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Old 03-27-19, 10:41 PM   #1
THE_MASK
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Default Scapa Flow mission sugestions

Will we get a chart of Scapa that we can look at while viewing the navmap . The germans had intelligence info on Scapa .
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Old 03-29-19, 08:59 AM   #2
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Nice idea with Lyrics, magazine, war stories & tactics you can read in captains cabin when not needed at any station
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Old 03-30-19, 12:48 AM   #3
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Random or optional chance to start outside the harbor . In other words i bet there are subsimmers that would like to play a multiplayer mission that lasts a few days in real time .

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Old 04-05-19, 04:09 AM   #4
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Hopefully the shorelines will be hard to see with no moon and easier to see with moonlight .
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Old 08-17-19, 03:22 PM   #5
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Will the Scapa Flow mission be for single uboats only or multiple uboats ?
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Old 08-18-19, 09:22 AM   #6
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Good question! I never thought about it but in the planning I always envision a single boat. Should we limit that mission to one? After all, there were no wolfpacks in Scapa Flow....

How would you have 2, 3 U-boats in the mission? From a historical stand, one should be all.

Now, I can totally see having a harbor penetration mission where 2, 3, 4 subs start off at different points and have to detect the openings past the harbor defenses (block ships, asw nets, minefields, coast patrols, nearly invisible fishermen with flare guns...) and use their enigma to decode incoming intel (clues) in a race to get in first and sink the target.
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Last edited by Onkel Neal; 08-18-19 at 08:43 PM. Reason: typo, I meant to say "Good" question
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Old 08-18-19, 03:37 PM   #7
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Enter flat & shallow Scapa Flow basin with few uboats to hunt one old battleship?


Maybe more interesting proposal is a mission called "U-boat's night" to attack convoy SC-7.
Mission target: sink 16 merchants.

Or "Dark days" when wolfpack attacked HX-79.
Mission target: sink 12 merchants without losing any u-boat.
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Old 08-22-19, 12:32 AM   #8
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I reckon keep it the same format as it is now . If you dont want other boats joining then is that an option . Havnt played multiplayer yet .
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