SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-20-08, 07:36 AM   #391
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 615
Uploads: 0
WOW
SquareSteelBar is offline   Reply With Quote
Old 02-21-08, 05:40 PM   #392
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
Default

Im kinda new to S3D and was wondering, how do you create a new node? Im trying to add an extra gun to a ship, thanks in advance.
miner1436 is offline   Reply With Quote
Old 02-21-08, 05:56 PM   #393
longam
Admiral
 
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
Default

Wow, I wonder if the Dev team has this tool?
longam is offline   Reply With Quote
Old 02-22-08, 07:49 AM   #394
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Quote:
Originally Posted by miner1436
Im kinda new to S3D and was wondering, how do you create a new node? Im trying to add an extra gun to a ship, thanks in advance.
You can use the export/import raw chunk functionality to clone nodes. You just have to make the new node unique by assigning it new id's/label. Then move the node to where you want it and use the config file to assign a weapon to it. I don't know the ins/outs so maybe someone else could explain in more detail.
skwasjer is offline   Reply With Quote
Old 02-27-08, 09:51 PM   #395
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

For those that have the automatic update notification disabled, or work with an older version of S3D:

Version v0.6 - Download link in main post (or follow link in footer to my site)

I strongly recommend everyone to update to this release!

This release replaces any previous v0.5 release!

New
  • Added support for the official 'U-boat Missions' add-on (read: SH4 1.5). One new controller was introduced and a very small amount of controllers have been extended by the devs.
  • Added 'Go to' dialog. Allows you to enter a chunk index to navigate to.
  • Added 'Find' dialog. Allows you to search for an id, parent id or string in the current opened file. String search is limited to chunk labels, names, controller names and textures. So it does NOT search properties of controllers!
  • Added functionality to add/remove array (aka lists) items in property editor. This is very useful to extend controllers even further. Any array is supported so you can extend ie. bitmap particles, more torpedo failure rates, more zoom levels, more sounds in a sound playlist, etc, anything! New items are always added directly after the selected array item. To add an item as the first item, select the parent node instead of an existing array item. The only limitation atm is that you can't move items around (this will be for a future release) so when the order matters, make sure you insert the item in the right place.
Improved
  • In Omni light nodes, changed the 'Unknown' value to 'Night color'. (thx Anvart)
  • Installer performs a DirectX version check during installation.
  • Other minor improvements
Changed
  • Removed ROW screenshot from main window. In LeoVampire's memory, it will reappear every year around Jan 8th for a few days.
skwasjer is offline   Reply With Quote
Old 02-27-08, 10:08 PM   #396
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
Default

Thanks Skawjer. Your S3D programme is more than brilliant
__________________
"6 days into his patrol, the first enemy ship was spotted... a trawler...


...It was at this point, Captain AkbarGulag realised how green his crew was..."
AkbarGulag is offline   Reply With Quote
Old 02-28-08, 06:58 AM   #397
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

skwas, the ability to add new arrays is great! Because of that feature I was able to make the torpedo mod for RFB that much more detailed. Besides adding new arrays for dud failure rates, one can also add arrays for new time periods as well.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 02-28-08, 07:20 AM   #398
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin Skwas,

I´ve updated to beta0.6. While beta0.5 was running stable I got an error message when attempting to load a file.



WinXP Home
Version2002
Service Pack 3, v.3264

netfx and dx9 are up to date


Regards,
DD
DivingDuck is offline   Reply With Quote
Old 02-28-08, 08:19 AM   #399
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

@LukeFF:

@DD, hmm, my German isn't too good. Google makes 'A call target has caused an exception' of it, but it doesn't make much sense to me. Does it happen with every file (dat/sim/etc)? Does it also happen when opening an sh(3).sdl file? Does it start loading (with the progress indicator) or does it immediately pop up this error...

Some more info would be helpful. Maybe you can send the file in question (in case of a heavily modded file). If that's not the case, and/or it also happens on stock files, then it is some other issue I am overlooking.

The weird part is I haven't really changed much in the department of loading a file. There may be a conflict if previous version didn't uninstall correctly, which can be resolved by removing the settings folder:

<Documents And Settings>\<user>\Local Settings\Application Data\skwas (<-- rename/remove folder)


In de mean time, do you still have a copy of v0.5.4?

Last edited by skwasjer; 02-28-08 at 08:32 AM.
skwasjer is offline   Reply With Quote
Old 02-28-08, 08:46 AM   #400
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Thanks for the fast answer,

<A target address has caused a fatal exception error> fits best, imho.

It occurs with every file I try to open, no matter if it´s stock or modded, *.dat, *.sim, *.zon, *.dsd, ... It pops immediately after I press the OK button.
BTW, netframework 3.0 is installed.
Renamed the folder, as suggested, but to no avail. V0.54 is still around somewhere. Thanks for asking. So, don´t worry.


Regards,
DD
DivingDuck is offline   Reply With Quote
Old 02-28-08, 12:14 PM   #401
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Does anyone know a free 3D object viewer which can open the exported COLLADA files? I just need to look at them, not edit them.

Thanks!
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 02-28-08, 12:15 PM   #402
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,773
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by onelifecrisis
Does anyone know a free 3D object viewer which can open the exported COLLADA files? I just need to look at them, not edit them.

Thanks!
May be something in here: http://www.subsim.com/radioroom/showthread.php?t=124340


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 02-28-08, 12:30 PM   #403
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Thanks RDP
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 03-05-08, 04:27 PM   #404
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Thanks to privateer for providing me the format of keyframe animations

No release date yet, but well, won't be long

skwasjer is offline   Reply With Quote
Old 03-05-08, 06:03 PM   #405
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Ref and I figured it all out.
I said,
"Hey, this is what I see'
Ref said,
"Quaternion"
I said,
"My head hurts!!"
:rotfl:
Hats off to Ref for that part!
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.