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Old 04-02-10, 03:21 AM   #256
audessy
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Quote:
Originally Posted by DasBismark View Post
So this is weirder-er-er.
I dis installed my whole Silent Hunter III game and re installed it because my girl friend accidentally deleted it. I try to install patch 1.4 and i get a message that says:
C:/Program Files\Ubisoft\SilentHunterIII\she.msg: file missing

Now im REALLY confused???????????
The game ran fine before i re-installed so i dont know why im having problems
Try again. That is one weird error message. I never seen it before.

@RichardPhat This is the same audessy from Yamato server. I just quit NF actually. See the post in the NF off topic forums labled "leaving for good".
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Old 04-02-10, 09:45 AM   #257
DasBismark
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Default SH3 Error Message

I tried again but still no luck, any other suggestions?
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Old 04-02-10, 12:37 PM   #258
DasBismark
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Nvr mind i figured it out, but how do i make my Guns on the ships more accurate, does the max AI guns fix All guns or just the enemies?
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Old 04-03-10, 02:54 PM   #259
audessy
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Just the enemies. I haven't quite figured out how to get the gun accuracy on the player ship better. But you'll pretty much be on a equal playing field as the enemy bb if his error angle is set to about 3.
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Old 04-03-10, 06:11 PM   #260
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You might want to try this mod with Sergbuto´s Camera Mod enabled in JSGME after it. It enables you to walk not only in bridge view, but all along the ship. I think you´ll love it.
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Old 04-04-10, 02:14 PM   #261
audessy
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Good idea.

I can only imagine how these warship mods can develop in SH5.

It's too bad there isn't a way to aim all the guns at once from the bridge. Like a little interface with turret controllers for the traverse and elevation. Then having a little chart for your target distance and gun range at certain angles. If this were possible it would revolutionize the game.
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Old 04-14-10, 02:57 PM   #262
chanbasti
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Default problem with reloading a saved game

hi,

first off i wanted to say that this is an awesome mod and thank you so much for making it!!! however, i have been having some trouble loading my save games with this mod installed. I am running SH3 with GWX Gold installed and am using the GWX variant of the warship mod, but whenever i save the game mid mission during a career patrol and then try to reload that same patrol the game crashes. Any ideas why/how to fix this problem would be greatly appreciated.

-chanbasti
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Old 04-14-10, 07:08 PM   #263
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Chanbasti,

This is a known issue with this mod. Somewhere in this thread is the post from Chinese U-47 himself... can't save a game mid-patrol. The auto-save at the end of each patrol works just fine though, if you're doing a career.

I've had to leave SH3 paused and running all night a couple times when I couldn't finish my patrol!
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Old 04-14-10, 07:46 PM   #264
chanbasti
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ok that clears up everyting. thx alot for the quick response i'll just adjust my gameplay to compensate.
Still an awesome mod.
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Old 04-16-10, 03:01 PM   #265
Von Talon
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This is ridiculous. Bismarck vs 4 battleships and 10 destroyers.
3 battleships sunk (Rodney, Hood, Renown)
1 battleship heavily damaged (Nelson)
7 destroyers sunk




GODDAMMIT THEY CANT HIT ANYTHING! I MEAN 4 BATTLESHIPS AND A PACK OF DESTROYERS AGAINST A SINGLE BATTLESHIP? I DIDN'T TAKE ALMOST ANY HITS AND I WOULD HAVE SUNKEN THEM ALL BUT MY AMMO RUN OUT.
YOU MUST FIX THIS BUG IN 3.1

Sorry for the caps lock (cock slap).

Btw, I have notied that in multiplayer haven't got this problem. Prinz Eugen in Narvik sank quickly. I even got some guns and key components destroyed.
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Old 04-16-10, 07:27 PM   #266
Paulus von Rayburg
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I find changing the crew rating in the .mis file for the ship/s you're up against gives me great variation in setting the performance of guns against me. I've associated .mis files with wordpad and open them and alter them as i like (I realise I can also alter ratings with the mission editor, not sure as precisely though).

For instance, if I set the opposing ship/s crews rating to 5 or 4 in the .mis file, that's pretty lethal. If I set it to 3, it's more even or I get the better of it.

I like setting up mega battles eg Hood, Prince of Wales. KGV, a couple of US battleships against Bismarck. Yamato, Prince Eugen, Scharnhorst. I either play a watching brief as a sub or an active role - playing Bismarck or Scharnhorst.

I like the fact that you can tinker with the crew rating of each ship (including your own ship) to even things up, giving some a 4 rating and some a lesser 3 rating to balance up the contest.

This really is a fantastic mod IMO and I can't wait for even more from Chinese U7, great.
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Old 04-30-10, 10:50 AM   #267
jollyroger131
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Von Talon,

Have you changed the AI Cannons Max Error Angle? This is a must for this mod.

If you haven't, go to <WSM install directory>\data\Cfg and open the Sim file in Notepad. The second block of code there looks like this:

[AI Cannons]
Max error angle=40 ;[deg]
Max fire range=30000 ;[m]
Max fire wait=0 ;[s]

Change the max error angle to about 3. I find that this makes the AI ships' accuracy equivalent to my own crew's.
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Old 05-01-10, 02:21 AM   #268
BMahoney
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I wonder what happened to Chinese U-47?

He suddenly stopped posting almost nine months ago even though he had new mods to release. I hope he's okay and he didn't get in any trouble or anything.

U-47
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Old 05-01-10, 04:50 AM   #269
JMV
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Last activity 12 11 09. That's all I can find.
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Old 05-02-10, 01:11 AM   #270
maxedout00
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Quote:
Originally Posted by Von Talon View Post
This is ridiculous. Bismarck vs 4 battleships and 10 destroyers.
3 battleships sunk (Rodney, Hood, Renown)
1 battleship heavily damaged (Nelson)
7 destroyers sunk




GODDAMMIT THEY CANT HIT ANYTHING! I MEAN 4 BATTLESHIPS AND A PACK OF DESTROYERS AGAINST A SINGLE BATTLESHIP? I DIDN'T TAKE ALMOST ANY HITS AND I WOULD HAVE SUNKEN THEM ALL BUT MY AMMO RUN OUT.
YOU MUST FIX THIS BUG IN 3.1

Sorry for the caps lock (cock slap).

Btw, I have notied that in multiplayer haven't got this problem. Prinz Eugen in Narvik sank quickly. I even got some guns and key components destroyed.
what mission did you fight hood ? did you create it
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