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Old 07-02-19, 03:39 PM   #1
Sharpshooter
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Icon5 Wolfpack 0.18 Torpedo run before turn problem

"Torpedo gyro is now activated after 200 meters."

This feels... strange. Is it realistic?

According to http://www.tvre.org/en/gyro-angled-torpedoes, the initial run before starting a turn is somewhere between 9.5-15m, depending on the type of torpedo. Their turning radius differ too.

Last edited by Sharpshooter; 07-03-19 at 12:46 AM.
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Old 07-02-19, 04:42 PM   #2
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Quote:
Originally Posted by Sharpshooter View Post
"Torpedo gyro is now activated after 200 meters."


This feels... strange. Is it realistic?


According to http://www.tvre.org/en/gyro-angled-torpedoes, the initial run is before starting a turn is somewhere between 9.5-15m, depending on the type of torpedo. Their turning radius differ too.
My hunch is they meant arming distance, at least I hope so!
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Old 07-02-19, 06:36 PM   #3
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After multiple testing, I can confirm they run, repeatedly 235m before turning on a 45m radius turn onto the gyro angle.

I too believe the devs got confused on this and meant to alter the arming distance.

This is going to torpedo (pun intended) the run into the convoy between columns and hip shoot everything.
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Old 07-02-19, 07:45 PM   #4
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The TDC takes the turn into account so as long as the shooting solution is accurate the shots will be as accurate as before.







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Old 07-02-19, 07:59 PM   #5
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I’m a bit puzzled because I thought the turn occurred after 10 or so meters IRL. Why the decision to extend it? A very close range 60 to 90 deg angled shot is now likely going to be impossible now due to parallax.
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Old 07-02-19, 09:21 PM   #6
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Piggybacking on Sharpshooter’s post - http://www.tvre.org/en/gyro-angled-torpedoes

“When the gyro angle is 90º the following torpedoes have an advance equal to:
G7a and G7e: 104,5 m”

So that forward movement is taking the turn radius into account, which at a 90 deg gyro angle is the maximum turn radius that will occur. Now, our in-game fish won’t even have TURNED until twice that whole distance, which has huge implications as far as angled attacks go. If I have a target passing me going bows opposite directions and I’m 300-400 meters off its track, I can’t shoot it, because the parallax caused by such a long pre-turn advance makes it physically impossible.

Is there a reason for this change? This eliminates or severely limits the use of historical tactics (such as running into the front of convoys and shooting close-range angled shots).
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Old 07-03-19, 05:56 AM   #7
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Can you test that setup in the training mode ( so you can see the torpedo tracks)?
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