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Old 07-08-20, 01:44 AM   #1
Col7777
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Default Renown Question

Just correct me please.
If for example a vessel had 350 renown and another has 500 renown, does the one with 500 perform better?

The reason I ask is I was recently in a mission and the vessel I was using seem to take forever to to sink an armed trawler, the trawler was taking numerous hits and was on fire, after more hits it finally sank.

When I checked the renown points on my vessel it only had 350, so if I upped it to a higher figure would that make a difference, is the renown the crews ability or is it for something else?

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Old 07-08-20, 07:39 AM   #2
XenonSurf
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An armed trawler can be sunken with a single torpedo, but depending on the mod you play ships may take much longer to sink compared to the stock game. TMO says expressly that the sink rate has been changed to be more realistic, whatever that means.
I don't thnk the ship renown points have anything to do with ship resistance, but rather with ship importance. A trawler or destroyer is less important than the smallest freighter, a tanker or troop ship should be very valuable unaware of its tonnage, and only big warships are targets which you should go after and therefore should give you many renown points. I think it's related to the ship type and its size which makes sense - but fact is: I don't know exactly, these are suppositions.

FOTRSU has introduced so many new units, so the modders must have a system in mind to set renown points, because the added setting files are new ones, so they can tell for sure what they did, and if yes or no they did change the stock units. For other mods like TMO you would have to compare the files with the stock game files (e.g. with the free tool WinMerge).

The bottom line for me: When I play a serious patrol I avoid sinking escorts or little warships because they have no value for the war ongoing compared to merchands, tankers or troop ships which will for sure resupply the enemy. Destroyers are also difficult targets, I'm not hot to waste torpedos for them, also because I could use that torpedo later for a much more important target. If I have 2 torpedos left and returning to port, this is a situation where I would try to sink a small warship.





XS

Last edited by XenonSurf; 07-08-20 at 08:15 AM.
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Old 07-08-20, 09:33 AM   #3
Havan_IronOak
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Quote:
Originally Posted by XenonSurf View Post
...I don't think the ship renown points have anything to do with ship resistance, but rather with ship importance.

... only big warships are targets which you should go after and therefore should give you many renown points. I think it's related to the ship type and its size which makes sense - but fact is: I don't know exactly, these are suppositions.

FOTRSU has introduced so many new units, so the modders must have a system in mind to set renown points, because the added setting files are new ones, so they can tell for sure what they did, and if yes or no they did change the stock units. For other mods like TMO you would have to compare the files with the stock game files (e.g. with the free tool WinMerge).

I think that the renown from individual ships has been made secondary to completing missions in FotRSU. Negative renown is very high for sinking Red Cross and hospital ships but for a number of ships there can be found two varieties where one offers more renown than the other despite no more difficulty in sinking one than the other or any more prestige based on the ship type.



I've been working up a wiki for Silent Hunter 4 and have included a table of Axis warships and one for merchants where you'll see that that's the case. Both have tables that can be sorted on renown. (I'm also working on setting up the Allied Warships table but haven't gotten that far yet.)



Merchants https://silenthunter.fandom.com/wiki...nt_Ship_Roster


Axis Warships https://silenthunter.fandom.com/wiki...#Axis_Warships


BTW... if you see anything else that should be in the wiki that isn't, any credits due for anything that is, or want to make any other comments anyone can edit the wiki at this point. If you're not comfortable with wiki edits you can add comments to the TALK page or PM me and I'll see what I can do to get your ideas incorporated.
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