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Old 02-02-21, 02:51 PM   #16
John Pancoast
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Nice clip but they should have used the German voice files.
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Old 02-02-21, 02:52 PM   #17
ivanov.ruslan
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I rather think about converting raw audio to wav
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Old 02-02-21, 02:55 PM   #18
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Quote:
Originally Posted by ivanov.ruslan View Post
Rather think about converting raw audio to wav
Right. Bring the aircraft and escort behavior modeling over too while you're at it.
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Old 02-02-21, 03:00 PM   #19
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Yes, the work is definitely more complicated,he,he
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Old 02-02-21, 03:04 PM   #20
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Quote:
Originally Posted by ivanov.ruslan View Post
Yes, the work is definitely more complicated,he,he
Looks like that clip was made with the "easy" settings.
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Old 02-02-21, 03:06 PM   #21
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Absolutely
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Old 02-02-21, 03:58 PM   #22
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Old 02-02-21, 04:07 PM   #23
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Moin, moin ...
The sounds of AotD and CAotD can be converted comfortably with Audacity, just pay attention to the bit import value ca 11 000, the wrong value is noticed when it is too fast.
... Kermit
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Old 02-02-21, 04:17 PM   #24
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Quote:
Originally Posted by a-kermit View Post
Moin, moin ...
The sounds of AotD and CAotD can be converted comfortably with Audacity, just pay attention to the bit import value ca 11 000, the wrong value is noticed when it is too fast.
... Kermit
Thats the one I tried awhile back and got lost in. Think I'll download it again though and see if I'm any smarter since then......
Thanks !
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Old 02-03-21, 03:37 AM   #25
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Moin, moin ....
note, in Audacity go to import/raw data and then set the sample rate to 10 / 11000 Hz, you have to try it.
then it works.
This is how I did it.
... Kermit
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Old 02-03-21, 04:28 AM   #26
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Thanks, i'll try later
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Old 02-03-21, 05:05 AM   #27
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Quote:
Originally Posted by a-kermit View Post
Moin, moin ....
note, in Audacity go to import/raw data and then set the sample rate to 10 / 11000 Hz, you have to try it.
then it works.
This is how I did it.
... Kermit
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Old 02-03-21, 06:52 AM   #28
John Pancoast
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Quote:
Originally Posted by a-kermit View Post
Moin, moin ....
note, in Audacity go to import/raw data and then set the sample rate to 10 / 11000 Hz, you have to try it.
then it works.
This is how I did it.
... Kermit
I set the rate to 100/11000 to get the full sound length of the file. Works perfect.
I could spend a lot of time with this ! Several AOD sounds that would be nice to have in SH3 for various functions that have no sound with them now but that would require skills beyond me to make them work in SH3.
But it converts to either .wav or .ogg perfectly. Going to try adding that "oh crap !" AOD destroyer approaching sound to replace the wimpy SH3 one.
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Old 02-03-21, 06:55 AM   #29
John Pancoast
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Quote:
Originally Posted by ivanov.ruslan View Post
Thanks, i'll try later
Fyi, the German voice files all start with <number>G<letter>. English is the same except E for G.
I.e., the smoke on the horizon file is 6GA. The various named files are easy to figure out what does what.
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Old 02-03-21, 07:05 AM   #30
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Quote:
Originally Posted by John Pancoast View Post
I set the rate to 100/11000 to get the full sound length of the file. Works perfect.
I could spend a lot of time with this ! Several AOD sounds that would be nice to have in SH3 for various functions that have no sound with them now but that would require skills beyond me to make them work in SH3.
But it converts to either .wav or .ogg perfectly. Going to try adding that "oh crap !" AOD destroyer approaching sound to replace the wimpy SH3 one.



if you can collect the best sounds from aod in.wav and post them here, it would be very nice.
yes try to play with theese sounds in sh3 could be very nice !
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