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Old 02-12-12, 11:06 AM   #301
Hitman
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Cool

Here is the template, with no light effects or distance numbers. So you can put the correct ones for the FOV you are using:

http://www.mediafire.com/?kj7t64xya4a6e9o
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Old 02-12-12, 04:25 PM   #302
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Originally Posted by Hitman View Post
Cool

Here is the template, with no light effects or distance numbers. So you can put the correct ones for the FOV you are using:

http://www.mediafire.com/?kj7t64xya4a6e9o
Cool Thank you to give me the file with the template.

I should ask makman to have a look at it, because i use his resolution patches that they fit to the interface...

Best Regards

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Old 02-12-12, 06:36 PM   #303
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Quote:
Originally Posted by Hitman View Post
Cool

Here is the template, with no light effects or distance numbers. So you can put the correct ones for the FOV you are using:

http://www.mediafire.com/?kj7t64xya4a6e9o
Hi Hitman is it Ok if I create something similar for my own UI using your template .
Also do you have any pics of the ones used aboard the uboats by any chance.
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Old 02-13-12, 04:11 AM   #304
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First auf Deutsch: Dr. Jones: dein GUI-Mod ist fantastisch und ich freue mich auf das nexte Release. Da vieles davon grafische Knochenarbeit ist, frage ich mich, ob dir dabei nicht engagierte Simmer zuarbeiten können. Z.Bspl. Nachtfilter erstellen, grünes Fadenkreuz, etc. etc. Aber vielleicht ist das ja auch nicht üblich, dann ziehen ich meine Frage zurück.

Jetzt in English: Dr. Jones, you did a fantastic work with your GUI and I can't wait for the next release. Does it make sense that simmers support you in drawing some graphical layouts (e.g. nightfilters etc.)? If this is not usual, please forget my question (I am not so firm with the modders etiquette).

Schöne Grüße, best regards!
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Old 02-13-12, 04:29 AM   #305
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Quote:
Originally Posted by silent marshal View Post
First auf Deutsch: Dr. Jones: dein GUI-Mod ist fantastisch und ich freue mich auf das nexte Release. Da vieles davon grafische Knochenarbeit ist, frage ich mich, ob dir dabei nicht engagierte Simmer zuarbeiten können. Z.Bspl. Nachtfilter erstellen, grünes Fadenkreuz, etc. etc. Aber vielleicht ist das ja auch nicht üblich, dann ziehen ich meine Frage zurück.

Jetzt in English: Dr. Jones, you did a fantastic work with your GUI and I can't wait for the next release. Does it make sense that simmers support you in drawing some graphical layouts (e.g. nightfilters etc.)? If this is not usual, please forget my question (I am not so firm with the modders etiquette).

Schöne Grüße, best regards!
Hallo silent marshal...natürlich ist es üblich, das zuarbeiten gemacht werden..und ich finde es auch mehr als üblich...die projekte die hier gemacht werden sind zum größtenteil gruppenarbeiten...und ich habe ja schon geschrieben, dass es sich hier um einen Community Mod handelt und jeder der was dazu beitragen kann ist herzlich willkommen...also wenn du was beitragen kannst tu dir keinen Zwang an...

Hello silent marshal ... of course it is common to the work be done .. and I also think it's more than usual ... the projects that are made ***8203;***8203;here are the largest group working part ... and I've already written that it this is a community mod is and each help is welcome ... so if you can help you are welcome....

Thank you

Best Regards

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Old 02-13-12, 09:19 AM   #306
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Quote:
Hi Hitman is it Ok if I create something similar for my own UI using your template .
Also do you have any pics of the ones used aboard the uboats by any chance.
Of course mate. Yes I had a picture of it but can't find it now. Anyway, there is one on display actually at the U534 museum ...
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Old 02-13-12, 03:06 PM   #307
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Of course mate. Yes I had a picture of it but can't find it now. Anyway, there is one on display actually at the U534 museum ...

Thanks for that Hitman
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Old 02-13-12, 05:59 PM   #308
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In additon to my actual worklist i will say...the todo list is growing every day...

Actually real navigation is a new point to figure out and to implement.

But this will not be part of the next release...i try to finish the actualk ideas first until i will integrate it after that....
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Old 02-13-12, 06:46 PM   #309
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Hi, i loaded your mod using GME, but it doesn't function, the interface still shows vanilla SH5 one, i had some problems enabling Dark Wraiths one as well and couldn't enable it, bad installation..

any solutions?

amazing work, btw, and to all modders on here, ditto..
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Old 02-13-12, 06:50 PM   #310
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here is my MOD Val file...

JSGME Mod Validator v1.0.11.0 by TheDarkWraith
F:\Ubisoft\Silent Hunter 5\JSGMEModValidator_v1_0_11_ByTheDarkWraith\jsgmem odvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
Grossdeutscher Rundfunk
Detailed Caustics 1.0
Capthelms Lighting Effects mod for sh5
CSP Magui by DrJones Beta v2.0
CSP_MaGUI_Beata_2_0_English_Menu_txt
Validating mods...
Validating F:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk
F:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk installed correctly
Validating F:\Ubisoft\Silent Hunter 5\MODS\Detailed Caustics 1.0
F:\Ubisoft\Silent Hunter 5\MODS\Detailed Caustics 1.0 installed correctly
Validating F:\Ubisoft\Silent Hunter 5\MODS\Capthelms Lighting Effects mod for sh5
F:\Ubisoft\Silent Hunter 5\MODS\Capthelms Lighting Effects mod for sh5\data doesn't exist!
Validating F:\Ubisoft\Silent Hunter 5\MODS\CSP Magui by DrJones Beta v2.0
F:\Ubisoft\Silent Hunter 5\MODS\CSP Magui by DrJones Beta v2.0\data doesn't exist!
Validating F:\Ubisoft\Silent Hunter 5\MODS\CSP_MaGUI_Beata_2_0_English_Menu_txt
F:\Ubisoft\Silent Hunter 5\MODS\CSP_MaGUI_Beata_2_0_English_Menu_txt installed correctly
Checking for items to look for...
no items to look for defined
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
no conflicts
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Old 02-13-12, 07:06 PM   #311
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Quote:
Originally Posted by fridgeman View Post
here is my MOD Val file...

JSGME Mod Validator v1.0.11.0 by TheDarkWraith
F:\Ubisoft\Silent Hunter 5\JSGMEModValidator_v1_0_11_ByTheDarkWraith\jsgmem odvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
Grossdeutscher Rundfunk
Detailed Caustics 1.0
Capthelms Lighting Effects mod for sh5
CSP Magui by DrJones Beta v2.0
CSP_MaGUI_Beata_2_0_English_Menu_txt
Validating mods...
Validating F:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk
F:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk installed correctly
Validating F:\Ubisoft\Silent Hunter 5\MODS\Detailed Caustics 1.0
F:\Ubisoft\Silent Hunter 5\MODS\Detailed Caustics 1.0 installed correctly
Validating F:\Ubisoft\Silent Hunter 5\MODS\Capthelms Lighting Effects mod for sh5
F:\Ubisoft\Silent Hunter 5\MODS\Capthelms Lighting Effects mod for sh5\data doesn't exist!
Validating F:\Ubisoft\Silent Hunter 5\MODS\CSP Magui by DrJones Beta v2.0
F:\Ubisoft\Silent Hunter 5\MODS\CSP Magui by DrJones Beta v2.0\data doesn't exist!
Validating F:\Ubisoft\Silent Hunter 5\MODS\CSP_MaGUI_Beata_2_0_English_Menu_txt
F:\Ubisoft\Silent Hunter 5\MODS\CSP_MaGUI_Beata_2_0_English_Menu_txt installed correctly
Checking for items to look for...
no items to look for defined
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
no conflicts

strange...pülz have a look at the mods folder. When you open the folder csp magui by drjones beta 2.0...do you see any data folder or again a folder csp magui by drjones beta 2.0???

Regards

DrJones
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Old 02-13-12, 07:13 PM   #312
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His problem is right here:

F:\Ubisoft\Silent Hunter 5\MODS\Capthelms Lighting Effects mod for sh5\data doesn't exist!
Validating F:\Ubisoft\Silent Hunter 5\MODS\CSP Magui by DrJones Beta v2.0
F:\Ubisoft\Silent Hunter 5\MODS\CSP Magui by DrJones Beta v2.0\data doesn't exist!
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Old 02-13-12, 08:31 PM   #313
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aye, done now, re-installed mod file, its great thanks


but on another issue still can't get any sound from the radio
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Old 02-14-12, 03:56 AM   #314
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Quote:
Originally Posted by fridgeman View Post
aye, done now, re-installed mod file, its great thanks


but on another issue still can't get any sound from the radio
do you mean the normal radio for music???

i don't really know why you can't here anything. Still not touched this one....
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Old 02-14-12, 10:16 AM   #315
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Can't wait for the new version!
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