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Old 11-05-19, 06:54 PM   #136
Ekaton
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Is it compatible with WAC5.2?
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Old 11-06-19, 11:18 AM   #137
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Is it compatible with WAC5.2?
It is a stand alone mod, but I recommend using it with a supermod.
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Old 01-02-21, 05:11 PM   #138
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This is a great, great mod. Highly recommended !
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Old 01-04-21, 12:27 PM   #139
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This is a great, great mod. Highly recommended !
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Old 01-25-21, 06:07 PM   #140
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SHO Re: editing JFO for use with other mod versions of SH3...

Ahoy...

Will keep this brief... want to use this, but am having difficulty in figuring out just what to do to get it to work with 2 versions of SH3.

Have the basics of it already done with the JFO.exe, it is in attempting to finalize the rest, in a jsgme format, is where I am having the fun with...

The versions in question are with CCoM v12 & the other being 1Alex's SH3 set up...

If any have this done, would appreciate knowing what to do to finish up using JFO with them, or if possible, maybe seeing of a copy being shared that would be able to be simply added in easily, with jsgme.

Thanks...

M. M.

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Old 01-25-21, 06:25 PM   #141
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Originally Posted by Mad Mardigan View Post
Ahoy...

Will keep this brief... want to use this, but am having difficulty in figuring out just what to do to get it to work with 2 versions of SH3.

Have the basics of it already done with the JFO.exe, it is in attempting to finalize the rest, in a jsgme format, is where I am having the fun with...

The versions in question are with CCoM v12 & the other being 1Alex's SH3 set up...

If any have this done, would appreciate knowing what to do to finish up using JFO with them, or if possible, maybe seeing of a copy being shared that would be able to be simply added in easily, with jsgme.

Thanks...

M. M.

If you haven't you have to create a folder in the game (mod for jsgme) with a path of data\menu\olc. See the instructions for what goes in it.
Also your 1024_768_menu.ini needs to be edited if you haven't done that.
Its actually very easy to setup for any install but may take a couple reading of the instructions.
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Last edited by John Pancoast; 01-25-21 at 07:04 PM.
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Old 01-25-21, 06:32 PM   #142
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Originally Posted by John Pancoast View Post
If you haven't you have to create a folder in the game (mod for jsgme) with a path of data\menu\gui\olc. See the instructions for what goes in it.
Also your 1024_768_menu.ini needs to be edited if you haven't done that.
Its actually very easy to setup for any install but may take a couple reading of the instructions.
Ahoy, John...

Yeah, I know about the menu.ini changes & how to do them... understanding that aspect of it. it is with fully understanding the changes with regards to the messages_en primarily... that is throwing Me for a loop.

Don't have the read me open right now.. & yes, I do have a MODS folder set up along with having jsgme in the main folder... as well as 1 in the SH3Cmdr folder for date associated changes to be implemented as needed... as iI know some mods are relegated for use with SH3Cmdr...

M. M.

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Old 01-25-21, 07:03 PM   #143
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Originally Posted by Mad Mardigan View Post
Ahoy, John...

Yeah, I know about the menu.ini changes & how to do them... understanding that aspect of it. it is with fully understanding the changes with regards to the messages_en primarily... that is throwing Me for a loop.

Don't have the read me open right now.. & yes, I do have a MODS folder set up along with having jsgme in the main folder... as well as 1 in the SH3Cmdr folder for date associated changes to be implemented as needed... as iI know some mods are relegated for use with SH3Cmdr...

M. M.

Ah, ok. The messages are simply copied onto the end of your existing messages_en.txt file. I need to correct my earlier post; the path for the OLC folder is data\menu\olc.
Edit on the way.......
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Old 01-25-21, 07:10 PM   #144
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Ah, ok. The messages are simply copied onto the end of your existing messages_en.txt file. I need to correct my earlier post; the path for the OLC folder is data\menu\olc.
Edit on the way.......
Ok, now I have a clearer understanding.. thanks for that info..

M. M.

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Old 01-25-21, 07:23 PM   #145
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Ok, now I have a clearer understanding.. thanks for that info..

M. M.

Give a yell if anything else is needed.
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Old 01-25-21, 10:47 PM   #146
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Hi guys,

Just saw this conversation, but it looks like JP got you on the right track.
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Old 01-25-21, 11:15 PM   #147
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Hi guys,

Just saw this conversation, but it looks like JP got you on the right track.
Thanks, RW... just needed a bit of clarification & got it...

Am back oon track for getting the JFO finalized & ready to test it to ensure I got it all set up to implement.


Thanks, for the work you did to use this in game...

& a thanks to John for their assistance, as well...

M. M.

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Old 01-26-21, 01:28 AM   #148
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SHO Re: RW's JFO modifications to SH3 mega...

Ahoy...

Just a quick update...

With the info provided, was able to get the JFO modifications to the messages_en & the menu.ini modifications finished up & done with 1Alex mod, one & done...

Some tweaks needed to be done, but the final end results are acceptable with it... some manual moving the moveable add on templates about, after loading from SH3Cmdr, after running the JFO.exe to get them up to date, but... outside of that minor issue, I can live with it. Can look into what modifications further will be need to be made to keep them where I would like for them to be... but, I can look into that a bit later on... for now, they are there, they are usable...


With the info gleaned, will see of doing what is to be done with the CCoM v12 to get that 1 with JFO finalized add in work, tomorrow...

Thanks again to RW, for their work in putting JFO together & John Pancoast, for their timely assistance...


M. M.

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Old 01-26-21, 04:43 AM   #149
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Quote:
Originally Posted by Mad Mardigan View Post
Ahoy...

Just a quick update...

With the info provided, was able to get the JFO modifications to the messages_en & the menu.ini modifications finished up & done with 1Alex mod, one & done...

Some tweaks needed to be done, but the final end results are acceptable with it... some manual moving the moveable add on templates about, after loading from SH3Cmdr, after running the JFO.exe to get them up to date, but... outside of that minor issue, I can live with it. Can look into what modifications further will be need to be made to keep them where I would like for them to be... but, I can look into that a bit later on... for now, they are there, they are usable...


With the info gleaned, will see of doing what is to be done with the CCoM v12 to get that 1 with JFO finalized add in work, tomorrow...

Thanks again to RW, for their work in putting JFO together & John Pancoast, for their timely assistance...


M. M.

Great ! I moved the templates around a bit on the screen too since I'm using a 1366/768 gui but thats easy enough to do.
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Old 01-26-21, 09:31 AM   #150
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Great ! I moved the templates around a bit on the screen too since I'm using a 1366/768 gui but thats easy enough to do.
Yeah, I'd say getting the templates into the game is probably the most challenging aspect of implementing this mod.

Most of the rest of it is just putting files in place.

Good luck to you both!
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