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Old 03-26-21, 01:59 AM   #241
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Originally Posted by chevyhd1986 View Post
First timer trying out Ccom12. Had a few questions I was hoping to get some help with... I was wondering what to run in Commander for options? I like to get my game as realistic as I can for a game and I was mostly wondering about the fatigue model to use and if any of the game options are required? I know in nygm you had to adjust deck gun reload time etc in the options. Im assuming malfunctions is also good to have turned off?
Second question is in regards to the hsie options, I have all ticked except the diesel damage and bad weather fix seeing as I wanna run this enhancement pack. Im assuming Diesel damage is over exaggerated and best left off? also the oxy in boat and comp oxy sliders what is the best setting for a close to real value?
Sorry for all the questions just trying to check this mod out and want it set up the best i can for a nice experience.
Hi Chevy,
I too, like max realism for SH3.
In commander, I’m using GWX/8h fatigue model. You can use any Cmdr option you want, except the seasonal waves that may increase way too much my 15ms waves (ships could sink by themselves)
Gun loading times are quite accurate without adjusting times in Cmdr.
About Hsie, i have all options checked, except of course bad weather fix (because of envsim.act 10) and crash dive blues fix (not necessary for Ccom).
Diesel damage is ok, i just have to remember to slow down after half an hour full run, then i can full run again for an other 30mn (avoiding this way a break down so far)
I have set my oxygène sliders as per Stiebler recommandations (2 & 2.5)
And last, playing 100% realism difficulty (except external camera for screen shots)

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Old 03-26-21, 04:06 AM   #242
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Quote:
Originally Posted by Fifi View Post
Hi Chevy,
I too, like max realism for SH3.
In commander, I’m using GWX/8h fatigue model. You can use any Cmdr option you want, except the seasonal waves that may increase way too much my 15ms waves (ships could sink by themselves)
Gun loading times are quite accurate without adjusting times in Cmdr.
About Hsie, i have all options checked, except of course bad weather fix (because of envsim.act 10) and crash dive blues fix (not necessary for Ccom).
Diesel damage is ok, i just have to remember to slow down after half an hour full run, then i can full run again for an other 30mn (avoiding this way a break down so far)
I have set my oxygène sliders as per Stiebler recommandations (2 & 2.5)
And last, playing 100% realism difficulty (except external camera for screen shots)

Hi Fifi. Fwiw, Stiebler recommended a 3.5/1 setting for the sliders.
https://www.subsim.com/radioroom/sho...d.php?t=236848
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Old 03-26-21, 04:36 AM   #243
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Originally Posted by John Pancoast View Post
Hi Fifi. Fwiw, Stiebler recommended a 3.5/1 setting for the sliders.
https://www.subsim.com/radioroom/sho...d.php?t=236848
Thanks for that
Didn’t know about this Stiebler update in 2018.
Will change my settings right away (as well as in LSH3 install)


Last edited by Fifi; 03-26-21 at 05:45 AM.
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Old 03-26-21, 06:14 AM   #244
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Originally Posted by Fifi View Post
Thanks for that
Didn’t know about this Stiebler update in 2018.
Will change my settings right away (as well as in LSH3 install)
I didn't know that either, so far I always used 2 / 2.5.

To set the new recommended values, I need the new Stiebler option selector from the download at the end of the linked post, right?

And is it compatible with CCoM?
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Old 03-26-21, 07:11 AM   #245
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Originally Posted by Magic1111 View Post
I didn't know that either, so far I always used 2 / 2.5.

To set the new recommended values, I need the new Stiebler option selector from the download at the end of the linked post, right?

And is it compatible with CCoM?
Yes absolutely, new option selector by Stiebler, in replacement of Ccom one.
It is compatible, even if you don’t use Stiebler patch add-on
Copy the whole content of the download in your Ccom12 basis mod.
And just don’t click on Stiebler button to access his options, if you don’t have Stiebler patch add-on.
Perso i don’t use Stiebler patch add-on for Ccom12...only in my LSH3 install.

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Old 03-26-21, 09:51 AM   #246
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Quote:
Originally Posted by Fifi View Post
Copy the whole content of the download in your Ccom12 basis mod.

The whole Content? Incl. StieblerContents.txt File?
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Old 03-26-21, 10:21 AM   #247
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Originally Posted by Magic1111 View Post
The whole Content? Incl. StieblerContents.txt File?
Well, i did!
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Old 04-27-21, 02:50 AM   #248
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NEW WAVES for my enhancements mod: https://www.mediafire.com/file/g2yhy...ements.7z/file

Highly recommanded, to be activated last on top of my mod (or replace the scene.dat inside my mod)

Even better, can be used with Stiebler EnvSim.act 10 (if so, you MUST deactivate Hsie Bad Weather Fix!)
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Old 04-27-21, 09:16 AM   #249
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Quote:
Originally Posted by Fifi View Post
NEW WAVES for my enhancements mod: https://www.mediafire.com/file/g2yhy...ements.7z/file

Highly recommanded, to be activated last on top of my mod (or replace the scene.dat inside my mod)

Even better, can be used with Stiebler EnvSim.act 10 (if so, you MUST deactivate Hsie Bad Weather Fix!)

Many thanks Mate, will try this!


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Old 04-27-21, 09:39 AM   #250
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Quote:
Originally Posted by Magic1111 View Post
Many thanks Mate, will try this!


You are welcome my friend
You should reduce speed now in bad 15ms bad weather...attacks will be more weather dependent, i like it!
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Old 04-27-21, 10:25 AM   #251
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Thank you Fifi!!!

That's the reason you were so quite.... working in the shadows...
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Old 04-27-21, 10:36 AM   #252
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Thank you Fifi for your 'New Waves" add-on. With this new enhancement, what's the recommended setting in SH3 Commander's, "SET WAVE HEIGHT" ? Standard or Seasonal ? What do you suggest ? ... thanx Jerry
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Old 04-27-21, 10:47 AM   #253
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Originally Posted by Doolar View Post
Thank you Fifi for your 'New Waves" add-on. With this new enhancement, what's the recommended setting in SH3 Commander's, "SET WAVE HEIGHT" ? Standard or Seasonal ? What do you suggest ? ... thanx Jerry
With this new waves, do not activate seasonal!...because 15ms are way enough high...you may end with monstrous waves that no ship could handle!
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Old 05-06-21, 05:21 AM   #254
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Brighter nights are finally available for Ccom12
Nights are just slightly decreased for better visibility, but keeping realism.

https://www.mediafire.com/file/pwxqu...Ccom12.7z/file

To be activated after my mod.
Post#1 updated

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Old 05-06-21, 02:13 PM   #255
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Quote:
Originally Posted by Fifi View Post
Brighter nights are finally available for Ccom12
Nights are just slightly decreased for better visibility, but keeping realism.

https://www.mediafire.com/file/pwxqu...Ccom12.7z/file

To be activated after my mod.
Post#1 updated


What a big surprise, many thanks my friend!



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