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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
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I'll announce estimated release dates for the different versions of WOTA: Wolves of the Atlantic in this thread.
There will be several different version of WOTA for different platforms. Almost every day someone asks for the release date. It's sometimes really hard to make a good guess when it's still in the works. I've announced many estimated release dates before and my estimations failed terribly because I love to improve WOTA. Please don't ask for a release date, I will post them in this thread.
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#2 |
Watch Officer
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Location: Berlin
Posts: 341
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WOTA: Seehund Type XXVIIb (the subsim about the Seehund midget submarine)
Release date: delayed because of "WOTA: Wolves of the Atlantic - Arcade Missions" Platform: iOS Release date means the date of uploading the title to Apple, they still have to review it before it goes live on the store.
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![]() WOTA: Wolves of the Atlantic - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) subsim forum facebook Last edited by v-i-c-; 12-25-13 at 02:16 AM. |
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#3 |
Planesman
![]() Join Date: Sep 2007
Posts: 192
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After all those years it finally does have an ETA!
![]() Congrats and hope that reaching that goal goes without any complications. |
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#4 |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 341
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WOTA: Wolves of the Atlantic - u 96 (Type VIIc, full realism but campaign works without a map)
Release date: April 2014 Platform: iOS
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![]() WOTA: Wolves of the Atlantic - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) subsim forum facebook Last edited by v-i-c-; 02-20-14 at 08:35 PM. |
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#5 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
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Outstanding!....It sounds realistic!....And congratulations!
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#6 |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
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New estimated release date for WOTA U 96 is April 2014
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#7 |
Watch Officer
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No chance for April
The work on the Type VII command room took an unbelievable amount of time. And this monster is still unfinished!
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#8 |
Watch Officer
![]() Join Date: May 2007
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any chance for Android?
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#9 |
Watch Officer
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Not planned at the moment maybe after the desktop versions.
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#10 |
Watch Officer
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I'm still working on it. Some things are taking longer because I don't want to "fake" them - like the propulsion and engine.
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#11 |
Sailor man
![]() Join Date: Feb 2010
Location: Germany
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Wow, never heard about WOTA.
Did not Play subsims for some time (after the last Silent Hunter disaster) but that Looks very good. I will buy it right after it came out and would love to see a Desktop Version! Take your time and release it when you're satisfied with your sim. All the best and greetings from Germany Sebastian P.S.: Don't go too low with your Price in the app store. |
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#12 |
Watch
![]() Join Date: Oct 2013
Location: North Texas
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Any news on a release date?
I much prefer the iPad for gaming now. I think you're on the right track. The tablet is the platform of the future. Count on me as a customer. BTW, I agree with the idea of getting it in good shape prior to release. I have 13 games under my belt and its easy to use the excuse "will patch quickly" as a justification for getting it out before it's ready. Rarely appreciated by customer. But then again a few bugs are often found with customer help. QC/beta doesnt find them all, never on the PC, too many permutations. Tablet development is a plus with a more stable platform, iPad especially. bob Last edited by jokker; 06-02-14 at 09:45 AM. |
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#13 |
Watch Officer
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Location: Berlin
Posts: 341
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Same as a few days before
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#14 |
Seaman
![]() Join Date: Jun 2014
Location: Somewhere in the Atlantic
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I saw this, and i was wondering when it is going to be out. i would like to make this game my First Video game review for youtube and i would have to say this game looks great for a IOS platform.
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#15 |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
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Working on it all day. But I've added much more accurate realism to the physics simulation as I wanted (for this version) some months ago (hydrodynamics of ballast tanks, propulsion, even diesel itself, guns, aircraft, ASDIC etc.) to match the real thing without the usual fakes of other games. The good thing is that since some months I can talk with the former chief engineer of a Type VII about these things.
In other words WOTA: U 96 has a much better simulation under the hood than I wanted. Example: when blowing the ballast tanks it even calculates the speed of the air at the nozzle and checks if it's supersonic or not and the calculation of the mass flow of air changes depending on this. That's nothing the player has to think about but the result of all the details is what changes the overall game play because it changes the behavior of the vessels to a much more realistic experience. Still want to release ASAP.
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