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Old 03-19-17, 10:41 PM   #1
jaop99
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Default RA mod 1.41 with Patch #1 and #2

I have the latest RA mod 1.41 with both Patchs.

I was playing in an Akula vs an Oscar II and looks like he detected me and launched two Shkval torpedoes, because the where "flying" at 189 knots underwater, ok, no ping from them only a lot of noise, but both torpedoes exploded more than 200 yards from my sub and they crippled me, unless the torpedoes were carrying a nuclear warhead, the standard 210kg warhead should not damage my sub from this distance, any idea? (post video below)

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Old 03-20-17, 05:09 AM   #2
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If Shkvals were not pinging you they were nuclear.
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Old 03-20-17, 09:16 AM   #3
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I did a back-of-the-envelope calculation of this at one point, and yes, 210 kg of conventional warhead at that distance shouldn't really do any damage to you. It seems they do model the damage from Shkvals at nuclear energy levels.
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Old 03-20-17, 09:34 AM   #4
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Quote:
Originally Posted by FPSchazly View Post
I did a back-of-the-envelope calculation of this at one point, and yes, 210 kg of conventional warhead at that distance shouldn't really do any damage to you.
Can you describe methodology of your calculations?
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Old 03-20-17, 09:59 AM   #5
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Hi guys, my calculation method is very simple, in the replay map there is a scale in the bottom left corner, the scale was 500 yards, then both torpedoes exploded about the 200 yards far, period!, thats why I'm asking if the Oscar II had nuclear warheads in any of the vanilla missions. The second torpedoe exploded about 150-180 yards, a 210kg warhead is not enough to do anything to a big sub from this distance!.

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Old 03-20-17, 11:09 AM   #6
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I asked about calculations for those:
Quote:
210kg warhead is not enough to do anything to a big sub from this distance!
and
Quote:
210 kg of conventional warhead at that distance shouldn't really do any damage to you
I think DW have very simple model of damages (you can still run with 99%). Your sub had only 45% of damage - it means many systems needed a lot of time to repair.

Your sub had course 010 deg. and shkval exploded near 175 deg from center of your sub. Akula III have aprox. 123 yd of lenght, so you should subtract 60 yds from first measurement (200 yds)

I think it is close enough for damaging of some systems.

BTW: For accurate range measurement you can use "r" key on map.
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Old 03-20-17, 09:27 AM   #7
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Shkval have only MAD sensor - it not pinging.

On map you have positon center of your sub, so second shkval almost hit you directly.

For distance measuring (and bearing) press "r" on map. Works also in replay window.

BTW vanilla campaign is not compatibile with RA
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