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Old 09-13-14, 11:53 AM   #46
jibouil
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ouch quick answer !
Im testing your add on and it's realy nice
Just another question where can i find the meter table for the knot of the ship

exemple 5m 900m = 6 knot. (this document)

Sorry for my english
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Old 09-13-14, 11:56 AM   #47
Dragon81
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its a write tablet icon on the right side. A little window opens where you can activate it.
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Old 09-13-14, 01:35 PM   #48
jibouil
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really sorry,
but i found the User charts (if it's that)

im looking for this one http://s6.postimg.org/3knj7rt2p/SH5_...2_20_33_16.jpg
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Old 09-16-14, 02:26 AM   #49
jibouil
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Quote:
Originally Posted by jibouil View Post
really sorry,
but i found the User charts (if it's that)

im looking for this one http://s6.postimg.org/3knj7rt2p/SH5_...2_20_33_16.jpg
Quote:
Quote:
Originally Posted by vdr1981
Show me the screenshot with all available charts on it (charts menu)...

Well.... I was about to take a screenshot when I realized that...... I can scroll down the charts section! And after scrolling I was able to find the speed charts.

SORRY!
I find my answer here..
Sorry again and thanks for your add on i love it !
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Old 09-16-14, 08:25 PM   #50
tripjack
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Nice modmod, thanks Dragon

One suggestion though: if you are going to disable the 60 m/s wind speed patch you may want to edit data/Env/SeaParameters.cfg to reflect this change.
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Old 09-16-14, 11:59 PM   #51
Dragon81
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Quote:
Originally Posted by tripjack View Post
Nice modmod, thanks Dragon

One suggestion though: if you are going to disable the 60 m/s wind speed patch you may want to edit data/Env/SeaParameters.cfg to reflect this change.
Hi tripjack,
I disabled it because Sobers Smokescreen was stretched as far as the eyes can look. This looked really unnatural.
On the other side I like to have massive waves when it is stormy.

What is the SeaParameters.cfg doing?
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Old 09-17-14, 01:12 AM   #52
tripjack
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Well as it is there are 4 seatypes defined in seaparameters.cfg:

[SeaType 0]
WindSpeed=0.000000
...
[SeaType 1]
WindSpeed=10.00000
...
[SeaType 2]
WindSpeed=30.000000
...
[SeaType 3]
WindSpeed=60.000000
...

With the patch disabled wind speeds over 15 m/s won't appear in game, so if i understand this right the biggest waves you can encounter will be between seatype 1 and 2 in size. If you edit & divide the above windspeed parameters by 4 you will get heavy seas during storms again:

[SeaType 0]
WindSpeed=0.000000
...
[SeaType 1]
WindSpeed=2.50000
...
[SeaType 2]
WindSpeed=7.500000
...
[SeaType 3]
WindSpeed=15.000000
...
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Old 09-17-14, 02:06 AM   #53
Dragon81
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Ah, I understand. Now this I will change then in the next version.
Thank you!
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Old 09-17-14, 09:35 AM   #54
walsh2509
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Q? on WOS 1.02/1.02 patch5, I've got it loaded and working now, started off in Poland, mission intercept and report task force.

Get to the area 2 merchants and 2 Polish destroyers, to cut a long story short, the 2 destroyers are like utter man'd up, I TCx to the area and when the 2 were called out and appeared on my map I went down to TCx1. I measured the distance and it was 16km, they were turning and heading at speed to me. The 2 merchants I to within 1500m of them and popped my PS just, 10 secs and the 2 DD who were at least 6000m away where shelling me and hit me about 3 times and that was that ..

I had saved the game before that encounter and started again, this time I ran time on and the 2 merchants sailed away the 1 of the 2 DD were pinging for me .. the little orange circle mid DD map icon was that size when I was at 0, but putting it to 1 seen that orange listening range open up to a really bit area so I stopped again. Again I ran time on and when thought the were a safe distance away I came up to PS depth and had a look, they were about 6500m away. I decided to see what kind of look area they had "Grey Circle" round the DDs icon, I popped up to decks away and the grey circle got bigger and bigger, I just had enough time to measure from the DD icon out to the edge of this Grey circle around it .. it went out to 10km.


I played Grey Wolfs mod years ago, and didn't see DD this powerful until after the happy times and even then I don't think the lookouts were that powerful on them ...

Is this the way they are supposed to be in this mod ?

Thanks ..
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Old 09-17-14, 01:17 PM   #55
Dragon81
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Hi walsh.

I did not change the AI of the DDs. Its the same as in TheWolvesOfSteel.
As I know the AI of the DDs is always the same, it doesnt matter what time line you are in.
Sadly this is the way the game is done.

Read in the topic of IRAI Mod.
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Old 09-17-14, 01:48 PM   #56
walsh2509
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Thanks for the reply , I've not tried your add on yet, it was just I wasn't getting any replies elsewhere.

I just feel from the original game to grey wolves, the early days and what would be in these 2 games/mod was a bedding in period from 1939 up to 1941 where though you couldn't take escape from hunting DDa for granted, but at least you had more than a very good chance against them ... but WOS 1.02 and 1.02 patch 5 seems to have set the DD at 1944/5 levels and theirs little you can do. Even putting the engines from silent to 1 has the listening area of the DD up to a massive level.

There should have been a built in progression of ability with the AI as with the progression of sonar on DD in the war instead of kicking off day 1 of the war with these ubber Polish DD that even the smallest noise has them locked on.
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Old 10-04-14, 02:19 AM   #57
Dragon81
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Version 1.2 released!

Change log:

- Adjusted Wave type and Wind Speed in SeaParameters.cfg
- Added the latest version of Raven Corax' German Patch (v5)
- Provide a second download without WoS.
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Old 10-06-14, 09:33 PM   #58
pythos
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Nice mod, and thank you.

There is his one sound file however that plays whenever the boat dips under for even a split second. It is a sound from Das boot, and sounds like wispering and footsteps. It is extremely repetitive, and it can get very nerve wracking. It seems to be an Og file for the navigator as I cannot find it in the wav files. I am unable to play ogg files on my machine right now. If you could tell me which one it is that plays at these moments (it also plays when the boat is in shallow waters) that would be so awesome. It is an emersion killer for me.
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Old 10-06-14, 11:35 PM   #59
Dragon81
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Hi pythos,
I know what you mean. It seems like that this sound is exchanging the "we are in shallow water" sound which would be much more annoying.
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Old 10-07-14, 01:03 AM   #60
pythos
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I actually removed the entire navigator speech, and the sound is still there. so it is not the navigator. I will try to find which speech folder it is. Unless somebody else knows what it is.
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