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Old 05-25-08, 07:54 PM   #271
Madox58
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Quote:
Originally Posted by Slick Rick
Well I finally got it enabled....but.........I had lots of problems with it.....the weapons officer would not open the tubes when I hit the button...nor would he figure a firiing solution......I could not access the Uzo or the binoculars from the watch officer icon.......the pause button would not work....and a few others....I had to disable the mod because of all the problems....from what I heard of the mod though....it was very good......I guess it is conflicting with my other mods.....
As it is nothing more then a sound upgrade?
I highly doubt it could cause those problems.
Right Phillip?
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Old 05-25-08, 08:12 PM   #272
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Well the reason I say that .....is.....when I disabled it....everything worked again....so.....I attributed it to the mod conflicting with some of the others.....:hmm:
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Old 05-25-08, 10:02 PM   #273
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Quote:
Originally Posted by Phoenix1957
Cricky top notch sounds these are i was nearly blown to bits but it made it worthwhile hearing your great sound pack at work
Quote:
Originally Posted by 1480
Oh yeah PT, great work, unbelievable....
Quote:
Originally Posted by java's revenge
Thomsen,

This soundpack is outstanding. The last version was spherebringing but this one is better.

Thanx for your time etc. to make it!!!
Thanks a lot for the support, mates!
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Old 05-25-08, 10:07 PM   #274
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Quote:
Originally Posted by Slick Rick
Well I finally got it enabled....but.........I had lots of problems with it.....the weapons officer would not open the tubes when I hit the button...nor would he figure a firiing solution......I could not access the Uzo or the binoculars from the watch officer icon.......the pause button would not work....and a few others....I had to disable the mod because of all the problems....from what I heard of the mod though....it was very good......I guess it is conflicting with my other mods.....
Quote:
Originally Posted by Privateer
As it is nothing more then a sound upgrade?
I highly doubt it could cause those problems.
Right Phillip?
Not quite, Privateer. My mod has modified command_en.cfg that could be causing that.

@SlickRick, try this: Delete from my mod the folders named "MENU" and "CFG" and then enable it. Then do what I've mentined in post #245 of this thread, you'll find a step-by-step on how to make this works. I'm also updating the info of post #245 to the first post.
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Old 05-25-08, 10:12 PM   #275
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Ah!!
Very good.
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Old 05-25-08, 10:24 PM   #276
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Quote:
Originally Posted by privateer
Ah!!
Very good.
Nothing is perfect around here...
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Old 05-26-08, 05:37 AM   #277
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Thought I drop in..
all you need is hot girls..
:rotfl:
I can not do the delete thing and things from post #245 because of that line you added..
It is essential.. :rotfl:
So, I opened with winmerge and combined.. everyone can do it.. Just compare the two files, command_eng(and all files from cfg and menu, except for the bak file) and add to thomsen's file, stuff he is missing..

Nice touch on german names of the equipment, also..
And that sound of engine starting, it makes me feel I am in a engine from 1940 driven machine.. How about linking it to the sound when submarine emerges from the sea. I don't think it is possible but would be great if that procedure would be essential for any liftoff..
Cheers..
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Old 05-26-08, 05:05 PM   #278
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Quote:
Originally Posted by asanovic7
Thought I drop in..
all you need is hot girls..
:rotfl:
I can not do the delete thing and things from post #245 because of that line you added..
It is essential.. :rotfl:
So, I opened with winmerge and combined.. everyone can do it.. Just compare the two files, command_eng(and all files from cfg and menu, except for the bak file) and add to thomsen's file, stuff he is missing..

Nice touch on german names of the equipment, also..
And that sound of engine starting, it makes me feel I am in a engine from 1940 driven machine.. How about linking it to the sound when submarine emerges from the sea. I don't think it is possible but would be great if that procedure would be essential for any liftoff..
Cheers..

Thanks!

Yes, it can be done! I'll try and see if sounds good, and then, ANOTHER UPDATE!

Asanovik, you're my favorite wrench thrower!
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Old 05-28-08, 04:31 PM   #279
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Well, good news. My new rig arrives in 20 days, so I'll be finally able to play sh3.

My pc is not running the game anymore, the last sound pack was made "in the dark".

I'll be planning on continuing the sound pack and upgrading to another versions.
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Old 05-28-08, 06:33 PM   #280
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Cool!

What kind of PC are you getting?
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Old 05-28-08, 06:51 PM   #281
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Quote:
Originally Posted by Philipp_Thomsen
Well, good news. My new rig arrives in 20 days, so I'll be finally able to play sh3.

My pc is not running the game anymore, the last sound pack was made "in the dark".

I'll be planning on continuing the sound pack and upgrading to another versions.
Very cool,you do great work
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Old 05-28-08, 06:59 PM   #282
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Quote:
Originally Posted by Philipp_Thomsen
My pc is not running the game anymore, the last sound pack was made "in the dark".



I'll jump right on that modding technique.
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Old 05-28-08, 08:23 PM   #283
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Quote:
Originally Posted by Schwuppes
Cool!

What kind of PC are you getting?

Nothing too expensive...

Quad-core Intel
Asus Striker
4gb ddr2 800 (2x 2048 dual channel corsair)
geforce 8800gt 1gb ram asus
500gb sata 2 seagate
22" widescreen lcd monitor.

The rest in the basic stuff.
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Old 05-28-08, 08:23 PM   #284
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Quote:
Originally Posted by Yorktown_Class
Quote:
Originally Posted by Philipp_Thomsen
Well, good news. My new rig arrives in 20 days, so I'll be finally able to play sh3.

My pc is not running the game anymore, the last sound pack was made "in the dark".

I'll be planning on continuing the sound pack and upgrading to another versions.
Very cool,you do great work
Thanks!
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Old 05-28-08, 08:25 PM   #285
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Quote:
Originally Posted by privateer
Quote:
Originally Posted by Philipp_Thomsen
My pc is not running the game anymore, the last sound pack was made "in the dark".



I'll jump right on that modding technique.
I couldn't delay anymore the sound pack. I don't like to delay too long my mods.
What I really like is to sit down in my computer and start modding, and only
get out of the chair when the mod is done. I've done this so far, before started working.
Besides, it's a sound pack. A lot easier to do it on the blind.
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