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Old 03-29-20, 02:14 PM   #16
bacchusxxx22
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Have you a download link for the inaccurate range mod.
This mod is new to me. Sounds more realistic.
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Old 03-29-20, 02:24 PM   #17
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It’s part of this:
https://www.subsim.com/radioroom/sho...d.php?t=174225

It patches your executable file, and includes several realism items.
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Old 03-29-20, 02:48 PM   #18
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Ah this v16- won't run on my sys.
Not with my org and not with the scratch exe.
I have no idea why not.
It's a pitty
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Old 03-29-20, 04:14 PM   #19
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Quote:
Originally Posted by bacchusxxx22 View Post
Ah this v16- won't run on my sys.
Not with my org and not with the scratch exe.
I have no idea why not.
It's a pitty



What are you using for a sub damage/repair model ? H.sie's patch has a good version of that.
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Old 03-29-20, 10:35 PM   #20
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Hello fellow captains and crew,

Using the Map Contact Update option is a pretty interesting topic as it really changes how you need to play the game. I've recently tried to stop using it and manually track all targets, but I'm finding life quite difficult without a nicely detailed Attack Map.

It would be really nice to see a play through or tutorial series which used 100% realism. I'd love to know how people properly track and intercept targets without any assistance.
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Old 03-29-20, 11:26 PM   #21
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Quote:
Originally Posted by Malwulf View Post
Hello fellow captains and crew,

Using the Map Contact Update option is a pretty interesting topic as it really changes how you need to play the game. I've recently tried to stop using it and manually track all targets, but I'm finding life quite difficult without a nicely detailed Attack Map.

It would be really nice to see a play through or tutorial series which used 100% realism. I'd love to know how people properly track and intercept targets without any assistance.
If you are OK with the tutorial using Wolfpack instead, please see my series below. And the rest of my channel. Despite the fact it’s Wolfpack, it still demonstrates the concepts. This is no rec manual, historical procedures.

https://www.youtube.com/playlist?lis...mmdOnDd_zDSBBg
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Old 03-30-20, 03:16 AM   #22
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Originally Posted by John Pancoast View Post
What are you using for a sub damage/repair model ? H.sie's patch has a good version of that.
gwx gold 3.0 is my platform

What's the deal with the v16- how to install properly.

Is it my old org sh3 exe with starforce
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Old 03-30-20, 04:22 AM   #23
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Quote:
Originally Posted by bacchusxxx22 View Post
gwx gold 3.0 is my platform

What's the deal with the v16- how to install properly.

Is it my old org sh3 exe with starforce
Starforce is most likely the problem. Are you using the stock repair model then, no other damage/repair mod ?
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Old 03-30-20, 04:39 AM   #24
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Whatever uses gwx gold 3.0 is my configuration.

Why is it not working with scratch exe.

Is it my win xp?
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Old 03-30-20, 04:43 AM   #25
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Quote:
Originally Posted by bacchusxxx22 View Post
Whatever uses gwx gold 3.0 is my configuration.

Why is it not working with scratch exe.

Is it my win xp?
In that case, the damage/repair model you're using is "unrealistic". Definitely should try to get H.sie's patch going.

I'd bet it's not working for you because of star force.
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Old 03-30-20, 05:01 AM   #26
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Quote:
Originally Posted by Malwulf View Post
Hello fellow captains and crew,

Using the Map Contact Update option is a pretty interesting topic as it really changes how you need to play the game. I've recently tried to stop using it and manually track all targets, but I'm finding life quite difficult without a nicely detailed Attack Map.

It would be really nice to see a play through or tutorial series which used 100% realism. I'd love to know how people properly track and intercept targets without any assistance.
Fairly simple really. I'm not convinced playing without map updates is more realistic, in fact it cane be argued it is less so, but you just have to place marks on the map to determine the targets course, etc. via his true bearing from your position.

That can be explained if desired.
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Old 03-30-20, 05:15 AM   #27
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At the point ship spotted you see all info about the ship. Especially the direction. Wich is a very important aspect of realistic.

Off map contact you have a harder time to identify this.
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Old 03-30-20, 06:26 AM   #28
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Quote:
Originally Posted by bacchusxxx22 View Post
At the point ship spotted you see all info about the ship. Especially the direction. Wich is a very important aspect of realistic.

Off map contact you have a harder time to identify this.



I wouldn't consider being able to see a ship and thus determining it's direction as being unrealistic.


Smoke, bow, etc., all would visually give a good sense of that. Maybe you're talking about contacts on the map that show the contact tail, speed, etc. ?


If so, there are contact on the map mods that don't show that. I.e., only show an icon; no tail, etc.
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Old 03-30-20, 10:43 AM   #29
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That's another reason to like the Assisted Plotting Mod. It only shows one contact at a time. It doesn't keep track of a target you can't see. Unless you mark the target's position on the chart you lose track of it. It's a great asset.
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Old 03-30-20, 10:59 AM   #30
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Quote:
Originally Posted by Sailor Steve View Post
That's another reason to like the Assisted Plotting Mod. It only shows one contact at a time. It doesn't keep track of a target you can't see. Unless you mark the target's position on the chart you lose track of it. It's a great asset.

Agreed. Still have to do something the skipper wouldn't be necessarily doing himself, but it's a great mod.
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