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Old 08-31-20, 04:38 PM   #1
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Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
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Default Development updates

Hey!


Time for an update!
I have been working on performance improvements and graphical improvements.
Here you can see the progress of my new water shader which is alot cheaper performance wise, which allows alot more resolution of the water mesh.
I've also managed to add reflections of the sky, explosions and objects, allthough it's abit too clear atm.



Cheers!
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My WIP Battleship simulator, Battleship Command: Scharnhorst
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Old 09-30-20, 05:00 PM   #2
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Grey Wolf
 
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Some new FX in the works.


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Old 10-06-20, 01:55 PM   #3
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Grey Wolf
 
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Here is another video with the new water and wip FX in action:
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My WIP Battleship simulator, Battleship Command: Scharnhorst
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Old 10-14-20, 04:10 PM   #4
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Grey Wolf
 
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Another small graphical fix that does alot for the immersion, a new bow spray, slightly overdone here though:
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My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
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Old 11-03-20, 05:31 PM   #5
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Grey Wolf
 
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I am currently working on adding dynamic shadows to the game engine. So far they are added to the Scharnhorst model, but as you can see there is still room for improvements. Mainly the resolution and the so called 'shadow acne'.
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Old 01-04-21, 04:57 PM   #6
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Grey Wolf
 
Join Date: Aug 2007
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I hope you are all staying healthy and are having a good start of the new year!
Allthough last year was crappy in maaaany ways, it saw good progress for Battleship Command!
As many may know, I've been learning programing and 3D-modelling as I work on Battleship Command, and during 2020 I made many revelations regarding performance and graphics.
So in the demo, that is very near, you'll (compared to the april 2020 demo) spot much better graphics and performance.
I have changed the way textures and models are loaded into the simulation and improved the UV-maps, this has resulted in:
-Loading times reduced to a few seconds, from what was a few minutes before.
-Ram usage reduced to aprox 1.2gb instead of 4-5gb as in previous versions.
This all have of course improved the frame rates which has allowed for higher resolution of for example the water mesh!



Cheers!
__________________

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Want to support the project on Patreon? Here's the link!
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