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Old 11-28-2013, 09:57 AM   #166
Rubini
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Quote:
Originally Posted by Viktor_Prien View Post
astonishing mod Rubini!!!
which parameters should be changed to let it work with 8kmenvironment?thanks in advance
Hi mate,

I´m out of my computer from some past days and will stay yet some days ahead, so i you give you just a partial reply.

The Clouds have nodes coordenates that you can accees with S3D. Try changing the big values (1200, 1100, 850, 800, etc) on these nodes to something like 500 , 400, 350...well, you will need to play with the numbers a bit until the clouds stay on the 8km sky border.

Take in mind that the clouds could appears to big in small distances , so probably some others parameters could need small adjustments until you find a good result. Hopes that you achieve it! (and let we know your results).

Cheers!
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Old 12-01-2013, 08:00 AM   #167
Viktor_Prien
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Quote:
Hi mate,

I´m out of my computer from some past days and will stay yet some days ahead, so i you give you just a partial reply.
Not a problem mate there's no hurry at all and here the "problem" it's the same

Quote:
The Clouds have nodes coordenates that you can accees with S3D. Try changing the big values (1200, 1100, 850, 800, etc) on these nodes to something like 500 , 400, 350...well, you will need to play with the numbers a bit until the clouds stay on the 8km sky border.
Take in mind that the clouds could appears to big in small distances , so probably some others parameters could need small adjustments until you find a good result. Hopes that you achieve it! (and let we know your results).
Cheers!
Thank you very much!With this precious advises at least I know where I have to start to work on.Soon as I'll find the correct settings for the 8 km atmosphere I'll share all the needed datas with you so,if you think it's right,you'll can release a 8 km version of your great mod at disposal for all.
As said the only thing,is that,also here the time at disposal is limited so the project will take a bit to be completed.
In addition I'm quiet good in using S3D and I would like to see if it's possible to link your mod also to the fog effect(I mean the fog at sea level)to have a better one in respect to the actual one present in the game.(in particular I don't like the heavy fog effect in the stock game).
With respect and gratitude...Viktor Prien
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Old 12-08-2013, 03:57 AM   #168
baertram
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Default The best Thing since outcoming from Pilot_Plane for SHIII

Hey Rubini very nice Work
I have for my Private Mod "Neuschwabenland" used the middle Variant from the Clouds... SUPER-- it is now fix integratet and goes nothing more out.

A complete Picturethread is here available :
http://www.marinesims.de/wbb2/thread...601#post279601
I will try to become any Switch to use from all three Cloudvariants (scriptet or as button in "Preferences") before beginning the Game to become different Variants in different Scenarios.
Greetings from a Happy Baertram
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Old 12-08-2013, 07:23 AM   #169
Rubini
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Originally Posted by baertram View Post
Hey Rubini very nice Work
I have for my Private Mod "Neuschwabenland" used the middle Variant from the Clouds... SUPER-- it is now fix integratet and goes nothing more out.

A complete Picturethread is here available :
http://www.marinesims.de/wbb2/thread...601#post279601
I will try to become any Switch to use from all three Cloudvariants (scriptet or as button in "Preferences") before beginning the Game to become different Variants in different Scenarios.
Greetings from a Happy Baertram
Thanks to use this mod mate!

After december 20, i will have some free time and will try to finish the version 3 that have a lot of improvements over version 2.2.
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Old 12-14-2013, 03:44 AM   #170
baertram
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My Favourite Screen.
2x Rubini in any Picture.
April 1941 Sunspring on any Cloudy Day.
Very Nice Work Monsignore "Particle Generator"...


Thanks Baertram
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Last edited by baertram; 12-14-2013 at 04:39 AM.
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Old 02-14-2015, 02:31 AM   #171
JeromeHeretic
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From some time seagulls in my game stop to scream (GWX with a lot of other mods). I was sniffing a bit about this problem and it looks, like when i unload this mod, seagull sound is ok.
I don't understand whats wrong. Seagull sound is in scene.dat, this mod don't touch it, there's only scene.sim.
Any ideas?
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Old 02-14-2015, 09:44 AM   #172
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You have resurrected an old thread to ask a question that has nothing to do with the topic. In the future please start a new thread for this type of question.
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Old 02-14-2015, 12:20 PM   #173
JeromeHeretic
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Of course it have to do with this topic. This mod disables seagull sound.
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Old 02-14-2015, 01:23 PM   #174
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Volumetric Fog disables a sound?

That's bizarre. If it's true, my advise is to disable the mod and then go into SH3/Data/Sound/ and copy and save all the Seagull sound files. Then re-install the mod. Now go back into the same folder and paste the Seagull sounds in there.

[edit] Okay, I've just double-checked. There are no sound files in the Volumetric Fog mod.
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Old 02-14-2015, 01:34 PM   #175
JeromeHeretic
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Yes, it is bizarre. Especialy because it looks as scene.sim from mod have nothing to do with scene.dat, where seagull screaming is defined.
I don't know, isn't possible that i have some duplicite ID, which is in scene.sim too, or something similiar?
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Old 02-14-2015, 05:00 PM   #176
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Quote:
Originally Posted by JeromeHeretic View Post
Yes, it is bizarre. Especialy because it looks as scene.sim from mod have nothing to do with scene.dat, where seagull screaming is defined.
Seagull screaming is defined in scene.dsd, not in .dat!

Quote:
Originally Posted by JeromeHeretic View Post
I don't know, isn't possible that i have some duplicite ID, which is in scene.sim too, or something similiar?
Check with IDDuplicateFinder!
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Old 08-02-2015, 06:48 PM   #177
Meridian
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Only just came across this mod and tried it out. What a difference.

Love these clouds mate. Nice Job and thanks for making it.
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Old 05-30-2016, 06:58 AM   #178
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Good!
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Old 08-20-2019, 01:50 AM   #179
Chisum
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Thanks to this mod !

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Old 08-20-2019, 03:54 AM   #180
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Yeah!
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