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Old 02-20-10, 10:56 AM   #16
Heretic
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Quote:
Originally Posted by Lanzfeld View Post
Nope the boat was underwater in the video. But did you REALLY think that they would model all 50 crew? I knew they wouldnt.
Judging by screenshots of the crew screen, I feared we'd only end up with 15 or so. I'm pleasantly surprised they have this many.
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Old 02-20-10, 11:22 AM   #17
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i did hope fore a full crew not a skeleton crew
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Old 02-20-10, 01:52 PM   #18
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hmmm; i wonder if the OS requirements will be much higher than SH4, i certainly hope not because if its a whole lot more it wont run too well....
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Old 02-20-10, 02:02 PM   #19
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Hmm, yep, were missing some crew... guess you have a sub with Elite crew... They can multi-task.
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Old 02-20-10, 03:21 PM   #20
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Truthfully, I like what I see. Get rid of the health bars and talk bubbles. Go from there
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Old 02-20-10, 03:54 PM   #21
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multi-task my *** give us a full crew
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Old 02-20-10, 04:37 PM   #22
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Man, that is one hang dog crew. They look like they just got back from a rough night at the club in La Rochelle.

No Tipperary for you!
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Old 02-20-10, 05:26 PM   #23
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Is this where somebody is supposed to chime in about not buying the game because the full crew isn't included?

Game looks awesome so far. Thanks for posting the vids Neal!
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Old 02-20-10, 10:04 PM   #24
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Looks like the zombie extras from zombieland were animated....

First-player RPG as Woody Harrelson locked in a sub...probably more interesting than the 20th time wondering where the crews eyes are....
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Old 02-21-10, 04:53 AM   #25
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no my point is that if u spend alot of time making 1 sub look real,
at least give a propper crew to make the living inside of it real.
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Old 02-21-10, 06:24 AM   #26
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Come on guys, these are all non realistic demands.
Ever thought of the system specs you gonna need for such crew?

My humble opinion:
It's all about going out of port and hunt the enemy.
It's not a game about a subsim crew.

For me, the complete crew could be as it is in SH3.
I wonna navigate, hunt down an enemy vessel, target it and try to sink it and returning to port.
Yes, vessels should be looking good, even so airplanes.the sea, explosions etc.

That's the real importance, not the crew.

Added:
A nice feature would be that there were special missions like picking up
a shutdown pilot or something like that.
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Old 02-21-10, 07:56 AM   #27
tienman75
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How about today with a new video?

Please, Neal!!!
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Old 02-21-10, 08:39 AM   #28
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Quote:
Originally Posted by tienman75 View Post
How about today with a new video?

Please, Neal!!!
Yes Neal please the 2 weeks waiting are difficult.
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Old 02-21-10, 09:58 AM   #29
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It's a real shame after all the time discussing the way trcking/plotting was done, leading to firing, that they've chosen the "same old system" and not a 'bearing, mark' etc etc.

Also, WHO calls out "ship sighted" when the periscope is raised? How the hell could they see through it????
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Old 02-21-10, 12:53 PM   #30
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There's a very simple reason that things are the way they are - business. That's not a dirty word. It's the reason that companies exist. Every software project has two absolutes that require an act of God to change - time and money. There's never enough of either one to do what you want. Also your project must make a profit for the company. That's the only reason it's being made. For any given budget, there is a sales target that must be met to justify the expense. And it's designed with that in mind.

Let's say SH5 has to sell 100,000 copies to justify it being made. The devs have the experience and knowledge to make the sub sim of our dreams. Unfortunately, that game wouldn't sell 100,000 copies, so it can not be made. Every development decision is driven by that. Does this feature help me or hurt me in meeting my sales target? What percentage of that target represents hardcore sub simmers? 5%, at best? So, it becomes very difficult to justify spending precious development money and time for features that only appeal to a tiny fraction of your target audience. And if that comes at the price of cutting something that appeals to the larger audience, it's a no-brainer. It can't be done.

Everything becomes a trade-off. Details are simplified or left out, not because the developers are stupid or lazy or hate hardcore gamers, but because the development resources must go to the things that give the biggest bang for the buck. Things that make the game more accessible to the causal gamer will always have a higher priority than those that appeal to the hardcore minority. To do otherwise would just put your company out of business.
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