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Old 09-06-15, 07:11 AM   #136
JCWolf
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Quote:
Originally Posted by HW3 View Post
JCWolf:
This is the install order.

Dave's GWX 3 Combination Mod
WAC4.1 SubPen_animated_18.02.2010
WB's USAM v69.61.1 Part 2

The GWX - Merged Campaign is not needed as it is included in the Combi mod. The WAC4.1 SubPen_animated_18.02.2010 mod will want to overwrite 2 harbor files, let it. It should get you the pens back.

jaxa:
I will work on one for GWX 3 Wilhelmshaven,St Naz, Schluese and xtra ships V6 and post the link here when I get it done.
I matey

tried out your load order and this was the results:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS]

Dave's GWX 3 Combination Mod
WAC4.1 SubPen_animated_18.02.2010
WB's USAM v69.61.1 Part 2

Still no Pens



My Starting point is there in the far canal by the two cargo ships not inside the pens




Will need advise on this cause I have no idea on what is the issue here ! Maybe the WAC animated pens has incomplete file packed and for that reason do not show the pens or in your file you missed something matey...but the only time the pens do not show up is with your Mod compilation installed !

The only time I can have the Pens installed is with a Mod called GWX - ModPack April2010 (Harbor) or Aces' Super Pens v4 GWX3 Version

Have no idea what is wrong here...
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Last edited by JCWolf; 09-06-15 at 07:48 AM.
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Old 09-06-15, 11:55 AM   #137
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Originally Posted by jaxa View Post
Which version of New Lorient includes this pack? Standard, merged campaign, for Wilhelmshaven campaign?
SSS

WB's USAM 1a GWX St Naz Campaign
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Old 09-06-15, 12:50 PM   #138
HW3
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JCWolf;

Oh you are in Kiel, there are no pens in Kiel. You are starting next to a sub tender. BBW explains that in his documentation (Changelog) for GWX 3 Wilhelmshafen,St Naz,Schluese and xtra ships V7.

Quote:
Moved Uboat starting position to a tender - historically in Kiel they would have left either from the victualling depot ( not ingame ) or a depot ship.
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Old 09-06-15, 01:40 PM   #139
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Yes, keep in mind that NEW LORIENT only changes the look, location and orientation of Lorient Harbor. Other harbor changes are the result of the other MODs included in "Dave's GWX3 Combination Mod".

Cheers!
/AK
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Old 09-06-15, 06:31 PM   #140
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Quote:
Originally Posted by HW3 View Post
JCWolf;

Oh you are in Kiel, there are no pens in Kiel. You are starting next to a sub tender. BBW explains that in his documentation (Changelog) for GWX 3 Wilhelmshafen,St Naz,Schluese and xtra ships V7.
How ignorant can one be ???

Sorry for not telling uou from start My base location...
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Old 09-06-15, 07:07 PM   #141
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Sorry, I should have recognized your screen shots as well. Not only are there no pens in Kiel, but wait until you make the trip through the Canal. Be sure to stop and take a look every time the chart shows a bridge over the Canal. You're in for a treat.


Oh, and take care going through the locks at each end.
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Old 09-06-15, 07:47 PM   #142
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Here is one for GWX 3 Wilhemshaven,St Naz,Schluese and xtra ships V6

http://www.mediafire.com/download/be...i_4_Mods_V6.7z

It is 269.55MB in size. Just noticed I misspelled Documentation on the master Documentation folder.
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Old 09-06-15, 07:50 PM   #143
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I agree Steve!!! It is worth the time to look around as you travel the canal. If you mistime the gates on the locks, your chief will be very mad at you.
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Old 09-06-15, 09:25 PM   #144
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Quote:
Originally Posted by HW3 View Post
I agree Steve!!! It is worth the time to look around as you travel the canal. If you mistime the gates on the locks, your chief will be very mad at you.

yeah I know what you mean....I already mistimed once !

OK everything works perfect now...

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS]

Dave's GWX 3 Combination Mod
WAC4.1 SubPen_animated_18.02.2010
WB's USAM v69.61.1 Part 2
GWX - Late War Sensors Snorkel Antennas
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Merchant_Fleet_Mod_3.2
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
M04B-MX04B
MFM3.2 displacement correction mod
TKSS18 German U-Boats Compilation
FixAllSubGWX
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod v.2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
M.E.P v5
M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod
Rbs1_SH4_Effects_GWX_30_71
Rubini´s Underwater dust&plancton v1_no blur
GWX - Axis Mediterranean Aircraft Skins
Ahnenerbe WideGui 1920 x 1080 Final
Shortcuts for German U-Boats Compilation Mod
U-Boat III Alpha Version
U-Boat VIIB (Skin 3) Turm 1-2


I am now for a new U-Boat adventure...but before
I would love to ask and know if there are any mods that have better graphics for terrains and stuff ??!!!
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Old 09-06-15, 09:57 PM   #145
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Quote:
Originally Posted by HanSolo78 View Post

Don´t know if new Lorient is possible because of the new sub pens I made.
Have to look!
But.. nevertheless I already reworked Lorient harbour and the terrains of most important sub harbours in WAC 3.0

http://www.subsim.com/radioroom/show...0&postcount=38
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Old 11-22-19, 05:16 AM   #146
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Quote:
Originally Posted by Anvar1061 View Post
SSS
I reworked NEW LORIENT+WBs USAM v69.61+Undersea_mod _Reworked by Rubini (http://www.subsim.com/radioroom/show...71&postcount=1)

DOWNLOAD:
http://www.mediafire.com/download/y9...AM+Undersea.7z
PS. WBS USAM v69.61 first set!

Does anyone still have a copy of this version? Checked Maaiks archives as well and cant find it anywhere
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Old 11-22-19, 08:30 AM   #147
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Does anyone still have a copy of this version?

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Old 11-22-19, 08:59 PM   #148
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Awesome Anvar1061! Thanks mate
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Old 03-19-20, 05:17 AM   #149
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Default Game won't start with New Lorient Mod

Hi Guys,

I'm running CCoM10 and installed the following:

CCoM_CaptainsChoiceOfMods_Release_10_0_BASIS_EC
Supplement to V16B1 (JSGME)
CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_100
New Lorient v1 - LSH3-2015_BunkerStart

I'm starting the game without SH3-Cmdr, just to test it. The game starts and I can select a career in base etc., but the game won't load a game save in base (breaks off after about half way of the red bar).

I also tried to it without installing "CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_100"
but it doesn't work either.

Now, what I have also done is, to rename some bases in the Campaign_LND file, according to the "Supplement to V16B1 (JSGME)". I have done this, in order to dock there just to refuel (e.g., as a last "Pit Stop" on the outbound journey, before heading for the Atlantic), without loosing my installed torpedoes, e.g., from "Bergen" to "U-Bergen".

I don't know, if the refueling etc., actually works but I was able to load a game save in base that way, with the new names appearing, e.g., "U-Bergen".

If any of you can give me some help, I would much appreciate it!
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Last edited by Kapitän; 03-20-20 at 03:26 AM.
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Old 03-21-20, 05:35 PM   #150
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Quote:
Originally Posted by Kapitän View Post
...
Now, what I have also done is, to rename some bases in the Campaign_LND file, according to the "Supplement to V16B1 (JSGME)". I have done this, in order to dock there just to refuel (e.g., as a last "Pit Stop" on the outbound journey, before heading for the Atlantic), without loosing my installed torpedoes, e.g., from "Bergen" to "U-Bergen".

I don't know, if the refueling etc., actually works but I was able to load a game save in base that way, with the new names appearing, e.g., "U-Bergen".
...
Hi All,

Up until now, I haven't been able to figure out, how to install the "New Lorient" in CCoM10. Oh, well ...

However, I did manage to convert Uboat bases in Norway to "Pit Stops", by adding the letters "U-" in front of the base name, in the Campaign-LND file, e.g., from "Bergen" to "U-Bergen",acc. to the "h.sie"-patch.

Now, I can stop there and top-off my fuel on the way to the Atlantic, just as one can at a Uboat supply ship or "Milkcow", only now, without losing my torpedoes load-out from the home base in Germany ...
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