SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-17-2016, 05:49 PM   #1
bracer
XO
 
Join Date: Aug 2007
Location: Sweden
Posts: 405
Downloads: 14
Uploads: 0
Default Battleship Command: Scharnhorst Class

Hey guys!

I've decided to start experimenting on a ship simulator. At the moment it's based around a Scharnhorst class battleship.
I'm posting here to get some feedback and ideas!


Battleship Command: Scharnhorst is a naval warfare simulator that puts you in the captains chair onboard a battleship of the Scharhorst class.
You will battle warships, chase merchants and fight off torpedo bombers.
Using radar, optical rangefinders and the fire control computer.
You will use rudders and the engine order telegraph or climb down to the boiler rooms yourself and mixture with the oil and feedwater flow.

That was about the battle module. With the campaign module you will play out the strategic war and navigate the atlantic in a dynamic campaign.
You can use the onboard reconnaissance planes or communicate with the uboat fleet to hunt your prey and disrupt the enemies supply lines.



You can join and support me on patreon here:

https://www.patreon.com/battleshipcommand







Cheers!

Last edited by bracer; 12-04-2019 at 05:32 AM.
bracer is online   Reply With Quote
Old 11-02-2016, 09:25 AM   #2
bracer
XO
 
Join Date: Aug 2007
Location: Sweden
Posts: 405
Downloads: 14
Uploads: 0
Default

Hey guys!

There's been alot of coding, but not much visual change.
But here's a video showing of the basics of a rangefinder I'm working on.
There is no interface to speak of yet, only some basic functionality.


Cheers
P.S, the sound FX are borrowed from the game which is my inspiration.

Last edited by bracer; 05-03-2017 at 03:24 PM.
bracer is online   Reply With Quote
Old 11-05-2016, 07:36 AM   #3
agathosdaimon
Navy Dude
 
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 173
Downloads: 117
Uploads: 0
Default

looks great so far, it makes me realise that so far as i know no one has made a battleship simulation that would be equivalent to something like silent hunter - the closest would be destroyer command i guess but it is not battleships focussed.
i would love a battleship sim, and one that is combined with the depth of gameplay as in Action Stations
agathosdaimon is offline   Reply With Quote
Old 11-05-2016, 06:30 PM   #4
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 673
Downloads: 183
Uploads: 0
Default

Looks really cool. Keep in mind that the gun directors at this time would be triaxially stabilized. The actual firecontrol computer resides deep within the citadel in what is the CiC. It is fed by constant bearings and ranges from rangefinders mounted around the ship, and the guns are aimed remotely from the gun director.
Julhelm is online   Reply With Quote
Old 11-06-2016, 03:31 PM   #5
bracer
XO
 
Join Date: Aug 2007
Location: Sweden
Posts: 405
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by agathosdaimon View Post
looks great so far, it makes me realise that so far as i know no one has made a battleship simulation that would be equivalent to something like silent hunter - the closest would be destroyer command i guess but it is not battleships focussed.
i would love a battleship sim, and one that is combined with the depth of gameplay as in Action Stations
True, that's why I'm taking on this, I really enjoy Destroyer Command.
I want something like DC, but with the possibility to walk around the ship and interact more with the ship, push buttons and turn handles.
I never played Action Stations, I'll read up on that one.
Which gameplay functions were cool about it?

Quote:
Originally Posted by Julhelm View Post
Looks really cool. Keep in mind that the gun directors at this time would be triaxially stabilized. The actual firecontrol computer resides deep within the citadel in what is the CiC. It is fed by constant bearings and ranges from rangefinders mounted around the ship, and the guns are aimed remotely from the gun director.
Thanks!
I'm still studying whatever info I can get about the German rangefinders, how they looked and how the stereoscopic view looked. But not much to be found. Triaxially stabilized means that the view from the optics was not bobbing with the ship, it stayed horizontially fixed?
Yes, the FCC is temporarly put easy to reach, for testing purposes. Now it's moved again because the secondary guns are in place...

Cheers!
bracer is online   Reply With Quote
Old 11-06-2016, 04:33 PM   #6
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 673
Downloads: 183
Uploads: 0
Default

I would recommend Battleships of the Scharnhorst class by Gerhard Koop.
Julhelm is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:04 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim