SUBSIM Radio Room Forums

SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Wolfpack: the new multiplayer co-op U-boat simulation > Wolfpack
Forget password? Reset here

Thread Tools Display Modes
Old 11-20-2019, 09:48 PM   #1
Join Date: Apr 2005
Posts: 36
Downloads: 10
Uploads: 0
Default Night too dark?

One of the things that bothers me in game is the white superstructures and masts etc, shining brightly, even on the otherwise darkest night. This really needs toning down, so that the merchants are at brightest, a dark grey in full night=time illumination.

During the war, both aircraft and U-boats used to try and fire from up-moon (as it were) along the moon-path and towards the relatively illuminated ships, if the moon is providing illumination.

Personally I'd like to see different phases of the moon being possible as a configurable "difficulty" setting, and at the same time, the white superstructure colours greatly darkened. In this way, the usual observations of ship type, speed and heading can be made, but more easily done whilst the enemy ship is illuminated in the moon-path. Attempting to achieve this the other way would provide a good silhouette only....

Truly dark moonless nights would obviously cause problems for identifying ships etc, however, would also allow surfaced U-boats to attack at much shorter ranges.

This combination of improvements appeals to me as it will vary the tactics being applied to make use of the conditions that play-session, and therefore vary the experiences of players..
Fidd is offline   Reply With Quote
Old 11-20-2019, 10:47 PM   #2
derstosstrupp's Avatar
Join Date: Aug 2008
Posts: 417
Downloads: 411
Uploads: 0

I second this. Night time needs fixing. The spotting range is too high, and yes the ships are too bright. Historical accounts describe surface shooting sometimes at dark shapes, and the U-boat commander’s handbook explicitly mentions how difficult estimating AOB is at night. Plus, once we can get reasonably close, as in 1000 m or less on a dark night, that will allow this very important tactic, the night surface attack, to be finally possible in the game.
Wolfpack BdU Campaign - Join Us!

Determining Shooting Data:

My Retranslation of the U-boat Commander’s Handbook:
derstosstrupp is online   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 11:31 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 1995- 2019 Subsim