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Old 10-20-18, 11:40 AM   #11041
Fifi
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Ok, that was what i was thinking. Pretty much logical in fact.
So submarine hunter groups are to be avoided by all cost

I try to know also what kind of destroyers are hunting me from now on.
Just because some are less dangerous... like VW?
They don’t have the depth charges throwers all around, i think...
Have to check in the museum
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Old 10-20-18, 12:34 PM   #11042
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I'm trying to fix those messed up crew efficiency bars and also to add couple of more but it is not an easy task. I just can not understand what were developers thinking while programming them. It's a complete mess with totally illogical dependencies. I hope I'll be able to bypass some of their nonsense with few tricks of mine.

Anyway, this is how it will look slightly modified crew efficiency page in the future


I'm going to revise once again and adjust positive and negative bonuses for for all abilities to be as realistic as possible. Efficiency bars may not follow this 100% exactly but they should be accurate enough to give you rough idea what is going on in your sub...

I also may add optional mod for disabled moral costs as well (yes guys, you won ).
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Old 10-20-18, 12:53 PM   #11043
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Old 10-20-18, 01:55 PM   #11044
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It’s looking good
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Old 10-20-18, 01:58 PM   #11045
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Hi,


I'm very sorry but I didn't like this mod. Sure it add realism to the upmost extend possible but it completely removed the fun factor for me. I could not have fun ánd use this mod. The steep learning curve doesn't work for me.
After a hour I still couldn't make the map work for me and succesfully shooting an enemy.
I'm actually better off with the vanilla version of the game, I like the default playability.


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Old 10-20-18, 09:22 PM   #11046
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Looking good, and thanks for you work Vecko.
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Old 10-21-18, 04:34 AM   #11047
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Hi Vecko
The option to remove the Morale with a mod is a useful option as this already exists in both SH3 and SH4 games by disabling the "Crew fatigue" mod.

Opening up these types of options for players wanting more fun than realism will keep players away from the Stock game and its bugs with end result being the player abandons SH5 as unplayable.
Peter
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Old 10-21-18, 06:50 AM   #11048
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I think removing the SH5 morale doesn’t really affect realism.

Keaping up the crew morale by cook’s food was a good idea, but the cook is loosing 1 point each time...hence very limited morale boost.
When asking chief to hurry repairs, without morale points it’s impossible.
Flooding as well, and when it’s a matter of life and death, in real life, even a demoralized chief would do the best he could to not die!
But i think Vecko has understood this

The morale stuff is existing in SH5 just to give us some extra activity (as others SH)
In reality, there was not morale influence in submariners job or very little.
They were doing their best to stay alive, even eating crappy food, and never refused Kaleun’s orders. Their best to sink as much tonnage as they could.
How many patrols were back without any kills? Plenty. And the crew was always there doing their best!
Not happy in the U-Boot warfare? Transfert to the East Front infantry

Realism (if any playing it on PC!) is more a matter of Real nav mod, no visible contacts Etc...
Just my opinion.
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Old 10-21-18, 07:49 AM   #11049
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@Niels

I think you have the real navigation mod enabled...disable it and you can easy plot your course on the map.

You can also use "auto tdc"

You can change TWOS alot with difficulty
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Old 10-21-18, 09:24 AM   #11050
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Quote:
Originally Posted by Fifi View Post
I think removing the SH5 morale doesn’t really affect realism.

Keaping up the crew morale by cook’s food was a good idea, but the cook is loosing 1 point each time...hence very limited morale boost.
When asking chief to hurry repairs, without morale points it’s impossible.
Flooding as well, and when it’s a matter of life and death, in real life, even a demoralized chief would do the best he could to not die!
But i think Vecko has understood this

The morale stuff is existing in SH5 just to give us some extra activity (as others SH)
In reality, there was not morale influence in submariners job or very little.
They were doing their best to stay alive, even eating crappy food, and never refused Kaleun’s orders. Their best to sink as much tonnage as they could.
How many patrols were back without any kills? Plenty. And the crew was always there doing their best!
Not happy in the U-Boot warfare? Transfert to the East Front infantry

Realism (if any playing it on PC!) is more a matter of Real nav mod, no visible contacts Etc...
Just my opinion.
+1. All true.

Fitzcarraldo
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Old 10-21-18, 01:49 PM   #11051
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Quote:
Originally Posted by fitzcarraldo View Post
+1. All true.

Fitzcarraldo
+1 Absolutely true
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Old 10-21-18, 04:49 PM   #11052
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I think I have finally satisfied with the results although it was a nightmare to mess up with these because , according to the developers, 100-200=16 and 1-1=-125 ?! I really do understand now why no modder has ever tried to deal with it...

Anyway, you can see here how modified efficiency bars jump around depending of different crew states and also new passive ability for WO ...





It also tried to edit those hideous "Radio GUY" and "Sound GUY" inscriptions but that will , from some reason, mess up your gamesave...
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Old 10-21-18, 07:41 PM   #11053
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The only problem I have with Real Nav is that The heading I select will wander over time. No helmsman would be that sloppy! Just hold the course I give you. I really don’t like this part of it
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Old 10-22-18, 01:51 AM   #11054
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Quote:
Originally Posted by Lanzfeld View Post
The only problem I have with Real Nav is that The heading I select will wander over time. No helmsman would be that sloppy! Just hold the course I give you. I really don’t like this part of it
As in real life, it simulate the drift the navigator had to deal with

Vecko, i see you separated the crew morale dots/points and the leadership dots...
What are the leadership dots meaning? The kaleun morale?
I never saw them decrease
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Old 10-22-18, 08:21 AM   #11055
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Quote:
Originally Posted by Lanzfeld View Post
The only problem I have with Real Nav is that The heading I select will wander over time. No helmsman would be that sloppy! Just hold the course I give you. I really don’t like this part of it
Do you want "sub on rails" back?

Quote:
Originally Posted by Fifi View Post
As in real life, it simulate the drift the navigator had to deal with

Vecko, i see you separated the crew morale dots/points and the leadership dots...
What are the leadership dots meaning? The kaleun morale?
I never saw them decrease
No idea...Probably nothing.
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