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Old 05-25-18, 10:03 AM   #5956
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Originally Posted by torpedobait View Post
... Patrolling in Davao Strait on 4/11/44 (16:37 Base Time) at approximately 126-0E, 05-58N, Balao encountered a large group of troop ships headed by a Hatsuharu class Destroyer and trailed by two other escorts. The Hatsuharu destroyer was all black, except for highlighted turrets...
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Originally Posted by CapnScurvy View Post
To chime in about the Hatsuharu, this "skin" issue is one we worked on some time ago. Our efforts have yet to be released, but soon will with the next version of the Beta. Sooooooo, let's cross our fingers, and expect the thing is "fixed" in the future version.
... and I have reproduced it in my v0.63 install (took several tries to get it like that), but have not gotten it in the tentative next release... I'll keep trying through the day as I get the time. Right now though, there are several stands of crabgrass outside that have been calling my name, begging me for a trimming, for the last day and a half...
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Old 05-25-18, 04:48 PM   #5957
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i just got my new laptop and have installed SH4 but will wait now before installing FOTRS .63, and wait for the next release.


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Old 05-27-18, 01:37 PM   #5958
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Default [REL] 100_FalloftheRisingSun_Ultimate_v0.71_PublicBeta_E N

Wait no longer, Jeffg, it's here and it's a monster upgrade!
New version as of 5/27/2018. Lotsa changes! 100_FalloftheRisingSun_Ultimate_v0.71_PublicBeta_E N

1. "Ultimatev0.63 Carrier_Plane Fix v0.7 Akitsu Gunz" from s7rikeback (see his README).

2. "Sb's_Cumulative_update_17May" from s7rikeback (see his README).

3. "Shinshu Maru Class Japan Transport Ship Mod" and the Daihatsu Landing Craft boats from ZUIKAKU1944. Also his NCL_Katori, and AFS_E13A_Jake Floatplane.

4. The NCL_Isuzu (Nagara) from noshiro.

5. AI Subs with Torpedoes, 9 Japanese subs whose original models came from keltos, one American Fleetboat, one German U-boat. All are considered to be “Surface Craft”, they will not submerge. More on the AI Torpedoes in #9.

6. Added two new American subs for "static" display (no visible crew/no guns to fire) for use in Harbor setups. The "AI_Fleetboat_Static" a Tambor class; and the "AI_Pigboat_Static" an S-Class boat.

7. Made new Recognition Manual pictures for the AI_Subs, and a few of the other ship units.

8. The changes made to the ship "Type" to allow for plane spawning from specific ships (see the following list), over 41 in all.

9. Changes made to the AirStrike and Sim .cfg files to have better plane activity, and to control the AA/Cannon "Range" of fire. The AA Gun "Range" change is necessary to have the AI Sub Torpedo fire correctly.

10. Correction to the Flotillas.upc file in section [Flotilla 2.Base 3], changed "AvailabilityInterval=1942-02-29" to "AvailabilityInterval=1942-02-28".

11. Updated the Data/Roster/Names.cfg file to include the newly added ship units, and renamed the following:
* Type17=Submarine
* Type18=Light Warship with Scout Planes
* Type19=Heavy Warship with Scout Planes

These new "descriptions" will be displayed in the RM under "Class:".

12. Added AI Torpedoes to 82 of the warships of different nationalities that had them as weapons. They will fire at various intervals once a target has reached the range of 1400 yards. Each ship “class” will have varying numbers of torpedoes:

* Japanese Submarines will have a total of 24 torpedoes Bow facing
* Japanese Midget Sub will have a total of 4 Bow facing
* American and German subs will have 24 torpedoes per Bow; the same to the Stern.
* PT Boat and Schnellboat will have 8 total; 4 firing to Port, 4 firing to Starboard
* Specific Heavy Cruisers, Light Cruisers, Destroyers will have a total of 17 torpedoes per side

Due to the fact that the torpedo is unable to “lead” a target, a higher number of torpedoes were required to provide a better sense of accuracy in some situations.

13. The Hatsuharu DD has been changed to be more accurately displayed, following a Shiratsuyu class model. The Shiratsuyu has been modified to use only one "Loadout" model, to appear slightly different than the Hatsuharu.

14. Changes made to the "Air" folder include the addition of the Aichi E13A Jake Floatplane. Reworked the equipment files for the IL2 Sturmovik Fighter Bomber, B24 Model H Heavy Bomber, B24 Model C Liberator to better have these planes carry weapons...as well as the Jake Floatplane.

15. The Sensor file (.sns) was reworked for many of the units (Ship/Plane) per s7rikeback's corrections.

16. Changed the floating behavior of the Survivor Rafts/Boats to have them appear more natural in mild to heavy seas. No more "heavy bobbing", leading to capsizing while the sea state is moderate. The Special Opps Raft was modified as well.

17. Speech was reworked in the specific area of “Yes Sir” to eliminate it repeating, plus reworking the length of its duration that prevented other phrases to be heard. Also eliminated most of the "shouting" of sub crewmen when circumstances arise.

18. Many new images were added/reworked to accompany the new added models, or personnel that inhabit these models.

19. Revisions to the Roster/Names.cfg to include the newly added units; plus changes made for spelling/different descriptions of units.

20. Many other tweaks were made to the units regarding “Dates” primarily to make sure the dates conform to the correct time the game expects changes to take place. Also, changes made to gun placements, traverse bearings, elevations too numerous to count were made throughout the file.

21. Changed the Captains Room "Options" Radio to have a greater highlighted image when mousing over it.

22. Corrections to the Kent and Sirtori torpedo spawn gun's where they were not hidden from view.

23. Changes made to the player subs Hydrophone/Sonar equipment and upgrades, to better have the equipment show as expected when on the sub or when offered when in-port.

24. Revisions to the "Help" and "Mouse over" text messages to better reflect information for the player.

25. Attempted to change the player subs overall performance in duration of mileage. and battery use and recharge capabilities.

26. Added the Moon to the night sky which had been eliminated by FOTRS....made it 100% smaller in size than stock.

27. Changed the color of the Crewmen "picture" that are killed on the Crew Management page to blue.

28. Added a "Watch Crew's Lounge" compartment to the players sub for keeping the Watch crew from unnecessary harm when receiving damage from depth charges. A player will need to manually move each crewman to the "Lounge" for them to stay safe. Make sure you move them back into the Watch Crew Compartment to perform their duties when surfaced.

29. The "Repair Team" compartment has been expanded to keep the Deck Gun crewmen (both main Deck Gun and AA/Flak crewmen) safe when submerged (much the same as the Watch Crew Lounge). You will be required to move the crewmen to the specific gun stations in order for the guns to fire when surfaced.

30. Units added by S7rikeback:
DDSmith=Destroyer Robert H. Smith Class
FBP40Kittyhawk=Curtiss P-40N Kittyhawk (!!!)
FBP40Tomahawk=Curtiss P-40 Tomahawk (!!!)
FBP40Flyingtiger=Curtiss P-40 Flying Tiger (!!!!)
CHGunBoat01=Gunboat Luzon Class
CHGunBoat02=Gunboat Panay Class

AND!
==================

The following units have been added or changed:

ADDED:

LAA_AAPlatform (Allied Anti-Aircraft Bunker with 40mm Quad Bofors)
LAA_AAPlatformJP (Japanese Anti-Aircraft Bunker with 25mm Triple Turret)
LAB_LargeAirBaseCH
LAB_NormalAirBaseCH.....both Chinese Air Base's
LAB_SmallAirBaseRU.....Russian Air Base

AI_Fleetboat_Static; Type=17
AI_Pigboat_Static; Type=17
AFS_E13A_Jake Floatplane
AI_Fleetboat; American; Type=17
AI_Uboat9d2; German; Type=17
JP_ShinshuMaru; Japan; Type=103
NA25Daihatsu; Japan; Type=0
NCA_SaltLakeCity, Type=19.....has Planes
NADaihatsu; Japan; Type=0
NCDaihatsu; Japan; Type=104
NCL_Isuzu (Nagara); Type=6
NCL_Katori; Type=18....has Planes
NKLMS_Ada; Type=102
NKMSS_Aden; Type=102
NKMSS_Ansyu; Type=102
NLCVA; Type=103...Higgins Landing Craft
NPT_Schnellboat, Type=0....3D model change
NSS_A1; Japan; Type=18....has Planes
NSS_AM; Japan; Type=18....has Planes
NSS_C3: Japan; Type=17
NSS_Jyunsen1; Japan; Type=17
NSS_JyunsenB; Japan; Type=18....has Planes
NSS_Kaidai4; Japan; Type=17
NSS_Ko; Japan; Type=17
NSS_Sen_Taka; Japan; Type=17
NSS_Sen_Toku_I; Japan; Type=18....has Planes
USS Robert H. Smith....DD, American
CHGunBoat01=Gunboat Luzon Class.....Chinese Nationality
CHGunBoat02=Gunboat Panay Class.....Chinese Nationality


================

CHANGED:

NAuxCru; Japan; Type=18....has Planes
NBB_Alabama; American; Type=19....has Planes
NBB_Fuso; Japan; Type=19....has Planes
NBB_Ise2; Japan; Type=19....has Planes
NBB_KGeorgeV; British; Type=19....has Planes
NBB_Kongo; Japan; Type=19....has Planes
NBB_Montana; American; Type=19....has Planes
NBB_Nevada; American; Type=19....has Planes
NBB_New_Mexico; American; Type=19....has Planes
NBB_North_Carolina; American; Type=19....has Planes
NBB_Pennsylvania; American; Type=19....has Planes
NBB_Queen_Elisabeth; British; Type=19....has Planes
NBB_Tennessee; American; Type=19....has Planes
NBB_TennesseeEarly; American; Type=19....has Planes
NBB_Tirpitz; German; Type=19....has Planes
NBB_West_Virginia; American; Type=19....has Planes
NCA_Aoba; Japan; Type=19....has Planes
NCA_Baltimore; American; Type=19....has Planes
NCA_Deutschland; German; Type=19....has Planes
NCA_Lutzow; German; Type=19....has Planes
NCA_Maya; Japan; Type=19....has Planes
NCA_Myoko; Japan; Type=19....has Planes
NCA_Northampton; American; Type=19....has Planes
NCA_Pensacola; American; Type=19....has Planes
NCA_Pensacola_II; American; Type=19....has Planes
NCA_Portland; American; Type=19....has Planes
NCA_Quincy; American; Type=19....has Planes
NCA_Takao; Japan; Type=19....has Planes
NCA_Tone; Japan; Type=19....has Planes
NCL_Agano; Japan; Type=18....has Planes
NCL_Brooklyn; American; Type=18....has Planes
NCL_Cleveland; American; Type=18....has Planes
NCL_Fiji; British; Canadian; New Zealand; Type=18....has Planes
NCL_Katori; Japan; Type=18....has Planes
NCL_Kuma; Japan; Type=18....has Planes
NCL_Naka; Japan; Type=18....has Planes
NDD_Hatsuharu; Type=4....3D model change
NDD_MomiII; Type=109.....3D model change from the Momi DD
NDD_Shiratsuyu; Type=4....3D model change
NDE_PB102; Japan; Type=0....Changed this from a Type=17
NKSS_CAT; Japan; Type=18....has Planes
NL_B; Japan; Changed Dates
NL_C; Japan; Changed Dates
NLUS_Bremen; German; Type=18....has Planes


The CV's And CVE's are corrected per s7rikeback text document.

Plus, the following mods have been added/merged:

200_Ultimate Cumulative Fix for v0.6xxx
07.02.2018 - SH Validator v2.0.6 Fixes
CrewFix for Tenders
UPCchangesFeb2018
QE_gun_fix
738_FotRSUv0.7xCampaignH
10_Cumulative Fix
Ultimatev0.63 Carrier_Plane Fix v0.7 Akitsu Gunz
Sb's_Cumulative_update_17May

And we're on hold for planned AI changes. CapnScurvy hit us a long time ago with the "unexpected" news that FOTRSU was way too tough to reflect the real situation in the war. We were all shocked (not) and listened long enough to see that he can take this mod in a direction that only Real Fleet Boat tried before, but without great success. The sensors are mocking us, so stand by. This is impossible, so it'll take a bit.

Also, propbeanie is working on campaign changes that you'll really like. See all those ships above that have torpedoes and planes? Brace for action!

When you install v0.71 unfortunately the only safe way to proceed is to not use previous savegames. Please ensure that your base SH4 files are absolutely stock. Reinstalling from scratch is the gold standard here. Uninstall and reinstall SH4. As always, documentation is available in the root and Data folders.

Whew! That's all for now folks!
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Old 05-27-18, 03:08 PM   #5959
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Thanks for this great work
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Old 05-27-18, 04:01 PM   #5960
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Wait no longer ... When you install v0.71 unfortunately the only safe way to proceed is to not use previous savegames. Please ensure that your base SH4 files are absolutely stock. Reinstalling from scratch is the gold standard here. Uninstall and reinstall SH4...
To reiterate: Delete your SH4 Save files, or if you rotate mods in and out, save the data away in a "safe" place for recall later with the ~other~ mod, and / or use MultiSH4 - but get rid of your old Save Data. Do NOT let the v0.71 see your old files. You will crash the game to the desktop. Those Type= lines are changing Type 6 & 7 cruisers to Type =18 & 19, which the game cannot handle that if the Campaign and Save files don't match...

Notice also those Type=17 and Type=18 Japanese Submarines... Type=17 in Stock is an Elite Destroyer Escort - think of Bungo Pete in TMO. They will chase you! They will shoot at you, first with their deck gun, then with their torpedoes as you get within range. Type=18 in Stock is an Elite Escort Carrier. They will prosecute the air war against you to the fullest extent of their endless "talent", and remember: they are Elite... Their planes will hunt you down, as will the Type=18 & 19 ships... With all of this in mind We are wanting folks to express your opinions on what you encounter, but also please be descriptive, with date, time of day, location & circumstances. This will be a balancing part of the act, and we definitely need user input before we start tweaking things too much. Also, a little advice from "experience": Don't be seen by planes, yet you can use them to your advantage. If you see a Zero out in the middle of nowhere, it came from a carrier. Follow it home. If you see a Jake, it possibly came from a BB, CA or CL. Follow it home. Of course, it may have also come from a JyunsenB sub, but... Another thing to bear in mind with these vessels with airplanes: the planes will not spawn if you are in too close to their "home", so you won't "see" them launch from the deck...

If you are seen by airplanes, try to describe for us their "attack" on you. External camera works for this. We are in "beta", and we'd like to know if they come directly at you all of the time? Or, do they seem just a bit too "smart" for our own good & well-being? Do they "magically" know exactly where to drop the bombs / depth charges, even though they were over 6nm out when you dove? The ship / plane tweakers will want the info so that they can adjust the planes and AI, and the campaign tweakers want the info so we can adjust the individual units' CrewEfficiency levels.

So, detailed description, with date time & location. The more accurate, the better, as always, but especially if you do happen to CTD. That would almost always be the Campaign tweakers' fault, and that guy's name is Bob Smith... - actually, it'll be me you can blame
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Old 05-27-18, 06:52 PM   #5961
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Thanks, team! Heading to download it now!
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Old 05-27-18, 07:21 PM   #5962
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Thanks, team! Heading to download it now!
All hands Battle stations, this is not a drill.
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Old 05-27-18, 07:27 PM   #5963
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Thank you very much your wonderful work!
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Old 05-27-18, 08:06 PM   #5964
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Bravo!!!! Thank you for your amazing job!
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Old 05-27-18, 09:01 PM   #5965
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This work you and your group have done is Great,thank you.

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Old 05-27-18, 09:07 PM   #5966
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Can the New Harbours and Late War Traffic mod be used? I remember Propbeanie was hoping to put in the latest version?

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Old 05-27-18, 09:26 PM   #5967
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Can the New Harbours and Late War Traffic mod be used? I remember Propbeanie was hoping to put in the latest version?

JeffG
Not at this time... The Late war Traffic mod will be added once we have a stable campaign / game environment.

We need to fix what we have first, before we add additional campaign layers, and believe me. Propbeanie is our wizard in this field, and his hands are currently tied, sorting out our own campaigns. Please remember we have inherited the files from a previous team, and it takes a lot of time to bend them to our own will.

The above mod is on our radar, and will be added, with full permissions once we sort out what we currently have.
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Old 05-27-18, 09:29 PM   #5968
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I got USS Seawolf out of Cavite, December 9 1941. Already I can see a lot of changes and it has me super pumped. I was tied up next to several other subs and as I am just looking around taking in the sights, off goes one of them out into the channel. Man, what a cool thing to see ai subs going out on patrol. The air traffic and sounds seemed improved to me as well. I saw three fighters and a PBY. Excited to take her out and put her through her paces!
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Old 05-27-18, 09:37 PM   #5969
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Originally Posted by vmialpha454 View Post
I got USS Seawolf out of Cavite, December 9 1941. Already I can see a lot of changes and it has me super pumped. I was tied up next to several other subs and as I am just looking around taking in the sights, off goes one of them out into the channel. Man, what a cool thing to see ai subs going out on patrol. The air traffic and sounds seemed improved to me as well. I saw three fighters and a PBY. Excited to take her out and put her through her paces!
Glad your liking it, please report all issues you may find.
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Old 05-27-18, 09:56 PM   #5970
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Quote:
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Can the New Harbours and Late War Traffic mod be used? I remember Propbeanie was hoping to put in the latest version?

JeffG
We do have some of Faith's ideas placed, but he announced a future change to his mod, and we had to hold off while he did his updates, which came out in the middle of a really busy period for us. We did not have time to get it in. Maybe 8-10% of what he had in his previous version is in this run of FotRSU. No minefields or anything other than docked ships later in the war. Part of the problem lies in the Type= changes we made to the ships that carry scout planes, and part of the problem has to do with figuring out what Faith has placed, versus what is already in FotRSU. We will be attempting to get more of it into the next version, along with some other cool surprises...

btw, we do need some adventurous skippers who don't mind putting their crew's lives at risk, to attempt to penetrate Truk Atoll and take a look-see there during 1943. I've done "fly-overs", and it looks OK at various times of the game, but the more eyes, the better. Just remember that the minefields and sub nets have the potential to change throughout the game, so what is an open channel today, might be closed when you attempt to withdraw...
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