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Old 04-04-10, 10:04 AM   #631
Panzercount
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T34vsTiger Kursk Beta test

Hi Zeewolf,
I've had the same startup problems as LC and eddie,I used A
new instal of T34 vs Tiger followed by beta tester and patch,
then followed the advice on the forum and now able to
run kursk mission.
I also noted that Campaign_2/Mission_2 contained duplicated
files from Campaign_1/Mission_2, I have deleted these.

My system - 2.8Gig dualcore pentuim.
3 Gig memory
geforce 9800GTX (1gig)

Running game at 1280x1024 75hrz

I have not had change to sit down and explore yet as I am
working, but I am finalising plans for the attack, will let you
know if I have problems.

A quick question, do I need the mission from christams
does the Kursk mod include this or can I reload it.

Do you have any intention of creating a 'Ferdinand' for the
Kursk mission(s)

Finally many thanks, You have obviously spent a lot of time
and effort on this project, so that we can enjoy killing Ivan.

Many Thanks P
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Old 04-04-10, 12:06 PM   #632
ZeeWolf
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Join Date: Aug 2007
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Quote:
Originally Posted by Panzercount View Post
Hi Zeewolf,
I've had the same startup problems as LC and eddie,I used A
new instal of T34 vs Tiger followed by beta tester and patch,
then followed the advice on the forum and now able to
run kursk mission.
I also noted that Campaign_2/Mission_2 contained duplicated
files from Campaign_1/Mission_2, I have deleted these.

My system - 2.8Gig dualcore pentuim.
3 Gig memory
geforce 9800GTX (1gig)

Running game at 1280x1024 75hrz

I have not had change to sit down and explore yet as I am
working, but I am finalising plans for the attack, will let you
know if I have problems.

A quick question, do I need the mission from christams
does the Kursk mod include this or can I reload it.

Do you have any intention of creating a 'Ferdinand' for the
Kursk mission(s)

Finally many thanks, You have obviously spent a lot of time
and effort on this project, so that we can enjoy killing Ivan.

Many Thanks P
"I feel for your pain" having to work on Easter P,
You do not need any other mods all has been included in the 367mg
zip file. As for the "Ferdi"s I have plans for it but have not started
on it yet.
You know it fought in the north sector of Kursk as well as the Brumbar.
so thats why I put it on the back burner so-to-speak.
Thanks for compliments and kind words, and your help beta testing.

Onward Kameraden!

ZW
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Old 04-04-10, 08:34 PM   #633
eddie
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Well ZW, I almost made it! I pumped up the volume on the PC, went from 2.8 GHz to almost 3.6, easily and safely done with a couple of switches on the motherboard,thankfully. Not pushing any farther then that.

FR's were around 2.5 to 6, depending on how much was going on at the time. So much artillery fire is going off all the time. Have to drive a long way to get near the Russian lines, but that builds up the suspense! Got run into by a blind AI Tiger driver,lol No damage, and kept on moving!

I was thankful to finally see a tree line, even though it wasn't very deep or thick, but beats the heck out of being in the open so much. Drove amongst the tree's towards all the firing. Saw some busted up Tigers, again, incessant fire coming in around us. Some AI Tigers were firing back while sitting still, using destroyed Tigers as a shield. But from that distance, doubt they were hitting much, if anything at all! I crept forward, slowly sneaking through the tree's, as if you can sneak anywhere with a Tiger!



Started trading long range fire against the Russians, but to no avail, they were pretty far away, but just couldn't sit there and take it! A couple of rounds slammed into me, track shot to hell, so was a sitting duck for the Russian gunners, but kept firing back!



Finally, I was done, hit numerous times, driver killed too!



Not going to say what my hit tally was, not something anyone needs to know! LOL But, in this last shot, check out the smoke in the distance on the left, that's the Russian positions. Man, they are so close, but yet so far!!



All in all, one hell of a challenge ZW! Still a bit of stutters, but even with the goofy FR readings, ran a lot smoother then I thought. Going to need some horse power in your PC to run it as it is, but know you are working on a newer version. Thanks for letting me take a look at it, going to try a different strategy next time, not sure how it will work out as we get close to the enemy lines! Need some grunts to help out, that would be nice too!

Eddie

Last edited by eddie; 04-04-10 at 08:48 PM.
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Old 04-04-10, 11:57 PM   #634
ZeeWolf
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Well done Eddie, I know it's tuff. you where closer then I ever got. There will
be anther Kursk mission update that I have been working on today. and will
have it sometime tomorrow for you and the other guys who are helping with
the beta testing. All the tanks and Tigers have slowed down and I removed
500 Soviet troopers among other things I also finished the missions code for
the T34s. So now 20 will be coming to meet you and 16 will be guarding the
objective. I have to warn you that the Soviet ML20s (152mm) will fire at a
much higher rate, 0ne every 14 seconds up from one every 22seconds.
You got to hang it there with me Eddie because Village C must be taken
before we can advance on Dubrova.

Onwards Kameraden!

ZW

PS: I fixed the tree lines so they won't disappear for a greater distance and add some more
forest around Village C to help make it look better.
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Old 04-05-10, 02:34 AM   #635
LcSummers
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Default i am back

Hello Tiger Kameraden.

now i am back, guests are leaving today so this evening i will have time. Mean while i had little time to test some missions, they run fine ZW but AI is sometimes running forward or just leaving me behind. So there is a lot to do and i hope that someday we are having the opportunity to give them orders.

ZW i am waiting for your new release to test Kursk again. With lot of things removed i think it will be better in performance. If there is any stuttering i will take down the options and beginn with "lighter" settings.

I am glad that eddie has gone so far with Kursk. Can you tell me your game settings please? (resolution etc.) With settings set to maximum i had heavy stuttering.

See you all again


LC
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Old 04-05-10, 03:09 AM   #636
frinik
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Default FPS

Nice pics Eddie! It ´s good to have a glimpse of what Zee´s work looks like! Nice open ground , ideal for artillery....

Sorry about your Tiger.If you have been wounded Lc will lend you his crutches.

Zee removing the infantry is a good move.it should help reduce the pressure on the FPS. I experimented last week with missions with and withotu infantry and the results were revealing. With infantry in the hundreds the fps would sink to single digit.Without it and even with lots of tanks and guns in a game the fps would recover to double digits.

Zee, does your release incluse 6 single German missions? Are they sequential?

Lc turning off the antialiasing in your game settings is one thing that would help for sure.Reducing the shimmering of the leaves in the trees and decreasing the amount of grass can also help.

Good testing Comrades!

Kudos Zee for the hard work you put into that and the outstanding support you have been providing.

Cheers
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Old 04-05-10, 06:33 AM   #637
LcSummers
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Lc turning off the antialiasing in your game settings is one thing that would help for sure.Reducing the shimmering of the leaves in the trees and decreasing the amount of grass can also help.


Hi Frinik
thank you very much for your help. I will try it but you know i am very spoiled ( belonging graphics). But i am here to test this add on and every suggestion is welcome. As ZW wrote he wants to have a solid structure. This is the right way.

Thanks alot, lets have a try.


LC


PS: with a nvidia card (forceware X-treme) i can not influence antialising within game options
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Old 04-05-10, 08:02 AM   #638
LcSummers
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Default Experiances

Hello to all!


My settings were all low only model detail and texture details were set to maximum. Even with these settings there was heavy stuttering. Its impossible to play.

After a hard driving through the countryside i was able to see the enemy. From distances my comrades beginn to shoot the tanks. There were so many that i had to try to shoot at them from the gunners position. But after switching to the gunners position i was unable to take aim. It seems there is so much folk out there that my TZF 9b was unable to move. (no reaction from my mouse)

I couldnt move my mouse on the target, it blocked. Switching to AI my gunny destroyed tanks.

Waiting for your new beta release ZW. I am confident that we all heading the right direction. By elemenating so much troops and vehicles will improve performance. Sure we have to eliminate some of our Zug s Tanks too.


Thanks


LC
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Old 04-05-10, 09:39 AM   #639
frinik
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Default FPS( Fuerhrer´s Propaganda Slogans)

Hauptstuermfuehrer Summers I understand your dedication to National Socialist Aryan aesthetic ideals unspoiled by Bolschewick-Asiatic degenarate concepts as extolled and guided by our Fuehrer´s sure hand but sometimes it is necessary to restrain your natural Nordic passion for nature and turn off some it beauty to be able to extirpate the Bolschewick Marxists from those areas of our Lebensraum which they undeservedly occupy.In other words you can lower your games settings like tree or forest animation, amount of grass and water etc by one third and still retain a fairly pleasing graphic qualilty to your game.Anyway try and see the resulsts in terms of fps and if you can bear the slightly lower quality of the images than it will be worth it.Also disable your antivirus before playin g the game it helps increasing the fps.


Cheers
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Old 04-05-10, 12:15 PM   #640
der-blaue-max
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Hi, I have seen this here, and I can’t believe my eyes. I have played Tiger vs. T34 and now a dream come true!
Where and how can I get this wonderful mod. What is the Price for it??
My English is not the best, so I cannot read every Thread. I have searched for some Kind of cost or Price but I cannot find something.
Can somebody give me a Link or an answer for that??
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Old 04-05-10, 12:34 PM   #641
frinik
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Default Welcome

Blue Max you can send ZeeWolf directlya private message on this forum (if you`re a member) to get a quote and terms of membership and purchasing the Kursk mod.Alternately check his website www.tanksimzw.com

WElcome on board!
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Old 04-05-10, 12:42 PM   #642
ZeeWolf
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Good Day Kameraden!
Your testing and suggestions will be more than considered. There are 90
152mm ML20s and < half that on the German side I can reduce the ML20s
and reposition some of the SS artillery batteries to Tomarovka as well as
the Anti-Tank Sturm Zug. I had to also refurbish the 120mm morters to
make them easier to hit because the Tigers would stop and fire(over their heads) at them until all the Tigers where hit.
And then making the 20 attacking T34s stationary waiting in ambush.
These are a few of the things I can do to back off from maximum capacity
(Firing) objects and moving tanks and make it playable beyond the a point of enjoyment.
Although we are getting a good picture of what is necessary to play the new
Kursk missions and the parameters in which I can adhere to so the beta testing can be minimized for future missions. And that would be a good
thing.

Well done Kameraden!

ZW

Tigers attacking Village C.

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Old 04-05-10, 12:45 PM   #643
LcSummers
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[QUOTE=frinik;1348187]Hauptstuermfuehrer Summers I understand your dedication to National Socialist Aryan aesthetic ideals unspoiled by Bolschewick-Asiatic degenarate concepts as extolled and guided by our Fuehrer´s sure hand but sometimes it is necessary to restrain your natural Nordic passion for nature and turn off some it beauty to be able to extirpate the Bolschewick Marxists from those areas of our Lebensraum which they undeservedly occupy.In other words you can lower your games settings like tree or forest animation, amount of grass and water etc by one third and still retain a fairly pleasing graphic qualilty to your game.Anyway try and see the resulsts in terms of fps and if you can bear the slightly lower quality of the images than it will be worth it.Also disable your antivirus before playin g the game it helps increasing the fps.


Hello frinic,

thats what i did, everything was set to minimum except

model and texture detail. Antivir was also deactivated.

Is it possible that i should alter graphic settings of my GC (global settings) inmy Nvidia settings.

But playing Rise of Flight at maximum in everything no stutter.

Thank you other options?

LC
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Old 04-05-10, 12:54 PM   #644
LcSummers
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[QUOTE=ZeeWolf;1348340]Good Day Kameraden!
Your testing and suggestions will be more than considered. There are 90
152mm ML20s and < half that on the German side I can reduce the ML20s
and reposition some of the SS artillery batteries to Tomarovka as well as
the Anti-Tank Sturm Zug. I had to also refurbish the 120mm morters to
make them easier to hit because the Tigers would stop and fire(over their heads) at them until all the Tigers where hit.
And then making the 20 attacking T34s stationary waiting in ambush.
These are a few of the things I can do to back off from maximum capacity
(Firing) objects and moving tanks and make it playable beyond the a point of enjoyment.
Although we are getting a good picture of what is necessary to play the new
Kursk missions and the parameters in which I can adhere to so the beta testing can be minimized for future missions. And that would be a good
thing.

Hello ZW

ZW arriving at the end of the forrest where the whole russian army waited for us (your picture) i had something strange.

There were a lot of t-34 in a couple at the frontline or it was more like an anthill. I hope you understand what i mean. They (tanks) were crawling on each other it was very hard to hit them and to make a difference which was hit and which was intakt.

LC
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Old 04-05-10, 01:09 PM   #645
eddie
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Lc, what settings we use is going to be determined by our individual PC's. Before I got my new one, my older machine would not even run TvT. I had upgraded it as best I could on my budget, but you can only go so far. It took me a long time to save up for a new one, but it was worth it. Only working a part time job made it all the harder.

But, for my setting, AA and anisotropic are at x8, I run the sim at 1024X768, refresh at 75. All details are at a high setting, stutters are now at a minimum. I'm using Win 7, so I can use more ram then XP will allow, at 4 GB. Could not have come close to these settings on my old machine.

ZW, I have seen my mistake when running this mission. But, really wanted to see how far I could get into it, it froze on me the first time I ran it.

I was heading for the toughest part of the Russian defensive lines, should stay east of that, keeping the tree line between me and them. Should go farther north too, the village is in that direction. But, there is the other Russian hornets nest waiting for us there too, so going to be rough no matter which way we go.

Had noticed during the intial assault, that I was moving at a pretty good speed across open ground, when all of a sudden the tank would come to a halt, like I had hit a landmine, but there was no explosion. After a moment, I could proceed again. Happened twice, but not sure of exact location, simply because there are not a lot of landmarks on the Russian steppes,lol Don't know if it was the lay of the land, or if a problem with a map seam maybe?
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