SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-29-2013, 06:39 AM   #31
complutum
Helmsman
 
Join Date: Aug 2010
Location: Spain
Posts: 107
Downloads: 345
Uploads: 0
Default

Amazing.
complutum is offline   Reply With Quote
Old 09-29-2013, 08:58 AM   #32
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,254
Downloads: 320
Uploads: 11
Default

Very good work. It looks 3D on my iPad.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 09-29-2013, 10:34 AM   #33
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 736
Downloads: 562
Uploads: 0
Default

epic mod rubini, particles will lead you onto glory......

Last edited by brett25; 09-29-2013 at 11:07 AM.
brett25 is offline   Reply With Quote
Old 09-29-2013, 12:53 PM   #34
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 135,277
Downloads: 49
Uploads: 11


Default

Coming along nicely
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 09-29-2013, 02:46 PM   #35
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 947
Downloads: 78
Uploads: 0


Default

Absolutely beautiful
Just for the sake of curiosity, i wonder what the particle effect would look like if parented to the sky dome in scene.dat instead of the player camera. Would probably not look quite so 3d and fluffy but might make for a nice background effect.
Keep up the amazing work!
__________________
flakmonkey is offline   Reply With Quote
Old 09-29-2013, 02:55 PM   #36
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: So Paulo Brazil
Posts: 2,754
Downloads: 128
Uploads: 0
Default

Hi guys,

After a lot of time digging deep on this, here more about its goods and bads:

1. The clouds/fog "disappear"" when looking close enough with binoculars/zoom/peri/uzo (very distant clouds/fog will stay ok)

2. Particles are an area that needs a lot of try&error to acquire good results. Until now the result is just barelly acceptable (I mean: making cool clouds). Mainly because if its good for day, they are yet not that good for night and so on. But have good future here.

3. As its not easy to make good clouds using particles, distant fog/clouddy effect is much more probable "end" for the mod.

4. @Hitman: no, isnt possible to attached this effect for a specific wheater state until now. Probably only with hardfix (means hsie or Stibler). If they like the idea perhaps we can work together to really adjust this and others small limitations of this mod.

5. By the exposed above, for now this mod is more suitable for single missions, to make movies, or to be integrated on campaigns with Sh3 commander. I mean, i can make 3, 4 or more different cloud states that will be then enable randomically when you reload a saved game. That more foggy/myst one (on the firts link) must be enable by the player for that situations. Its a pitty.

6. Again, by the above, is easy to see that this mod have serious limitations on its implementation on campaign games. As it is now, without a way to attached it to specific wheather state, its very limited and as bored as the stock limited wheater types after some time.

7. I will release anyway a "middle ground" discrete "clouds at horizon" variant that could be then integrated directly in campaign, suitable for any stock wheater in a more casual way. Its just a pitty that the big potential of the mod will stay sleeping...
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 09-29-2013, 03:05 PM   #37
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: So Paulo Brazil
Posts: 2,754
Downloads: 128
Uploads: 0
Default

Quote:
Originally Posted by flakmonkey View Post
Absolutely beautiful
Just for the sake of curiosity, i wonder what the particle effect would look like if parented to the sky dome in scene.dat instead of the player camera. Would probably not look quite so 3d and fluffy but might make for a nice background effect.
Keep up the amazing work!
Hi mate,

its not attached to the cameras but to the sky on scene.dat (fog node to be more specific). The final mount will be on scene.sim to be compatible with any sh3 install. About the particles clouds, I tried them very high and works very well, like real volumetric clouds. The difficult is to make really good "clouds" with the particles...

An interesting point is that after use these "3d" clouds seems that the sh3 sky space is much major than before because the sky dome is really high on this game! Irish1958 said that he had 3D sensation looking to them, this is because these "3d clouds" revealed the real big space that we have on sh3 16km env!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve

Last edited by Rubini; 09-29-2013 at 03:17 PM.
Rubini is offline   Reply With Quote
Old 10-02-2013, 03:17 AM   #38
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: So Paulo Brazil
Posts: 2,754
Downloads: 128
Uploads: 0
Default

First post updated with videos from the Beta. Eta in few days now.

Ahoy!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 10-02-2013, 03:35 AM   #39
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,675
Downloads: 172
Uploads: 7
Default

Christmas only a few days from now
sublynx is offline   Reply With Quote
Old 10-02-2013, 07:54 AM   #40
Testpilot
Torpedoman
 
Join Date: Feb 2007
Location: North-Germany
Posts: 111
Downloads: 107
Uploads: 0
Default

Hi Rubini amazing work,

have u use my cloud.tga for the nice sky on youtube?

i have much more clouds if u use. ;-)
__________________
Testpilot is offline   Reply With Quote
Old 10-02-2013, 05:36 PM   #41
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 736
Downloads: 562
Uploads: 0
Default

wow this is looking great, really adds a whole new level to the enviornments...perhaps with some color adjustments to enviornments mods (sky and sea colors) the fog will really blend in nicely...its already blending in well....so lots of potential im sure
brett25 is offline   Reply With Quote
Old 10-02-2013, 07:19 PM   #42
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: So Paulo Brazil
Posts: 2,754
Downloads: 128
Uploads: 0
Default

Quote:
Originally Posted by Testpilot View Post
Hi Rubini amazing work,

have u use my cloud.tga for the nice sky on youtube?

i have much more clouds if u use. ;-)
Hi mate,

In these last videos Im using 3 individual cloud textures that I cutted&editted from a net download somewhere, it was in png. Anyhow, a good texture is always welcome. Notice that i need textures with only one cloud per texture and in HD if possible (your texture was also with 10 or 12 clouds per one texture, so needs cut&edit too for use on this mod). If you have something as described please let me know!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 10-02-2013, 07:23 PM   #43
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: So Paulo Brazil
Posts: 2,754
Downloads: 128
Uploads: 0
Default

Quote:
Originally Posted by brett25 View Post
wow this is looking great, really adds a whole new level to the enviornments...perhaps with some color adjustments to enviornments mods (sky and sea colors) the fog will really blend in nicely...its already blending in well....so lots of potential im sure
Hi brett,

Yes, the collors and opacity intensity probably will need adjust for differents environments. But this must be made by the env modders authors at the correct time. After the first release lets listen the feedbacks to make the fine tunning.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 10-03-2013, 01:50 AM   #44
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 947
Downloads: 78
Uploads: 0


Default

Don't know if this texture would be of any use to you, its the cloud texture I use with il2...
sadly I don't know the original author, its been plucked from my mod soup.



full size 1024x1024 with an alpha channel...
http://www.mediafire.com/download/zb...2svi/Cloud.tga

also got this one, its a bit fluffier...
http://www.mediafire.com/download/hd...2wq/cloud2.tga

__________________

Last edited by flakmonkey; 10-03-2013 at 02:03 AM.
flakmonkey is offline   Reply With Quote
Old 10-03-2013, 09:07 AM   #45
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: So Paulo Brazil
Posts: 2,754
Downloads: 128
Uploads: 0
Default

Thanks Flakmonkey!
Already downloaded! Will see asap how its performing on the mod.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:44 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 1995- 2019 Subsim