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Old 08-24-2015, 11:05 AM   #1
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bullhorn HMS Marulken - Swedish Co-Op submarine simulation game!

Hello! We are two developers making a WW2 Co-Op submarine simulation game called HMS Marulken. The game is similar to Artemis Spaceship Bridge Simulator with a team of players controlling a single submarine.

Please Check out our Kickstarter page for a detailed presentation. is a let's play video featuring the game.

We are keen to hear your feedback during the development process, so please comment here on the forum or on our Facebook page.

HMS Marulken Website









Last edited by Onkel Neal; 05-28-2016 at 01:45 PM. Reason: added link to website, pics
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Old 08-24-2015, 11:41 AM   #2
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SkvaderStudios!
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Old 11-12-2015, 07:03 AM   #3
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Quote:
Originally Posted by SkvaderStudios View Post
Hello! We are two developers making a WW2 Co-Op submarine simulation game called HMS Marulken. The game is similar to Artemis Spaceship Bridge Simulator with a team of players controlling a single submarine.

Please Check out our Kickstarter page for a detailed presentation. is a let's play video featuring the game.

We are keen to hear your feedback during the development process, so please comment here on the forum or on our Facebook page.
From where can one download the playable demo?
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Old 02-08-2016, 12:43 PM   #4
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Originally Posted by ExFishermanBob View Post
From where can one download the playable demo?
We are currently working on a completely remade demo. We have implemented most of the features we described in the kickstarter video, and also updated the graphics. The game is better now than ever, with many features we hadn't even thought of when we launched the kickstarter.

Please check out our Facebook-page for updates.

https://www.facebook.com/HMSMarulken/?fref=ts

More information will be published shortly.
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Old 04-05-2016, 06:15 PM   #5
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Default Important update!

Hello!

Time for an update since the game
has gone through some radical changes in the last months. All players are
now able to move around freely on the sub, and lots of new features has been added. More updates coming soon!

This is a short video showing the current state of the demo.

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Old 04-06-2016, 05:11 AM   #6
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Looks really nice, if too dark and gloomy.
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Old 04-09-2016, 06:02 PM   #7
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Damn how long did that take you, modelling a post wwII guppy boat is taking me forecer to even get the conning tower done. Your interior with my boat physics would be a great combo.
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Old 04-27-2016, 09:06 AM   #8
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Default Pre-Alpha teaser!

Hello again!

Here is a teaser for the pre-alpha demo of HMS Marulken. Follow us on Facebook for more information and updates.

Teaser:

facebook: https://www.facebook.com/HMSMarulken/?fref=ts

Steam Greenlight http://steamcommunity.com/sharedfile.../?id=501529353
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Old 04-28-2016, 12:18 PM   #9
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Default Pre-Alpha gameplay video!

Here is a longer pre-alpha video showing some more features.

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Old 05-24-2016, 07:40 PM   #10
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Default The demo is out!

Hello again!

We have finally released the demo for HMS Marulken, it is avalible for download here!

The demo features one campaign level with airplanes and destroyers. It is possible to connect with several submarines and play co-operatively, PvP mode is not implemented yet.

Here is the for the first mission.

These are tutorial videos for the playable stations:









Hope you enjoy the demo!
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Old 05-26-2016, 08:53 AM   #11
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Quote:
Originally Posted by SkvaderStudios View Post
Hello again!

We have finally released the demo for HMS Marulken, it is avalible for download here!

The demo features one campaign level with airplanes and destroyers. It is possible to connect with several submarines and play co-operatively, PvP mode is not implemented yet.

Here is the for the first mission.

These are tutorial videos for the playable stations:









Hope you enjoy the demo!
I'd call it a great tech demo but a gamble trying a kickstarter on basically co-op only.

The mesh controls are REALLY smooth and the audio for them set up well.

Definitely has a future I just worry about a failing kickstarter for you, but I hope all goes well so development can continue and speed up.

Is it a realism choice to have no GUI at all?
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Old 05-26-2016, 11:50 AM   #12
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Hello,

I'm really liking the demo and I hope that your kickstarter campaign succeeds, however I'm having trouble connecting to friends who are also playing the game, could you post a tutorial on how to set up a game to play with friends over the internet who are not on your Local area connection, or if anyone else happens to know how to do this could clue me in?

V/R
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Old 05-26-2016, 07:25 PM   #13
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Kickstarter underway tomorrow.

Co op looks like a ton of fun.
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Old 05-27-2016, 01:04 PM   #14
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Ok, I am standing by for a crew
IP 199.19.78.115
password: sub
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Old 05-27-2016, 03:09 PM   #15
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Default Connecting over the internet

Quote:
Originally Posted by Sub Ace View Post
Hello,

I'm really liking the demo and I hope that your kickstarter campaign succeeds, however I'm having trouble connecting to friends who are also playing the game, could you post a tutorial on how to set up a game to play with friends over the internet who are not on your Local area connection, or if anyone else happens to know how to do this could clue me in?

V/R
Hi! I'm sorry to hear that you are having trouble connecting. We are making a tutorial on how to connect, but it's not finished yet.

We are also adding feedback messages when something goes wrong with the game. Currently, it just fails silently.

Most likely the cause of the connection failure is that the host is behind a firewall that refuses the connection, or that the client is connecting to the wrong IP.

The IP shown when you click show in the game might be a local address if the host is connected via a router. To find the host IP, the host can go to
https://www.whatismyip.com/

How to let the game through the firewall varies between different operating systems. On windows 10, go to the firewall settings. Then select allow an app or feature through windows firewall. Then find hmsmarulken144 in the list and check the checkbox.

I hope this helps!

/Oscar
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