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Old 09-16-17, 03:31 PM   #166
Bleiente
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Quote:
Originally Posted by p.jakub88 View Post
Lol, nice try .

Could You tell me please, if the mod order inside my JGSME presented on the picture below is correct? I never played "Ralles RealModSoup for TMO_RSRDC_OTC" before. I followed the instructions written in the 1st post in this thread: http://www.subsim.com/radioroom/show...80&postcount=1.

Thank You in advance for reply.

Jakub
Yes that is correct.

Good hunt Captain.
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Old 09-16-17, 03:32 PM   #167
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Quote:
Originally Posted by Bleiente View Post
I think - these addons you do not really need.
Just try it out at the academy.

Otherwise - the link for the air traffic problem is still active.
I certainly have a better solution for this, but unfortunately no time and desire at the moment ... Sorry.

Hello Bleiente,

i don't understand - what "addons" You mean?

I enabled only 3 small additional mods at the end of my list: "Webster's Reduced Radio Traffic", "NMMO Reverse Ocean Colors Add-on" and "Stock Map Icons". They shouldn't do any harm at all. The first one only replaces the messages.txt file from the SH4 Campaign folder, the second one makes a Navigation Map more historically accurate by making shallow water darker and deep water brighter, the third one restores ship silhouettes (icons) on the Navigation and Attack Maps replacing the TMO 2.5 black dots.

What do You mean by "air traffic problem"?
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Old 09-16-17, 03:46 PM   #168
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air _traffic_patch
https://workupload.com/file/CHazvzZ
other addons ok.

Captain
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Old 09-16-17, 03:49 PM   #169
p.jakub88
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Hello Bleiente,

thank You for the download link and explanation.

However, what this "2.3 RMP V1.3 AI_AirTraffic_Patch" does in SH4? There is no readme inside the *.7z file archive - no list of changes, installation instructions, etc. Thank You in advance for reply.

Best wishes

Jakub
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Old 09-16-17, 03:56 PM   #170
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It makes the existing aircraft armed and thus more aggressive and thus more realistic.
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Old 09-16-17, 04:03 PM   #171
p.jakub88
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Quote:
Originally Posted by Bleiente View Post
It makes the existing aircraft armed and thus more aggressive and thus more realistic.

Hello Bleiente,

thank You for the quick reply and explanation.

So, i see that those files were taken from Traveller v2.6 TMO mod.

Keep in mind, that his mod has many bugs such incorrect exit dates for Japanese coastal guns (i.e. Iwo Jima - 31.12.1945, lol).

However, the part about making Japanese aircraft more aggressive and dangerous works well .
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Old 12-13-17, 06:44 PM   #172
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Thank you Bleiente for this compilation, but unfortunately the huge download size made my download fail. I was good up to 1 GB, then a slight interruption in the network traffic has sent me to repeat all...

Could you please split the files or make a torrent?

Thanks,
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Old 12-14-17, 11:23 AM   #173
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Where are you located XenonSurf, and what type of internet access do you have? Does your ISP perhaps limit any single download size to that 1Gig limit? Do you know how many splits you would need? ie: what size to make the split files? 512meg?
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Old 12-29-17, 07:57 PM   #174
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OMG!!! I am going to have to start again .............................

oops! hang on - this is for 1.5 isn't it? I missed that. That's U boats isn't it. Ah well ................................. sorry folks
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Last edited by Red Devil; 12-30-17 at 10:29 AM.
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Old 01-06-18, 11:14 AM   #175
XenonSurf
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Hello Bleiente, hello SH4 friends!

Thank you Bleiente to work on a mod and make it available

I play often SH3/SH5 so I'm confident with usage of dials and plotting tools, but not with the SH4 game, so my questions are:

a)
Is your mod suited for beginners? Can I install only some components of your mod when I like to play a 'light realism or easy game', but with the improved RSRDC campaign? And then load everything to enjoy 'full realism' by installing everything? I'm looking for such a mod.

DE:
Können auch Anfänger das Mod benutzen? Ich würde lieber den ganzen 'Realismus-Kram' erst laden, wenn ich mit dem Spiel vertraut bin, vorher lieber nur RSRDC, und dann die 'volle Pulle'; ist das möglich?

b)
Because I'm a noob in SH4 my technical question is: I've heard that the GFO mod corrects most bugs of the stock game, yet it is not included in your mod, does your mod correct these bugs by other means?

DE:
Korrigiert deine Sammlung die gröbsten Fehler von SH4, so wie das GFO mod?

c)
I'm a little confused about what to download exactly to have your full package as follows (quote from your 1st post), is there a single file I can download?

DE:
Also: Welche Datei muss ich nun herunterladen, um dein 'volles' Paket zu bekommen, um die wie unten beschriebene Reihenfolge einzuhalten?

The correct sequence via JSGME would be as follows:

1. TriggerMaru_Overhaul_2-5
(with or without the optional modes)
1a Real Environment RSRDC_TMO by Kriller + Caustic
2. RSRDC_TMO_V502
(and patch)
3. 1.5_Optical Targeting Correction 031312 for RSRDCv502
3a 1.5_OTC_Realistic Scopes (or Aspect Ratio) RSRDCv502
3b 1.5_OTC_Tokko's Revenge for RSRDCv502 (better aircraft and improved AI)
4. Ralles ModPack for TMO_RSRDC_OTC



Thanks very much Bleiente or experts to feedback on these basics!
Cheers, beste Grüsse,

Last edited by XenonSurf; 01-06-18 at 11:59 AM.
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Old 01-06-18, 05:20 PM   #176
Bleiente
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Quote:
Originally Posted by XenonSurf View Post
I play often SH3/SH5 so I'm confident with usage of dials and plotting tools, but not with the SH4 game, so my questions are:

a)
Is your mod suited for beginners? Can I install only some components of your mod when I like to play a 'light realism or easy game', but with the improved RSRDC campaign? And then load everything to enjoy 'full realism' by installing everything? I'm looking for such a mod.
Yes - just do not activate "Tokko's Revenge" from the folder OTC-Goodys.

Quote:
b)
Because I'm a noob in SH4 my technical question is: I've heard that the GFO mod corrects most bugs of the stock game, yet it is not included in your mod, does your mod correct these bugs by other means?
I can not judge that because I have never used GFO.
But yes - still many different bugs are fixed.

Quote:
c)
I'm a little confused about what to download exactly to have your full package as follows (quote from your 1st post), is there a single file I can download?
Quote:
Originally Posted by Bleiente View Post
Ralles RealModPack V1.2final full
https://workupload.com/file/cQjXAQh

Ralles ModPack for TMO_RSRDC_OTC V1.3single Update
https://workupload.com/file/dybLZ7s

Installation via JSGM:
1.0 TMO_RSRDC_OTC
1.5 OTC OptionalGoodys *1
2.0 Ralles ModPack for TMO_RSRDC_OTC *2

*1
Please note!
In the "OTC OptionalGoodys" folder are various folders for the respective resolution, the periscope view, and the IJN-AI. These must be copied and activated individually into the game.
For me it looks like this for example:
1.0 TMO_RSRDC_OTC
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_Sample_Emblem
2.1 TMO_Sub_Pirate_flag

*2
A NEW CAMPAIGN MUST BE BEGINN!
Quote:
Originally Posted by XenonSurf View Post
The correct sequence via JSGME would be as follows:

1. TriggerMaru_Overhaul_2-5
(with or without the optional modes)
1a Real Environment RSRDC_TMO by Kriller + Caustic
2. RSRDC_TMO_V502
(and patch)
3. 1.5_Optical Targeting Correction 031312 for RSRDCv502
3a 1.5_OTC_Realistic Scopes (or Aspect Ratio) RSRDCv502
3b 1.5_OTC_Tokko's Revenge for RSRDCv502 (better aircraft and improved AI)
4. Ralles ModPack for TMO_RSRDC_OTC
Quote:
Originally Posted by Bleiente View Post
This area/dll will remain for people with bad Internet connection or regulation


Ralles ModPack for TMO_RSRDC_OTC V1.3single
https://workupload.com/file/dybLZ7s

Real Environment RSRDC_TMO by Kriller + Caustic
http://workupload.com/file/kdwbDXp


The correct sequence via JSGME would be as follows:

1. TriggerMaru_Overhaul_2-5
(with or without the optional modes)
1a Real Environment RSRDC_TMO by Kriller + Caustic
2. RSRDC_TMO_V502
(and patch)
3. 1.5_Optical Targeting Correction 031312 for RSRDCv502
3a 1.5_OTC_Realistic Scopes (or Aspect Ratio) RSRDCv502
3b 1.5_OTC_Tokko's Revenge for RSRDCv502 (better aircraft and improved AI)
4. Ralles ModPack for TMO_RSRDC_OTC


IT MUST A NEW CAMPAIGN STARTED TO BE!
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Old 01-06-18, 08:14 PM   #177
XenonSurf
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Hi Bleiente,
Found and downloaded the full package now - via download manager to avoid interruptions, so my post above is not a problem anymore.

So for the....Also: wenn ich ein leichteres Spiel haben will, einfach 'Tokko's Revenge' auslassen. Perfekt! Ich probier's bald aus, besten Dank

Cheers, Beste Grüsse!
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Old 01-11-18, 06:29 AM   #178
Bleiente
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Und - läuft alles gut, oder brauchste Hilfe zwecks Installation?

Mal sehen, vielleicht habe ich in den nächsten Tagen Lust auf nen Update... habe die "neuen" Sachen schon seit nen halben Jahr auf der Festplatte brach liegen.
-----------------------------------------------------------------------------------------------------------------------------------
And - is everything fine, or do you need help with installation?

Let's see, maybe I have in the next few days feel like another update ... have the "new" stuff for half a year on the hard drive.


Last edited by Bleiente; 01-11-18 at 07:10 AM.
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Old 01-11-18, 11:49 AM   #179
XenonSurf
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Hi Bleiente,
Ich hab' deine Sammlung geladen wie in deinem Liesmich beschrieben, läuft alles prima, hab allerdings nur einen ersten Überblick durch Laden des 1. Tutorials gewonnen.
Ich spiele nicht oft SH4, zocke lieber mit SH3, SH5, somit kann ich nichts über Mod-Veränderungen gegenüber dem Standard-Spiel 1.5 (U-Boot Expansion) berichten.

Hier meine Eindrücke nach laden im JSGME:

- Die Innenräume des Boots sind besser, alles durch Mausklicks zu erreichen. Gut!

- Klick auf UZO funzt nach wie vor nicht (auch nicht im vanilla)

- Ich erinnere mich: Es gab einen Shortcut mit dem du frei im ganzen Boot herumgehen kannst (aber welcher?). Das wäre nützlich wenn man dann immer noch die einzelnen Stationen ankicken kann um dahin zu wechseln (Karte, Mannschaftsverwaltung, oberen Bereich, Sonar, Periskop usw.)

- Der Zoom-Faktor der neuen Optiken bei den Seerohren funzt nicht, mein Mausrad zeigt nur ab und zu Wirkung, das nervt enorm...
Ich sehe keinen Unterschied zwischen diesen beiden:

1.5_OTC_ for 16 to 9 Aspect Ratio RSRDC v502
1.5_OTC_ Realistic Scopes for 16 to 9 RSRDC v502

Auch wenn ich beide nicht installiere sehen die Seerohre gleich aus, und der Zoom funzt immer noch nicht.

Besonders erfreulich ist der neue Kartentyp mit Tiefenfärbung, sehr nützlich.

Ich muss bei diesem Spiel bei Null anfangen, hab vor vielen Jahren damit gezockt, war aber nicht begeistert, der vielen Shortcuts wegen. Lieber hätte ich es wie in SH3, wo du einfach per Mausklicks durch die Stationen jagst. Das is hier nur in kleinem Rahmen gegeben, doch mit Hilfe deiner Sammlung funktionniert das viel besser. Soviel ich weiss macht TMO das Spiel realistischer, wogegen RSRDC die Kampagne wesentlich verberssert. Gesehen und gespielt habe ich diese feinen Unterschiede allerdings nicht.

Besten Dank für die Sammlung, beste Grüsse!
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Old 01-11-18, 12:32 PM   #180
Bleiente
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Ich weis - der Zoom für die Seerohre über das Mausrad hängt manchmal, daher benutze besser die Tab-Taste Deiner Tastatur.
Frei durchs Boot bewegst Du dich via Groß- und den Pfeiltasten - eine entsprechende Tastaturbelegung solltest Du in der OTC-Dokumentation finden.
Noch eines als Rat - der Sicherheitsfaktor für US-Boote bträgt nur 1,5x Testtauchtiefe, nicht das Du versehentlich dein Boot selber versenkst.

Ich hatte noch einen fixen Patch gemerged, da es diverse Probleme mit einigen Flugzeugen gab wie z.B. fehlende Bewaffnung.
Außerdem ist Bubblehead`s Ship-Pack mit enthalten.
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Ansonsten erstmal viel Spaß. Kannst ja mal -falls Du Lust dazu hast- nen Feedback geben u/o Bilder posten... quasi für mich als "Qualitätskontrolle".


Last edited by Bleiente; 01-11-18 at 12:44 PM.
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