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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1561 |
Silent Hunter
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Yes; I will make sure not to have Q Ships right at the outbreak of the war. Q Ships, as well as the Trawler/Sub combos, will spawn at the correct times. It took time to implement the idea...especially given that the Royal Navy was dominated by the "big gun" school of thought, and not the ASW commerce war theorists. A mistake that was repeated in WWII.
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#1562 |
Silent Hunter
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Testing the U-87 submarine in Silent Hunter 4. The Conning Tower emblem is for the city of Emden, where all boats of this class were based.
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#1563 |
中国水兵
![]() Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 275
Downloads: 162
Uploads: 0
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WOW!!
![]() ![]() So we have three boats in game (U-9/U-51/U-87); but can you do me a favor please: when you will finish this submarine, can you make the UB-1 class? ![]()
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
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#1564 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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it looks good, are you going to reskin the deck gun or do something to make it look WW1ish?
Last edited by Sailor Steve; 10-24-15 at 01:09 PM. Reason: Removed unnecessary images |
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#1565 |
A-ganger
![]() Join Date: Jul 2015
Location: Milano, Italy
Posts: 71
Downloads: 54
Uploads: 0
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Wow the sub is very nice, the modelling is really high quality but I don' t really like the textures of the boat that much, wonder if that's just me though.. are they photorealistic or something like that?
Best regards and very good work! Cload
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![]() Uss Trout (ss 243) |
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#1566 | |
Silent Hunter
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If you mean the rust, these submarines were mostly active from 1917-1918. The skin is based on a photo I saw of a U-93 Class sub (similar model) at the end of the war, which was heavily worn. Towards the end of the war, Germany's war effort started to collapse - many submarines suffered badly from peeling/rusted paint. Either because of lower quality pigments or because there just wasn't enough time for painting, with so many dock workers sick, overworked, or dead. Not to worry, though - there will definitely be a "clean" skin with minimal rust. ![]() Next step will be more corrections to the U-87: Conning tower details, better vent holes & mast bases, stern torpedo tubes, exhaust smoke, a flag, and misc. odds & ends. Last edited by iambecomelife; 10-24-15 at 12:43 PM. |
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#1567 | |
Silent Hunter
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Does anyone know the maximum number of playable submarines that can be included ingame? Here is one roster I am thinking about: -UB-I Class -U-9 Class -U-19 Class -UC-II Class Minelayer Submarine -U-31 Class -U-53 Class -U-87 Class -UB-III Class -U-139 Class U-Cruiser Avers, the American gun will be reskinned and modeled as the German 105mm gun - damage values & range for shells etc will be altered for sure. No fighting with American equipment-lol. |
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#1568 |
Officer
![]() Join Date: Sep 2012
Posts: 245
Downloads: 126
Uploads: 0
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Should work. OM have 15 sub-classes.
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My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 Last edited by padi; 10-24-15 at 04:17 PM. |
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#1569 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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hey IABL, are you also going to include a way to model the Russian Revolution?
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#1570 |
Best Admiral in the USN
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Hey IABL just for the hell of it do you think once you have the mod available for download that you could make a playable version of the British steam-powered K-Class subs AKA the Kalamity K's?
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"This is not a peace. It is an armistice for twenty years" - Ferdinand Foch on the Treaty of Versailles.(Boy was he ever right.) |
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#1571 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
Uploads: 0
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Loving the Rust,but The Metal looks a bit..Odd on the close up shots. might just be me. Good work none the less though!
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#1572 | |
Silent Hunter
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I can't guarantee K class subs at this time. Images of the U-87 with the SH4 texture render controls disabled: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#1573 |
Navy Seal
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Nothing wrong with that sub a little Rustoleum wouldn't fix! Great look to that submarine. Makes me look forward to playing your mod even more!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#1574 |
Canadian Wolf
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Looks great
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#1575 |
Silent Hunter
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Thanks for all the kind words! This weekend wasn't quite as productive because of a minor emergency but I promise more screenshots later this week. Work on player submarines is really kicking into higher gear.
Question: does anyone know how to display a 3d object (sonar ball or radar, etc) in an interior room, like the Command Room? I have an idea for medals/awards that I want to implement. |
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