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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#811 | |||
Navy Seal
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Also throw out TMO completely and redownload the mod from scratch.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-28-08 at 01:55 PM. |
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#812 | |
Swabbie
![]() Join Date: Dec 2008
Posts: 14
Downloads: 32
Uploads: 0
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![]() Are there any plans to improve ship damage model in TMO???? It looks like both supermods suffer for this. |
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#813 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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Maybe this is obvious to everyone else, but...Is the Type XVIII/XXI in TMO (I want to modify it into a type XXI and make it a career start option, etc).
Also, any estimates on when you can bundle all this together into one file (1.5.2-1.60)? |
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#814 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 95
Uploads: 0
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To quote a line from "The Princess Bride", "Boo! Boo!"
Just kidding, I love this megga-mod. I just had to get on and vent. Fire tube 1: Dud Fire tube 2: runs 10 feet deeper than I set it. Fire tube 7: runs 10 feet deeper than I set it. Fire tube 3: Dud repeat repeat repeat Okay.. reloading back at Port and trying this again.. shall I turn off Dud realism just so I can do something other than get sunk? Heh
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#815 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
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Thats roughly what happened in the begining of the war McHub532, don't worry it will get better, I'm currently doing a career and am in the start of 43' and rarely get a dud anymore on 100% realism.
Steve
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#816 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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In RL, the mk14s pretty much all ran ~11 feet deep until corrected. It was not a sometimes flaw, it was consistently wrong—but the skippers did not know this, and their doctrine was to set the depth BELOW the keel.
When they calibrated them for depth, they used a dummy warhead—which weighed something like 200lbs LESS than the real one—as a result, it had to be set to over-correct for the lighter warhead, and when the real one was on, it simply always ran deep. |
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#817 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 95
Uploads: 0
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#818 | |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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Glad your having fun (and a little frustration) with your new mods. They will tend to run deep. Try setting them about seven feet shallower than keel depth. I have good success with that and they almost never run under without exploding. They will usually hit the keel, a little higher, or if your lucky, just below the keel. Better to be too shallow than too deep. The duds make the game more interesting and forces you to make tougher decisions. Like, with a smaller merchant you would normally put under with one fish, do you risk firing one only to end up with a dud, or fire two just in case? If I invest a long time setting up the perfect solutuion and the boat is traveling so fast that another set up is difficult or even impossible, I'll fire two. |
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#819 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 95
Uploads: 0
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Howdy all.
Kylesplanet hooked me up by burning some copies of: REL_TriggerMaru_Overhaul_152 REL_TriggerMaruf_155_Update I love them !! I heard someone going on about how spectacular it was to load these on and THEN load on: RSRDC_TMOv15_v371 RSRDC_V371_Patch 11 I downloaded these last two and tried installing them and at the point where it is loading the mission to leave port the game crashes. I removed the patch and it still crashes. I have to remove both RSRDC files and it works fine again. Do I need more updatd files or is there a work around to get them to work together? Anyone know?
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#820 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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You want to provide some more details like: Start date Task Group Sub Type |
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#821 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 95
Uploads: 0
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Do I have to start a fresh new campaign if I use this?
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." Last edited by McHub532; 12-31-08 at 04:39 PM. |
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#822 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#823 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 95
Uploads: 0
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Um.. I don't know what a CTD is.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#824 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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I've conducted a spot check based on the limited info you provided any I am not able to recreate your problem. Last edited by lurker_hlb3; 12-31-08 at 05:10 PM. |
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#825 | |||
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 95
Uploads: 0
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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