SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-27-19, 08:49 PM   #16
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,340
Downloads: 843
Uploads: 0
Default

here is no way to fix your VIIB eqp file at the end of the patrol. You can only do this in the Harbor and go out on a new patrol with a changed set of pennants. Make sure your SH3 Commander doesn't make changes to the eqp. To do this, after loading the menu, do Alt+Tab and check your modified VIIB eqp file.
__________________
Anvar1061 is offline   Reply With Quote
Old 10-27-19, 09:23 PM   #17
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Anvar1061 View Post
here is no way to fix your VIIB eqp file at the end of the patrol. You can only do this in the Harbor and go out on a new patrol with a changed set of pennants. Make sure your SH3 Commander doesn't make changes to the eqp. To do this, after loading the menu, do Alt+Tab and check your modified VIIB eqp file.
Yeah, I've been experimenting with a save from this patrol just outside the harbor.
I tried editing the .eqp file entries to reflect my actual tonnage and then reloading the save with these changes, but I only got a blank pennant line when I did that.
So I eliminated that idea.

I'm still a confused on why one would edit the eqp file *after* a patrol with the changes only taking place on the next patrol.

I.e., if one was editing the file to reflect their tonnage, they'd be going on a new patrol with the pennants reflecting the prior one wouldn't they ?

Or am I missing the entire point of the editing; it's used for something else ?

Also, any idea why the pennants wouldn't show at all at the harbor at the end of the patrol but did at the start of the next ?
Don't need them *leaving* the harbor, i.e. I'm assuming they'll work at the end of this patrol, don't know.

Thanks for your help.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 10-27-19, 09:49 PM   #18
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,340
Downloads: 843
Uploads: 0
Default

I'll try to explain the situation on my fingers. You survived at sea. The game recorded one set of code. You're trying to make a change. The new code does not match the saved one and this causes CTD. So all the changes you make between hikes.
__________________
Anvar1061 is offline   Reply With Quote
Old 10-27-19, 09:56 PM   #19
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Anvar1061 View Post
I'll try to explain the situation on my fingers. You survived at sea. The game recorded one set of code. You're trying to make a change. The new code does not match the saved one and this causes CTD. So all the changes you make between hikes.
Yeah I know how saved files an get corrupted with changes. I was surprised I didn't get a ctd when I tried the experiment I mentioned.
Loaded fine several times.

Anyway, seems to be working now as intended.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 10-27-19, 10:01 PM   #20
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,340
Downloads: 843
Uploads: 0
Default

Pennants must appear at R500 m from the Base point. When you leave and return, you can post them. Make sure you have edited your eqp file correctly. Follow the order of the numbers in [EQUIPMENT**]
__________________
Anvar1061 is offline   Reply With Quote
Old 10-28-19, 08:16 AM   #21
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Anvar1061 View Post
Pennants must appear at R500 m from the Base point. When you leave and return, you can post them. Make sure you have edited your eqp file correctly. Follow the order of the numbers in [EQUIPMENT**]
Yeah I know, thanks for the help.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.