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Old 11-23-11, 05:51 PM   #16
0rpheus
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Quote:
Originally Posted by Trevally. View Post
The ctds with the planes are not when they attack any particular ship.
It is just too much going on.

I tested with all SH5 ships removed and just had zonbies ships is harbour. 8 planes attacked this time - it was a fine sight 4 ships sunk and 3 planes down. I had left the DDs in game and they were firing to kill the planes. Each ctd happened with an explostion, either plane blowing up or boat being hit.

When the harbour was fully loaded = ctd a lot faster.
So I stil think this is a system mem issue even for 64bit users.

To fix - I stopped the air attacks on the harbours
Maybe this is the key? Something in FX Update, or the way damage is being applied? I wonder... I'm sure memory is a factor, but I'm still convinced there's more to it..
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Old 11-23-11, 06:15 PM   #17
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Maybe this is the key? Something in FX Update, or the way damage is being applied? I wonder... I'm sure memory is a factor, but I'm still convinced there's more to it..
Harbour have always been a problem. they load and fill up lots of your mem.
Remeber that the harbour is the first place to notice a lack of mem with the piers missing. (32bit issue)

Another cause of ctds was a player too many visiting harbour in the same session.

Kiel in the early versions of OHII was a nightmare due to too many ships, buoys and terrain.
The fix was to strip it down and add zombie ships.

Now when the Brits sen 6 to 8 planes, all firing, DDs and cargo ships returning fire - then an explosion. Its just too much im sure.
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Old 11-23-11, 08:21 PM   #18
0rpheus
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Well either way, with the new patch I had a successful patrol & return to Brest just now, CTD-free (and dual-cards). With the new ship fixes, Full seems much more stable. Top work!

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Old 11-24-11, 01:49 AM   #19
Silent Steel
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To Scapa and back to base
I never entered Scapa harbour. Still I find that suicidal.

No CTDs, FPS a steady ~60 (12 Mb RAM)
I'm running my rig with no virtual memory (page file), running RAM only speeds up performance significantly.

All in all it was a very pleasant trip except for some terrible encounters with some destroyers, 2 of them sunk.
A really close shave.

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Old 11-24-11, 04:13 AM   #20
epsicorse
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thank you for excellent job
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Old 11-24-11, 04:14 AM   #21
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Well either way, with the new patch I had a successful patrol & return to Brest just now, CTD-free (and dual-cards). With the new ship fixes, Full seems much more stable. Top work!

Thanks Orheus - I think I may try my SLI again

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Originally Posted by Silent Steel View Post
Report:
To Scapa and back to base
I never entered Scapa harbour. Still I find that suicidal.

No CTDs, FPS a steady ~60 (12 Mb RAM)
I'm running my rig with no virtual memory (page file), running RAM only speeds up performance significantly.

All in all it was a very pleasant trip except for some terrible encounters with some destroyers, 2 of them sunk.
A really close shave.

Thanks SilentSteel
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Old 11-24-11, 04:20 AM   #22
Trevally.
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Quote:
Originally Posted by epsicorse View Post
thank you for excellent job
Thanks Epsicorse and welcome to subsim

If anyone is finding air raids are happening when your leave harbour - can you please let me know what campaign you are on and what harbour - thanks
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Old 11-24-11, 03:12 PM   #23
U-Falke
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.just checked your mod, congratulations, air cover os perfect.
I almost went to botton near edinburg.
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Old 11-24-11, 06:21 PM   #24
Khelven
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everytime i try and run OHII Patch 2 my game wont even load past main menu. If i disable it, i can run like normal.

My soup:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
nVidia missing lights
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.5
OHII Patch 2 >>>>> Goes here
mtns - more traffic, nations and ships 1_7i
mtns - OHII&HarbourAdditon_Fix_1_5a
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
Advanced Shift Keys 2.3 DBSM
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
Real_Sink_1.0
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Small_trees_SH5_V1
Reboot's Water Drips 1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SteelViking's Bunker Fixes V1.0
Change days in bunker
MRP 16x9 ratio
OPCF_SH5
IO_StrategicMap_4_5_for_TDWv680
IO_ShapeTextures_NO_mod
MARINEQUADRATKARTE_map
gap - HD 1 deg Scope Bearing v 1.0


PS. Just a question about campaign.. Is there a designated Hull Number (ex. U-21) for the campaign thats in sync, or related to radio messages recieved for orders specifically?

Last edited by Khelven; 11-24-11 at 06:50 PM.
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Old 11-25-11, 04:48 AM   #25
Trevally.
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Quote:
Originally Posted by Khelven View Post
everytime i try and run OHII Patch 2 my game wont even load past main menu. If i disable it, i can run like normal.
Hi Khelven,

It is very hard to guess what is going wrong with your game when you have so many mods in conflict with each other. You should pick the main mods that you like and go for a smaller mod list, this way you will know what each mod does.

Anyway back to the issue - Patch2 is working for most people so I am sure it is not it.
You can try - remove all mods - install OHIIv1.5 and Patch2 - start a new career. This will test if there are any issues with OHII.

While you do this you should also un-soup your MODS folder. To do this copy each mod to somewhere safe (do not just copy the whole MODS folder) and delete the MODS folder. Then run JSGME and a new one will be made. Put back your mods then one at a time. This is something you should do every now and again if you are changing a lot of mods.


Quote:
PS. Just a question about campaign.. Is there a designated Hull Number (ex. U-21) for the campaign thats in sync, or related to radio messages recieved for orders specifically?
Yes - that come with TDWs Ui and can be changed with the options editor. The control for the messages is also within the UI where it check your number and adds that to the messages (red ones)




EDIT: Just noticed that Uekels MTNS mod is up to v1.5b for OHII
This is very important that you keep up to date with his mod updates as both OHII and MTNS have to work together.

In patch2 for OHII - I changed a playerbase.mis - this is what would have caused your game to ctd.
See here for fix http://www.subsim.com/radioroom/show...&postcount=166
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Old 11-25-11, 05:23 AM   #26
Silent Steel
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Quote:
Originally Posted by Trevally. View Post
EDIT: Just noticed that Uekels MTNS mod is up to v1.5b for OHII
This is very important that you keep up to date with his mod updates as both OHII and MTNS have to work together.
Hi Trevally,

Isn't mtns - more traffic, nations and ships 1_7i the latest one?
At least is that what I find when searching for 'Uekel,mtns' on the forum
Or, should I, when running OHII, add some fix?
V1.5b maybe?
But, where to find it? Doing this search I don't get anything else but the 1_7i...
Regards
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Old 11-25-11, 05:27 AM   #27
Magic1111
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Quote:
Originally Posted by Silent Steel View Post
Hi Trevally,

Isn't mtns - more traffic, nations and ships 1_7i the latest one?
At least is that what I find when searching for 'Uekel,mtns' on the forum
Or, should I, when running OHII, add some fix?
V1.5b maybe?
Regards
Hi Mate!

Here is the Thread from MTNS on SubSim german Forum: http://174.123.69.202/~subsimc/radio...d.php?t=183101

Best regards,
Magic
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Old 11-25-11, 05:30 AM   #28
Silent Steel
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Quote:
Originally Posted by Magic1111 View Post
Hi Mate!

Here is the Thread from MTNS on SubSim german Forum: http://174.123.69.202/~subsimc/radioroom/showthread.php?t=183101

Best regards,
Magic
Toll
Danke
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Old 11-25-11, 05:31 AM   #29
Magic1111
Silent Hunter
 
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Quote:
Originally Posted by Silent Steel View Post
Toll
Danke
Immer gerne!
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Old 11-25-11, 05:38 AM   #30
Trevally.
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@ Khelven - peplace mtns - OHII&HarbourAdditon_Fix_1_5a
with mtns - OHII&HarbourAdditon_Fix_1_5b

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