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Old 09-18-07, 04:13 PM   #811
Jimbuna
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Looking good DD
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Old 09-18-07, 05:11 PM   #812
kiwi_2005
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Haven't popped in SH3mods thread for ages and boy am i glad i did, what ive seen here totally rocks
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Old 09-18-07, 08:43 PM   #813
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Just want to say that the Type IX link on the first page isn't correct. I managed to get to the file by going to the Type VII link and tracking back from there.
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Old 09-19-07, 03:30 AM   #814
looney
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I read that the open hatch mods are very hard on the cpu, can I reposition the periscopes alone to? Or do I have to cope with the current position??
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Old 09-19-07, 03:43 AM   #815
Myxale
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Quote:
Originally Posted by looney
I read that the open hatch mods are very hard on the cpu, can I reposition the periscopes alone to? Or do I have to cope with the current position??
Well i don't thing that. Sure if you GC had already slowdown problems with the interior of the sub then it will still be there and even a bit worser.

As for me i did not notice any changes since the Open H. mod. And i don't even ovn a a strong PC!:hmm:
Sure they expand the loading time as the newer sub interior is a bit larger than the old one. But not that bad you nay not even notice any of this. Depends on your PC.

Don't worry try it out. If it doesn't go well just remove it with JSGME!
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Old 09-19-07, 04:42 AM   #816
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True true... d/lling them now
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Old 09-19-07, 07:56 AM   #817
DivingDuck
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Moin,
Quote:
Originally Posted by joegrundman
Just want to say that the Type IX link on the first page isn't correct. I managed to get to the file by going to the Type VII link and tracking back from there.
as the thread was started by Urfish he has access to the #1 post only. I always recommend to visit my site (www.divingduck.de) every now and then for any news, version information and download links.



Quote:
Originally Posted by looney
...can I reposition the periscopes alone to? Or do I have to cope with the current position??
I could, so everybody else can. It´s quite easy to move the periscope itself. But the periscope´s floor housing is tricky and needs hex editing.


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Old 09-21-07, 04:09 PM   #818
DivingDuck
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Moin,

far from perfect, but...





... it´s getting better.

Regards,
DD
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Old 09-29-07, 06:10 AM   #819
Venatore
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This is looking really good DD.
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Old 09-29-07, 06:28 AM   #820
Alex
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!
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Old 09-29-07, 09:30 AM   #821
tommyk
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sweet!
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Old 09-29-07, 05:02 PM   #822
KaustikSoda
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DivingDuck how's it going mate, any progress?
I'm really looking forward for this.
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Old 10-09-07, 04:21 PM   #823
Kapteeni Rantala
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The links TypeVII_OH_Peri_Correct and TypeIX_OpenHatch_V1.0 are not working. New links for these two, please (might have been done already but I don't like reading so many pages < :P)?
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Old 10-09-07, 11:18 PM   #824
DivingDuck
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Moin Kapteeni Rantala,

check my site: http://www.divingduck.de You will find the most current versions there. And don´t use OpenHatch_V1.0, actual version is V1.01

Regards,
DD
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Old 10-09-07, 11:42 PM   #825
Wolfehunter
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Quote:
Originally Posted by DivingDuck
Moin Kapteeni Rantala,

check my site: http://www.divingduck.de You will find the most current versions there. And don´t use OpenHatch_V1.0, actual version is V1.01

Regards,
DD
Thankyou DD.

When I use your Open hatch 1.1 and the corrected one on top of it. Generic Mod enabler is in conflict with peri corrected over the Original VII OH. Should I delete the Original to fix it or just let the GME take over?
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