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Old 04-10-11, 10:01 AM   #76
TheBeast
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I really like the idea of seeing entire TDC.

At the same time I also like your last mock-up. Hard to beat this look.


Will the intigrated levels (Fuel, Battery, Compressed Air, Co2) be added.
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Old 04-10-11, 11:41 AM   #77
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Quote:
Originally Posted by TheBeast View Post
I really like the idea of seeing entire TDC.

At the same time I also like your last mock-up. Hard to beat this look.


Will the intigrated levels (Fuel, Battery, Compressed Air, Co2) be added.
Thank you very much that you remind me on that.

You remember the dials Makman used in his Interface???

This will be the 4 Dials that will apear when you scroll your mouse over the togglemode button for silent running in the left side of the console.

Is one of the many points to hook up

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Old 04-10-11, 12:22 PM   #78
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Just below the TAI-MAP there are 4 buttons. Are those controlls for verticle tubes to launch mines from VIIC/41?
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Old 04-10-11, 12:33 PM   #79
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this has to be the best single develoment for SH5 I have seen yet, no offense to the many amazing mods and modders. Makman is a genius for designing this GUI and DR Jones you are a technical maestro for adapting and implementing this. Hats off to both of you

oh and of course reaper too

Last edited by brett25; 04-10-11 at 02:13 PM.
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Old 04-10-11, 01:08 PM   #80
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Quote:
Originally Posted by TheBeast View Post
Just below the TAI-MAP there are 4 buttons. Are those controlls for verticle tubes to launch mines from VIIC/41?
The 1st of the left is to call the Dials.
The 2nd of the left is to call the Big Compass
the 3rd of the left is to call the Options Menu...

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Old 04-10-11, 01:38 PM   #81
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Quote:
Originally Posted by brett25 View Post
this has to be the best single develoment for SH5 I have seen yet, no offense to the many amazing mods and modders. Makman is a genius for designing this GUI and DR Jones you are a technical maestro for adapting and implementing this. Hats off to both of you
Thanks a lot
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Old 04-10-11, 03:56 PM   #82
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Certainly is Pretty !
I like the "Cleaner" look, Great Stuff !

Be Well.............

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Old 04-10-11, 09:31 PM   #83
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Default Torpedo Controls - LUT

I don't see any Topredo controls for LUT setting. Is this part of UI a Pop-Up when clicking a button or do we have to use Big TDC UI for that?
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Old 04-11-11, 02:24 PM   #84
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Quote:
Originally Posted by TheBeast View Post
I don't see any Topredo controls for LUT setting. Is this part of UI a Pop-Up when clicking a button or do we have to use Big TDC UI for that?
This will be a slide In Control
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Old 04-16-11, 03:15 PM   #85
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Today i had some time to create a control panel for the tube control.



For each tube you have to flood it before you can open it.

there are also some digits to tell you about the loading status of the tubes.

Stormfly gave me some sounds for flooding and opening it.

My idea is for the time sound is playing to create a blink for the lamps.

I just have to figure out now, how i can implement this.

has anybody an idea how it is possible to implement a switch between the visible index from a static bitmap array controlled by time got from playing lenght of the sound and the times it has to blink.

Still didn't find a way

Best Regards

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Old 04-16-11, 03:55 PM   #86
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Quote:
Originally Posted by DrJones View Post
My idea is for the time sound is playing to create a blink for the lamps.

I just have to figure out now, how i can implement this.

has anybody an idea how it is possible to implement a switch between the visible index from a static bitmap array controlled by time got from playing lenght of the sound and the times it has to blink.
Not sure if this is what your looking for, but I put a blinking light in my Stadimeter fix. This was activated on clicking the switch - the length you just set with count value and the blink length duration = DurationInSeconds.

This was the code - may be of use: Its in my TorpedoSolution.py script

Code:
def StadimeterAct( sender ):
	global FlashingIcon
	if FlashingIcon != False:
		return
	else:
		item = PageTorpedoSolution_RightPanel_StadActWhite
		count = 5
		if item.Visible <= 0:
			return
		if item.Visible and count <= 0:
			item["blinking"] = None
			item.Parent.AnimationStopped -= BlinkTimerAnimationStopped
			return
		if not item["blinking"]:
			item["blinking"] = True
			item.Parent.AnimationStopped += BlinkTimerAnimationStopped
		item.Visible = not item.Visible
		DurationInSeconds = 0.3
		if not item.Visible:
			DurationInSeconds = DurationInSeconds / 2.0
		#set the animation on the Parent because animations don't run when an item is not visible
		a = item.Parent.StartAnimation( MenuItemWrapper.AnimationTypes.Timer, 1.0,  DurationInSeconds )
		a["blinkitem"] = item
		if item.Visible:
			count = count - 1
	a[ "blinkcount" ] = count
	FlashingIcon = False
Also Panel looks great, nicely made
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Old 04-16-11, 03:56 PM   #87
Sepp von Ch.
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Simply superb DrJones!
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Old 04-16-11, 04:18 PM   #88
DrJones
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Quote:
Originally Posted by reaper7 View Post
Not sure if this is what your looking for, but I put a blinking light in my Stadimeter fix. This was activated on clicking the switch - the length you just set with count value and the blink length duration = DurationInSeconds.

This was the code - may be of use: Its in my TorpedoSolution.py script

Code:
def StadimeterAct( sender ):
	global FlashingIcon
	if FlashingIcon != False:
		return
	else:
		item = PageTorpedoSolution_RightPanel_StadActWhite
		count = 5
		if item.Visible <= 0:
			return
		if item.Visible and count <= 0:
			item["blinking"] = None
			item.Parent.AnimationStopped -= BlinkTimerAnimationStopped
			return
		if not item["blinking"]:
			item["blinking"] = True
			item.Parent.AnimationStopped += BlinkTimerAnimationStopped
		item.Visible = not item.Visible
		DurationInSeconds = 0.3
		if not item.Visible:
			DurationInSeconds = DurationInSeconds / 2.0
		#set the animation on the Parent because animations don't run when an item is not visible
		a = item.Parent.StartAnimation( MenuItemWrapper.AnimationTypes.Timer, 1.0,  DurationInSeconds )
		a["blinkitem"] = item
		if item.Visible:
			count = count - 1
	a[ "blinkcount" ] = count
	FlashingIcon = False
Also Panel looks great, nicely made
Thank you for your response and your hint...i will try it

Regards

DrJones
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Old 04-18-11, 08:40 AM   #89
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looks good,

I realy like the switches !

The lamps should have the same texture structure but different colors.

Would be nice seeing this placed into the whole picture, maybe you could use some photoshop layers from Magui for it ?

Regarding the loading status, i personal wont like it to much, i wouldnt miss them.

...if you manage all this blinking fitting with sound (blinking could also start 2 seconds before the sound play, end 1 second after the sound is finished) that would be awesome !
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Old 04-18-11, 02:03 PM   #90
Sepp von Ch.
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I find this control panel absolutely perfect for this U-Boat sim! Really love this! I can´t wait to try it

When your famous sound mod, Stormfly, will be compatible with this UI mod, SH5 will turn a whole lot better!
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Last edited by Sepp von Ch.; 04-18-11 at 02:26 PM.
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