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Old 02-21-21, 04:47 AM   #16
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I’m afraid you will not get your desired effect in SH3.
Only controller you can tweak is moon’s water reflection, but it will not increase the rays radius on water (assuming it’s what you mean).
At least i never got the same rendering as in SH4.
Good luck!

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Old 02-21-21, 03:38 PM   #17
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Originally Posted by Fifi View Post
I’m afraid you will not get your desired effect in SH3.
Only controller you can tweak is moon’s water reflection, but it will not increase the rays radius on water (assuming it’s what you mean).
At least i never got the same rendering as in SH4.
Good luck!

You know in which file I can change it, I'll try to figure it out
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Old 02-21-21, 04:07 PM   #18
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Originally Posted by Belmondo View Post
You know in which file I can change it, I'll try to figure it out
Scene.dat
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Old 02-21-21, 04:17 PM   #19
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Scene.dat
Thanks
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Old 02-22-21, 03:42 PM   #20
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Default Moon reflection on water

Are you referring to the brightness of the reflection? If so, there may be a few variables in scene.dat that you might try.

More specifically, open scene.dat with Silent 3ditor and navigate to Node 9: EnvData. Look for ReflIntensity ad ReflBias. You might also try messing around with FresnelCoef, but I am not sure what altering this value does in regard to reflections.

Good luck! Keep us posted!
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Old 02-22-21, 03:47 PM   #21
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Originally Posted by Subtype Zero View Post
Are you referring to the brightness of the reflection? If so, there may be a few variables in scene.dat that you might try.

More specifically, open scene.dat with Silent 3ditor and navigate to Node 9: EnvData. Look for ReflIntensity ad ReflBias. You might also try messing around with FresnelCoef, but I am not sure what altering this value does in regard to reflections.

Good luck! Keep us posted!
Hello, this is about the brightness and size of the moon's reflection at full moon when it is close to the horizon I would like something like this
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Old 02-22-21, 08:07 PM   #22
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I think it is unlikely you will be able to get the das Boot effect you want without messing up how the moon reflection looks in other situations. As far as I know, however, these are the only variables that may have an effect, other than repainting the full moon graphic itself.
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Old 02-23-21, 02:12 AM   #23
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I think it is unlikely you will be able to get the das Boot effect you want without messing up how the moon reflection looks in other situations. As far as I know, however, these are the only variables that may have an effect, other than repainting the full moon graphic itself.
I know that I will not get something like this, but it would be useful at least a little
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Old 02-23-21, 02:16 AM   #24
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I think it’s doable in SH4, but not in SH3 due to graphical engine...
Already tried many moon settings without success.
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Old 02-23-21, 09:43 AM   #25
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Don't know if this will help or not Belmondo. Haven't tried it myself.
Also fwiw I believe in terms of visual sensors, etc. moonlight makes no difference in the game/isn't modeled.
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Old 02-23-21, 11:04 AM   #26
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Thanks, Clay. Obviously, Rubini knows a lot more about this topic than I do. I will now engage in a tactical retreat....
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Old 02-25-21, 07:48 AM   #27
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Easily

The link to this app is broken!
Many thanks if you can help.
KUrtz

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Old 02-26-21, 11:42 AM   #28
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Don't know if this will help or not Belmondo. Haven't tried it myself.
Also fwiw I believe in terms of visual sensors, etc. moonlight makes no difference in the game/isn't modeled.
Thanks it helped, but it's still not that, but much better fights. Does anyone know how to mount it and in what file?
Attached Images
File Type: jpg SH3Img@26-2-2021_17.35.45_742.jpg (96.8 KB, 12 views)
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Old 02-26-21, 03:01 PM   #29
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Thanks it helped, but it's still not that, but much better fights. Does anyone know how to mount it and in what file?
Interior lighting theme!!!
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Old 02-26-21, 03:35 PM   #30
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Interior lighting theme!!!
Yes, I would like to change small, unimportant things, but I have ideas and it gives me the realities of the game, but I have no idea where to look, for example: Darker engine smoke I know it is not important but always. Move in one level to block the height of course banal. But
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