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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Then, copy the whole install to a safe place on your hard drive. Thats insurance and its free. Download Trigger Maru Overhaul for 1.4 add that using JSGME. Read all the documentation in the folders and the FAQ. Link to TMO for 1.4 http://files.filefront.com/REL+Trigg.../fileinfo.html Then enjoy it ....! Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#122 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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Ducimus,
I'm sure that I'm just not seeing this somewhere, but did you decide to go ahead and make the interior darker in TMO? I ran it last night, and it seemed so to me. Is so, is there anyway to reverse engineer that? I am really praying that I didn't miss this when I read through the faqs just now. Sorry for being a pest. |
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#123 |
Rear Admiral
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I made it a TINSY bit darker then stock.. i think. but not as dark as before.
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#124 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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Trigger maru overhaul doesnt work for me.I'm using the latest version of JSGME.
In a single mission i've created my german crew doesn't have their uniform.I can only see floating heads in the control room and in the conning tower.The german campaign doesn't work. |
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#125 | |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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#126 | |
Rear Admiral
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#127 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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LOL @ that.
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#128 |
Rear Admiral
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![]() ![]() "Doesn't ANYONE........ ever..........READ anymore?!" |
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#129 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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the other picture is funnier.
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#130 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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![]() ![]() Im sorry,maybe i've lost some explanation,but it still doesnt work |
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#131 |
Rear Admiral
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Sorry, Axlwolf, not my intention to pick on you specifically. Im just venting over the fact that i get similar questions posted towards me, or PMs of the same when ive explained myself in this particular bit of buggery a number of times.
Such as the first post in this very thread. and again Here. http://www.subsim.com/radioroom/showthread.php?t=132680 and even a little bit here. http://www.subsim.com/radioroom/showthread.php?t=132894 |
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#132 |
Canadian Wolf
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Saw the Star Trek stuff, just had to post this
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#133 | |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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![]() I was really hoping in some quick modder fix.But it seem i will have to wait. |
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#134 |
Rear Admiral
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I'll get around to fixing things in the uboat area within TM soon enough. But, first thing is first. The pacific and fleetboats. That is my priority and main scope. Once my main priorities are satisfied, ill move on from there.
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#135 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
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First let me say thank you again Ducimus for all the single handed efforts that went into making TM possible.
My question; is anyone missing the gage faces? I've looked and havent found anybody else having this issue. I reloaded SH4 (clean install)-the U-Boat patch, then installed TMO for 1.5 and then the service pack, thats it. Not sure what it is, there are no other mods installed. I'm lost with no gage faces. I just found one of the earlier posts on this so..... Its with a gato in late 43, and a gato in 42 (I tried the new command option) Game performs fine, I tried playing with different settings and it made no diff. Definately a change since 1.4. Not sure if its a TMO or the U-Boat/1.5 patch. Frank |
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