SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-01-20, 02:31 PM   #1
rohling
Swabbie
 
Join Date: Sep 2007
Posts: 12
Downloads: 162
Uploads: 0
Default Immersion

First of all, congratulations to the Wolfpack Development Team for making this outstanding game happen and fulfilling a long time subsim-members dream!!

One very important aspect I think makes a U-boat sim experience very much immersive has to do with the U-boat behaving in it's natural environment the sea and the weather.

What's more atmospheric then the sub pressing through a rolling storm!

I know this probably is very cpu and gpu intensive subject but I'm hoping for
some more U-boat interaction with the ocean ie. particles splash and foam, waves splashing against and over the turret, ship wake and bow wave.

Not an easy subject for sure, but looking at the already very nice particle effects on the burning ships, funnel smoke etc. maybe this request too is possible for the developers at some point in time?

Best regards
Rohling


rohling is offline   Reply With Quote
Old 05-01-20, 02:54 PM   #2
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default Welcome back!

rohling! after a 10 year silent run!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 05-01-20, 03:23 PM   #3
rohling
Swabbie
 
Join Date: Sep 2007
Posts: 12
Downloads: 162
Uploads: 0
Default

Haha! Indeed.. after playing Wolfpack for the first time with my long time subsim buddy from Japan, it was time to surface again, we came along way.. Neal and the Devs made it happen


rohling is offline   Reply With Quote
Old 05-02-20, 11:39 AM   #4
JuanLiquid
Machinist's Mate
 
Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
Default

This is my #1 desire for Wolfpack, big waves and variable bad weather, but I think we will need to wait some time...
JuanLiquid is offline   Reply With Quote
Old 05-04-20, 10:58 AM   #5
rohling
Swabbie
 
Join Date: Sep 2007
Posts: 12
Downloads: 162
Uploads: 0
Default

Somewhere I read that Wolfpack uses the Unity game engine.

There is a guy doing experiments with baking fluid simulations for a realtime visualization within Unity.. great stuff!

rohling is offline   Reply With Quote
Old 05-04-20, 11:12 AM   #6
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by rohling View Post
Haha! Indeed.. after playing Wolfpack for the first time with my long time subsim buddy from Japan, it was time to surface again, we came along way.. Neal and the Devs made it happen
'Neal and Devs' are proving to be the Hedgehog of forcing a lot of 'silent runners' to the surface lately!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.