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Old 01-30-19, 03:20 AM   #331
Fifi
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I’m not looking for malicious game

More for an enjoyable one, with life aboard … meaning not spending whole patrol without any single encounter!
I believe navigation was the only way to live in those archipelagos …

As well as Uber deadly destroyers… i’m Not really fan either, even if I like some difficulty
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Old 01-30-19, 09:28 AM   #332
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This mod soup is so far really great!
Not that easy, but i find it better balanced for player than original TMO.

Two questions if i may:

- can we save game while in patrol zone for a certain given time, without to restart the whole time patrol?

- is it normal small Japan destroyers (don’t recall the name) are bouncing/rolling even with calm sea? The others destroyers seems more heavier and have better sea handling though...
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Old 01-30-19, 09:55 AM   #333
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@Bleiente:

I noted you add to RMS the Fooskin textures. These textures have the cover of the hull holes in another position respect the 3D models of TMO. I resolved this issue returning the skin textures of TMO 25. But, for my taste, is awful to see the holes of the hull cover disarranged respect those of the skin, in external view.

I use mainly Gato class, and in this boat the issue is very visible.

If you can live with that, all well. But I don't and replace the textures.

Maybe you can add and optional mod for TMO original textures...

Best regards.

Fitzcarraldo
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Old 01-30-19, 01:04 PM   #334
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fitzcarraldo, refer to http://www.subsim.com/radioroom/show...37#post2588837 and note his avatar... You can try to contact Eichhörnchen and see if he has a link to share yet.
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Old 01-30-19, 03:33 PM   #335
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^ Now hear this! The naughty boy Bleiente is moving all his stuff in here (all except his dirty books, that is... which he has been persuaded to leave with me)

https://l.facebook.com/l.php?u=http%...BgHBS4FqqIQpgQ

I trust that most of you will be able to get in touch with him here; for those who cannot I shall be happy to act as a temporary conduit (just a few nuts is all)
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Old 01-30-19, 04:44 PM   #336
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... don't shell them though. He likes doing that himself...
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Old 01-30-19, 04:56 PM   #337
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Sad that they had to strip Ralf of his squirrel badge... another one bites the dust. Only this time he didn't fall out of the tree... he jumped
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Old 01-31-19, 02:33 PM   #338
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Default thank's @Bleiente

Thank you for this mods me who did not play silent hunter 4 I come to install is I will start a career thank you to you for the work and all members of the forum @Fifi @propbeanie @fitzcarraldo @THEBERBSTER ... etc. ..
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Old 02-12-19, 06:06 PM   #339
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Quote:
Originally Posted by propbeanie View Post
fitzcarraldo, refer to http://www.subsim.com/radioroom/show...37#post2588837 and note his avatar... You can try to contact Eichhörnchen and see if he has a link to share yet.
I would to understand this.

Does someone have a solution for the issue of the sub textures in Ralles? I mean, the disarranged holes of the hull cover respect the 3D model in TMO 25, mainly the Gato and Balao classes. The Fooskin textures do not match well with the holes in the 3d model of TMO 25. I need to use the TMO 25 textures for correct it. Is there some solution specifically available for Ralles?

Many thanks and regards.

Fitzcarraldo
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Old 02-14-19, 10:38 AM   #340
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What happened with the fractional divisions on the telemeter?
I don’t see them...i have only the big ones.

Did i missed something somewhere?
(Learning how to use the Omnimeter in this amazing mod)
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Old 02-14-19, 05:09 PM   #341
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Cross posting over here about this issue I'm having with about 18 to 24 torpedoes in a row ALL veering hard to port (relative to their noses). This is across about 4 or 5 engagements, probably 3 different sessions with the app . . . and about that many different locations in game (Hsia-Lun, Taipei, open ocean in Sulu Sea, Rabaul harbor, maybe one other location . . .)

http://www.subsim.com/radioroom/show...1&postcount=70

Propbeanie suggested I mention this here. My load order is in a screen shot above that post here:

http://www.subsim.com/radioroom/show...8&postcount=64

Back when I got into the game a year or more ago, I went through the learning of how to set everything up. But honestly the deal with JSGME, and MultiAddress blah blah, I've forgotten all the details. So I'm playing with the exact same install I did on my machine a year or more ago, and I just launch with a short cut to the actual SH4 .exe
"H:\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\sh4.exe

Is that not right? Am I supposed to launch the app from some other utility?
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Old 02-14-19, 05:29 PM   #342
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You are fine starting the game directly from the executable file. Do you have the LAA (Large Address Aware enabled on the SH4.exe file? That definitely helps, especially on larger mods. The best thread for details on LAA is CapnScurvy's Windows10; Large Address Aware; SH4 Install. He comes at it from a Windows 10 fresh install of SH4 and its use of LAA, but it applies for the most part, all the way from Vista 64-bit through Win10 64-bit.

Be sure and try Bleiente on his facebook page linked above by Eichhörnchen.
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Old 02-14-19, 06:56 PM   #343
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I've asked Ralf if he is able to look in here... I don't believe he is excluded from Subsim as a visitor.

I have also asked him (after a suggestion from Beanie) whether he has his notifications for 9te UFlottille turned off... have any of you tried contacting him there yet? It doesn't seem to be working for me...
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Old 02-15-19, 04:35 AM   #344
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Quote:
Originally Posted by Fifi View Post
What happened with the fractional divisions on the telemeter?
I don’t see them...i have only the big ones.

Did i missed something somewhere?
(Learning how to use the Omnimeter in this amazing mod)
I’ll answer my own question as i found out

The realistic scope mod doesn’t have the fractional divisions, while the normal one has it
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Old 02-15-19, 08:36 AM   #345
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Now, after 5 patrols, i’ve Never encountered any planes... is it normal?
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