SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-11-20, 09:18 AM   #1
Macgregor the Hammer
Chief
 
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 534
Uploads: 1
Default Torpedo Attacks

I have a question for you torpedo shoot'n gurus:

I have been playing SH4 for awhile now and I've run into an interesting behavior. I just started using the sub's TDC. I was using Gutted's Solution Solver and Sub Buddy and have had great results. All torpedo's hit where I calculated. There is the occasional ship that decides it doesn't want to sink on that particular day . Using the sub's TDC I keep hitting aft of where I calculate. Most of time, I get mortal hits.

As a general rule, I use the nav map to get the targets course then use the tools mentioned to get the rest of the data.

I'm wondering what I need to tweak to have better control.

Torpedo Mods:
Webster's Improved US Torpedo v2
Perfect Torpedos v1

Thanks!!!
__________________
"It's impossible to make anything fool proof....Fools are too ingenious!"
Macgregor the Hammer is offline   Reply With Quote
Old 07-11-20, 10:24 AM   #2
3catcircus
Grey Wolf
 
Join Date: Sep 2011
Posts: 952
Downloads: 246
Uploads: 0
Default

Quote:
Originally Posted by Macgregor the Hammer View Post
I have a question for you torpedo shoot'n gurus:

I have been playing SH4 for awhile now and I've run into an interesting behavior. I just started using the sub's TDC. I was using Gutted's Solution Solver and Sub Buddy and have had great results. All torpedo's hit where I calculated. There is the occasional ship that decides it doesn't want to sink on that particular day . Using the sub's TDC I keep hitting aft of where I calculate. Most of time, I get mortal hits.

As a general rule, I use the nav map to get the targets course then use the tools mentioned to get the rest of the data.

I'm wondering what I need to tweak to have better control.

Torpedo Mods:
Webster's Improved US Torpedo v2
Perfect Torpedos v1

Thanks!!!
Couple of observations.

1. The stadimeter pretty much sucks - you'll get better range estimates from your OOD.
2. AOB can be easily determined if you have map contacts on. Without it on, AOB and course are dependent upon accuracy of your range and bearing measurements.
3. Speed measurements can be done from the map and plugged into the TDC.
4. Sonar will give you a range/bearing as will radar also.

A "proper" way to get TDC to generate a solution purely using the scope:

1. Stadimeter to get range. Send range/bearing by hitting the send button twice.
2. After three minutes, do it again. This will give you course. Turn on the PK
3. Dial in AOB based on targets true course and hit send twice.
4. Get another range and bearing.
5. Have crew estimate speed based on this and send twice.
6. Get another range and bearing.

The key is to always hit send button twice for all measurements.
3catcircus is offline   Reply With Quote
Old 07-11-20, 05:34 PM   #3
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,910
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by Macgregor the Hammer View Post
I'm wondering what I need to tweak to have better control.

Torpedo Mods:
Webster's Improved US Torpedo v2
Perfect Torpedos v1

Thanks!!!
the torpedo mods are focused mainly on malfunction percentages and hitting power....and not firing solutions.
you may still want to think about using one.

good luck!
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 07-12-20, 11:41 AM   #4
Macgregor the Hammer
Chief
 
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 534
Uploads: 1
Default

After reading the feedback, I ran through some attack scenarios using the 'proper' scope method and then my own. Here are my conclusions:

1. The scope method depends on the type of ship you're targeting. This is really problematic when it's very dark or the ship is at an acute AoB.

2. The stadimeter is inaccurate. Strangely enough, this might be an unintentional piece of realism. With the advent of optical range finders, either stadia or coincidence, depends on a know length or height. Every navy had a ship's identification book with the data. Navy's would change or camouflage mast height or ship length to create errors in ranging.

3. I'm not totally convinced that a correct speed is obtainable with taking range measurements within 10 seconds.

So, I think I'm going to stick to my method of doing most of my metrics on the nav map and using Solution Solver. I did sink a destroyer at 2100 yds.! I think the crew had too much Sake the night before. Or it could have been Habu Sake.......

Thanks for all the input
__________________
"It's impossible to make anything fool proof....Fools are too ingenious!"
Macgregor the Hammer is offline   Reply With Quote
Old 07-12-20, 12:17 PM   #5
Mios 4Me
Sonar Guy
 
Join Date: Feb 2019
Posts: 394
Downloads: 38
Uploads: 0


Default

No idea if this applies to manual targeting in stock, but using automatic targeting and experiencing hits aft of the expected impact point, the culprit was my failure to open the doors manually, resulting in a lag.
Mios 4Me is offline   Reply With Quote
Old 07-12-20, 01:57 PM   #6
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,910
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by Mios 4Me View Post
No idea if this applies to manual targeting in stock, but using automatic targeting and experiencing hits aft of the expected impact point, the culprit was my failure to open the doors manually, resulting in a lag.
good observation....because that is exactly the result of not opening your tube doors before giving the order to fire.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 07-12-20, 06:15 PM   #7
Macgregor the Hammer
Chief
 
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 534
Uploads: 1
Default

I'm running FOTRS with manual targeting. My torpedos are set up and doors open long before i'm in a firing position.
__________________
"It's impossible to make anything fool proof....Fools are too ingenious!"
Macgregor the Hammer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:56 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.