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Old 03-01-10, 07:37 PM   #2266
CCIP
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...but give it a try before giving up on it Read the tutorial for it, it really helped me in general; even with fleet boats now, I think about manual targeting much differently and more accurately.

It was one of the many things that made my recent full 1939-1945 playthrough, so big thanks karamazovnew. I felt extremely proud of my best shot in the campaign - two torpedoes at two targets in column (so I only had to calculate the solution once), two hits, the longest after a running time of 7:43, i.e. distance of 7145.3m. MAN that felt good after entering all the firing data by hand! So the method works, and oh so much better than the default manual targeting. Hats off
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Old 03-02-10, 09:27 AM   #2267
looney
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I'm a SH3 player (went on a brake for about 2 years, after getting a new widescreen wich made SH3 almost unplayable), and haven't platyed stock SH4 at all. Been playing either OM or TMO.
I've got a question on tranfers... How do I earn a transferin OM? and can I change ship type?


P.s. I posted this the OMEGU thread also ... my apologies
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Old 03-02-10, 10:49 AM   #2268
Wilcke
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Quote:
Originally Posted by Paul Roberts View Post
I'm returning to OM after time away from SH4, and I remain a noob. I'm looking forward to seeing the latest improvements and changes.

Here's my question: Is it possible to install everything in OMEGU *except* the highly complex new Karamazovnew KiUB mod? It looks amazingly realistic, but it also looks like more than I can handle. Is it possible to manually leave it out (if so, how can I do this?), and will OM/OMEGU still be fully functional with "stock" targeting?

All advice appreciated. Thanks!
Just like CCIP, I encourage you to learn how to shoot with the fine KiUB tool that karamazovnew has given us! Its a bit easier to use than how it appears when one is reading the manual. I have been using this both ways; shooting fast 90's at 800m from the attack map setting up the TDC there. I also shoot, from different angles and ranges; using KiUB to estimate range, true course and AOB, and shooting at a near zero gyroangle with very good results.

My thought is keep at it, keep re-reading the tutorials and you will get it because at this point, SH4 + OM + OMEGU are just awesome. I have years of entertainment in the ATO with this setup.

Happy Hunting!
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Old 03-03-10, 10:18 AM   #2269
Galanti
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Quote:
Originally Posted by CCIP View Post
I felt extremely proud of my best shot in the campaign - two torpedoes at two targets in column (so I only had to calculate the solution once), two hits, the longest after a running time of 7:43, i.e. distance of 7145.3m. MAN that felt good after entering all the firing data by hand! So the method works, and oh so much better than the default manual targeting. Hats off
Wat to go! That is a seriously impressive achievement, given how magnified small errors would be at 7000m. And here I am, tickled pink that I nailed a Takao at 22 knots at 2500 yards with four fish in RFB. Pales in comparison.
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Old 03-04-10, 09:58 AM   #2270
Hitman
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Lurker, any chance of implementing this: http://www.subsim.com/radioroom/show...162631&page=19

into OM?

Any idea if the SH4 engine, as more optimized, would handle it better?
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Old 03-05-10, 04:40 PM   #2271
guczy
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Is there maybe a video tutorial for the KIUB? Im also having a hard time with it + my native language isnt english but really want to learn how to use it, and a vid would help immensly.
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Old 03-06-10, 05:08 AM   #2272
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Great mod, my favourite so far out of all the SH4 mods I've tried.

However i have a few criticisms:

Stormy weather at sea: Im using OMEGU and while i like very much the sea when its reasonable weather i think the stormy weather makes the sea look like tar and unrealistic.

There is sometimes a mismatch between mission grid numbers and the "binocular" icon on the navigation map. Not sure if its a spelling error on the mission orders but a couple times ive really not know exactly where i need to carry out my patrol.

Another thing is i seem to be coming across a huge amount of Panamanian freigthers which i assume are neutral. Not a problem but i came across like 4 or 5 in a row last night and i wondered if its a bug, or supposed to be that way.

Im not too keen on the new attack periscope. It seems to have been made to look very complicated when in fact its quite easy to use once one knows what the German labels mean. However the way all the dials have been applied onto one panel in the pericope view just seems like its been thrown together to give the appearance of complex "reality.

Lastly, i'd love to see a mod make the crew management/development a key factor in the subs performance. Personally i like RPGs, and I've always thought that the crew management in SH games could be way more fleshed out so that a u-boat or fleet boat commander needs to pay attention to recruitment/development onboard his sub.

Anyways, great mod, love it! Thanks Lurker!
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Old 03-06-10, 06:44 AM   #2273
karamazovnew
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Quote:
Originally Posted by guczy View Post
Is there maybe a video tutorial for the KIUB? Im also having a hard time with it + my native language isnt english but really want to learn how to use it, and a vid would help immensly.
I too would like to see a vid. I would've made one myself but even though I write well in english, when I actually speak it, you wouldn't be able to understand me . I'd rather not make a fool of myself on youtube.

Quote:
Originally Posted by Coldcall View Post

There is sometimes a mismatch between mission grid numbers and the "binocular" icon on the navigation map. Not sure if its a spelling error on the mission orders but a couple times ive really not know exactly where i need to carry out my patrol.

Im not too keen on the new attack periscope. It seems to have been made to look very complicated when in fact its quite easy to use once one knows what the German labels mean. However the way all the dials have been applied onto one panel in the pericope view just seems like its been thrown together to give the appearance of complex "reality.
Just go to the objective Icon and ignore the grid in your mission orders.
THere are now english labels for the attack periscope screen. And I didn't want it to appear as "complex" or enigmatic, I wanted to put all the dials you actually need in one screen (there 3 more dials which I didn't put because of lack of space). Actually, except for the Salvo and FAT dials which I personally never use (but I would've received cries about why I didn't make them), I use all the dials and elements in each attack. The actual layout was tested and retested to make it as ergonomic as possible. It does require a bit of understanding and it's definitely not suited for Automatic Targeting users(not that it breaks it, but it's just too complex).

If you don't like it, just use the Obs Scope since it's exactly the same in all matters as the original attack periscope and there's no detection penalty for using it.

BTW, you guys DID read the doc files on the Kiub thread right? They're linked in the first post. Just click my sig to go there.

Last edited by karamazovnew; 03-06-10 at 07:04 AM.
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Old 03-07-10, 11:25 AM   #2274
Nico71
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I'm on my first patrol with OM. Does anyone know why my radio op doesn't report radar contacts (FuMO 30 on Type IX D2)? When there's a contact clearly visible on the scope, there's no report, and when I track a target for a while, all of a sudden he wakes up and reports the contact, after an hour or so, and falls asleep again, which renders the radar pretty much useless for me!

my mod list:

RSRDC_SH15_V550
RSRDC_V5xx_Patch1
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch1
OMEGU_v300
OMEGU_v300_Patch5A
OM_Harder_Escort_L1
Spaxs SH4 Uboat SPEECH FIX_V8
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Old 03-07-10, 12:03 PM   #2275
jugger
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Default Watching some ships in museum causes CTD

Is it normal that when using SH4 1.5 with OM 720(Patch2) watching ships in museum may crash you on desktop? One example is Polish Wicher Class Destroyer. You can open it and look at it but when you choose any other ship then the game just CTD and gives you an error report (AppName: sh4.exe AppVer: 1.5.0.0 MOdName: sh4.exe ModVer: 1.5.0.0 Offset: 0012ba3d). This happens always with the mentioned ship type and with some others too. Sometimes I cannot get into the museum at all, the game CTDs while loading museum.

I have mods installed in the following order in JSMGE:
OM v705 --> OM 705 to 720 --> OM 720 Patch2

No other mods installed. I removed the OM mods and re-installed but no luck.

I flipped thru all ships in museum when I had OM removed(just stock 1.5) and I didn't get any CTDs.
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Old 03-07-10, 12:45 PM   #2276
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Quote:
Originally Posted by jugger View Post
Is it normal that when using SH4 1.5 with OM 720(Patch2) watching ships in museum may crash you on desktop? One example is Polish Wicher Class Destroyer. You can open it and look at it but when you choose any other ship then the game just CTD and gives you an error report (AppName: sh4.exe AppVer: 1.5.0.0 MOdName: sh4.exe ModVer: 1.5.0.0 Offset: 0012ba3d). This happens always with the mentioned ship type and with some others too. Sometimes I cannot get into the museum at all, the game CTDs while loading museum.

I have mods installed in the following order in JSMGE:
OM v705 --> OM 705 to 720 --> OM 720 Patch2

No other mods installed. I removed the OM mods and re-installed but no luck.

I flipped thru all ships in museum when I had OM removed(just stock 1.5) and I didn't get any CTDs.
You need to reread the first post. Your answer is there:

Quote:
14. Do not attempt to enter the museum. Due to the large number ships added by OM, SH4 with CTD
More important info is there so you might want to check it out again.
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Old 03-07-10, 12:52 PM   #2277
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Originally Posted by 609_Avatar View Post
You need to reread the first post. Your answer is there:



More important info is there so you might want to check it out again.

I'll do that. Thanks for the answer.
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Old 03-07-10, 01:00 PM   #2278
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Originally Posted by jugger View Post
I'll do that. Thanks for the answer.
No problem, glad to have helped.
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Old 03-07-10, 05:05 PM   #2279
9th_cow
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Still loving this mod Just hit Jan 1 1941 in my Type 7 career, its all been downhill for the last few missions though lol, 5 hits 4 duds....

+ incoming fire is no longer a joke, neither are planes. Those things hurt and losing my entire watch crew is not a good thing, having to behave far more realistically now and keep my head down at times, really having a good time, duds aside
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Old 03-07-10, 05:24 PM   #2280
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Originally Posted by 9th_cow View Post
Still loving this mod Just hit Jan 1 1941 in my Type 7 career, its all been downhill for the last few missions though lol, 5 hits 4 duds....

+ incoming fire is no longer a joke, neither are planes. Those things hurt and losing my entire watch crew is not a good thing, having to behave far more realistically now and keep my head down at times, really having a good time, duds aside
I hear you! This game with this mod is fantastic! I don't feel bad at all not buying SHV and my anti-OSP stance as this is giving me everything I want. Duds can really be a major PITA, I once had 80% of my torps be duds... I might as well have been throwing rocks at them!

Hat's off to Lurker and all the other modders out there that helped make this happen for us! You guys rock!
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