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Old 10-05-2013, 03:32 AM   #46
jean74
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Default Just an Idea

Hi Rubini ,

First, many thanks for yours efforts and works to improve SH3 .

For the clouds, should it be possible to create 3d objects (like it was done for dolphin) and changing them depending on the weather as it was done for crew's clothes ?

Moreover differents clouds could be set on the map on differents locations to simulate various climates.
Maybe it could be the solution to create various climates.

But I don't have yours skills neither those of ANVART, TDW, HSIE...

It was just an idea,

Thanks for reading

Regards,

Jean
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Old 10-05-2013, 06:26 AM   #47
Rubini
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Quote:
Originally Posted by jean74 View Post
Hi Rubini ,

First, many thanks for yours efforts and works to improve SH3 .

For the clouds, should it be possible to create 3d objects (like it was done for dolphin) and changing them depending on the weather as it was done for crew's clothes ?

Moreover differents clouds could be set on the map on differents locations to simulate various climates.
Maybe it could be the solution to create various climates.

But I don't have yours skills neither those of ANVART, TDW, HSIE...

It was just an idea,

Thanks for reading

Regards,

Jean
Hi Jean,

I guess that is possible to put on 3d clouds (not "particles" ones) but I didnīt found any on the net for download that could be adapted to sh3 and have good "shape" in game. Anyhow, even if this was possible, we yet will have a long way to adjust and test all the necessary aspects to have an usefull mod. The main problem remains: isnīt possible to attached them directly to wheaters variations without hardfix.

Another problem is that they will not follow the wind, just fixed directions, as we do with icebergs (waypoints). But is an good idea that needs to be tested to see how it behaves in a real game session.

If someone have a 3d clouds I can test these ideas with pleasure.
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Old 10-05-2013, 11:40 AM   #48
brett25
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not sure if this link will help, these clouds are for unity engine, but may be adaptable:

https://www.assetstore.unity3d.com/#/content/4027
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Old 10-05-2013, 01:23 PM   #49
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Originally Posted by brett25 View Post
not sure if this link will help, these clouds are for unity engine, but may be adaptable:

https://www.assetstore.unity3d.com/#/content/4027
Thanks mate,
But i guess not, and even if possible to adapt them I donīt have the tools and skills to do that. They are for another engine and uses shaders which are absent on sh3.
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Old 10-05-2013, 06:54 PM   #50
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What about SH5 clouds?

Regards.

Fitzcarraldo
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Old 10-05-2013, 11:31 PM   #51
Rubini
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What about SH5 clouds?

Regards.

Fitzcarraldo
They are beautiful...and with shadows!
But AFAIK they are/have shaders... or am i wrong?
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Old 10-07-2013, 09:04 AM   #52
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Default More better clouds

I am looking forward to this mod, well done
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Old 10-08-2013, 05:27 PM   #53
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Update 08/10/13:

- today i made good progress:

1. Finally achieved to control the amount of reflexion of the clouds at any degree. Hundreds of trying and error here.
2. Although yet using particles, now we have "real" clouds that moves along the sky
3. Although yet using particles, now we have "real" clouds that donīt vanish when looking through optics or zoom.
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Old 10-08-2013, 05:36 PM   #54
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I don't know what else to say but
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Old 10-08-2013, 07:27 PM   #55
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I don't know what else to say but
Same here...

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Old 10-09-2013, 07:53 AM   #56
Kpt. Lehmann
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Quote:
Originally Posted by fitzcarraldo View Post
Same here...

Fitzcarraldo
....And here!

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Old 10-09-2013, 10:01 AM   #57
Rickster1
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its modders like you that keep me coming back to SH3 from sh5 and sh online, thanks for your worksd
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Old 10-09-2013, 11:44 PM   #58
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Thanks guys!

Update 10/10/13:

Below latest pics from the gold. Eta next saturday. Needs to write the readme and take out some garbage from the files due tests.

Note that now we will have "real clouds" as you can see on the pics. They are dynamic, have slowly movement, sometimes they are there sometimes they are not. The feeling is very "real". Below some comments about it:

1. The mod will be suitable only for 16km environment. And I canīt test it in all 16km variations. So, expect some necessary adjustment for specific environments, main about color and opacity. Eventually distance of the rendered clouds too.

2. The mod is all or nothing. But itīs always possible to enable or disable it even in patrol. No save game problems, no ctds. Itīs universal, compatible with any sh3 (16km) install.

3. The "heavy fog" variation of the mod will be only for tests now. To automation (i mean, to the .exe calls the correct cloud/fog state automatically), it is necessary a hardcode fix. In truth i can make any cloud/fog intensity, but we have not any way to enable them automatically. If a hardfix arises for it .... well, then we will have a really great mod on our hands!

4. The clouds are yet made by particles, they are more dense and behaves like an individual cloud now. The view with optics is ok until certain distance too. They have fantastic moments but also some odd ones (by particles size, opacity, etc). Fortunatelly the odd moments are relativelly rare.

5. I made all the clouds behaviour very dynamic, they change in density and size slowly, from nothing to big clouds in a good time, seems very realistic. But letīs listen the feedbacks. Itīs possible to make adjusts here.

6. The particles have limitations and sometime are very hard to work with. So isnīt possible to make clouds like in Sh5. Neither in shape, quantitity or dynamics. The Sh3 engine is old and limited. Take this in mind.

7. This first release fits very well for no clouds/partial clouds, with or without light fog. Others wheathers states needs more and more near clouds, more fog. I already have made this version too , but we havenīt a way to make the change automatically, unless by hardcode fix.

That is it!














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Old 10-10-2013, 12:02 AM   #59
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I said it before and i will say it again
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Old 10-10-2013, 02:08 AM   #60
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Wow, it looks really good Rubini.
Could you upload screenshot of bad weather conditions? How your clouds look in the storm?
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