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Old 06-23-10, 04:54 AM   #1171
aergistal
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I'm having some issues with the OBJ export in 0.9.9. Even if I select the top-most parent the 3d viewer displays only a partial mesh when the 'Show only selected object' is enabled. And that is exactly what gets exported, a partial mesh without the masts etc.

It looks like it's not exporting all the child-nodes. Am I doing something wrong?

edit: this happens with SH4 models
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Old 06-23-10, 11:29 AM   #1172
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Quote:
Originally Posted by aergistal View Post
It looks like it's not exporting all the child-nodes. Am I doing something wrong?
You're not doing anything wrong, you have to export each seperate object individually.
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Old 06-23-10, 11:35 AM   #1173
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As Nisgeis indicates, there's no batch import/export function due to limitations in the OBJ-file format. Each model must be exported seperately.
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Old 06-23-10, 01:48 PM   #1174
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Thank you both for your answers. Don't know why but I was almost sure it worked in a previous version.

I'll just import the pieces separately and reposition them according to the node info.

The software is excellent. Many thanks skwasjer!
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Old 07-01-10, 10:44 PM   #1175
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Probably already asked and answered but this is a huge thread and rather than spend hours looking;

Can somebody tell me how to match ammo to the gun. I am wanting to modify the damage done by the 25mm_single_barrel_Jp machine gun (AA) so that it does less damage.

I found the weapon listed in the Guns_radars.dat file, but I don't know which ammo to adjust in the shells.zone file.

Can anybody help?
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Old 07-02-10, 02:49 AM   #1176
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  • Open up guns_radar.dat (or file 2) and find the gun you want. Copy the ID of the top node for that gun.
  • Search (CTRL-F) for that ID in guns_radars.sim (or file 2) to find the wpn_Cannon node that corresponds to it.
  • Open up the wpn_Canon node underneath it and copy find the type of ammo you are looking for (large guns have only one type). The value is under wpn_cannon.ammo_stroage.AP.shell (or instread of AP, HE or AA). Copy that ID value.
  • Open up shells.zon and search for that ID.
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Old 07-02-10, 01:00 PM   #1177
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Thanks for your help!
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Old 07-12-10, 07:29 PM   #1178
Madox58
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@Skwasjer,

I'd like the ability to run two open applications of S3D.
One modified for SH5.
The other running stock to compare SH3/4 files to SH5 files.
Aside from running 2 systems, can this be done?
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Old 07-14-10, 04:50 PM   #1179
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Dumb question. Probably a very basic question, and i'm sure the answer is easy, and i could find it on my own if i give it enough time, - but i have much to go through, and it would be a super time saver if someone could just tell me.

Anywho, what would cause an object that was transparent in SH3, to appear black in SH4?
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Old 07-14-10, 04:57 PM   #1180
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A misplaced assignment to a texture would cause this.
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Old 07-14-10, 05:05 PM   #1181
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That occured to me (black almost always means missing texture). The textures in this case were still located in the dat, and the resource node not calling on an explicit texture. So i'm sitting here scratching my head. I even replaced the texture with another one. No effect. Maybe it's opacity. I dunno.

Last edited by Ducimus; 07-15-10 at 03:02 PM.
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Old 07-14-10, 05:13 PM   #1182
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Check the opacity and the diffuse color, specular color.
Also check the UnifiedRenderController settings.
Depending on what you are trying to implement?
There may be a secondary TMAP that's looking for an AO map.

EDIT: OK.
I see what you want to do.
I believe there is a setting in his files that demands a certain file.
SH4 does not need that setting.
It's a call to an explicit TGA file.
I'll look it up.
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Old 07-14-10, 05:20 PM   #1183
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Under the Image TGA file is a setting for Ambient Occlusion
that calls a TGA file.
It's a Green box thingy.
Try removeing that.
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Old 07-14-10, 05:22 PM   #1184
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EDIT:

Thanks again for the help.

Last edited by Ducimus; 07-15-10 at 03:04 PM.
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Old 07-14-10, 05:23 PM   #1185
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Quote:
Originally Posted by privateer View Post
Under the Image TGA file is a setting for Ambient Occlusion
that calls a TGA file.
It's a Green box thingy.
Try removeing that.
Thanks, ill keep that in mind if i run into more problems.
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