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Old 08-15-21, 04:04 AM   #1
Toyotagt86
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Default Toyotagt86's Enhanced mod for GWX3.0 Version 2.2 Release! Up to 40 update!

Hi Captains
Here is the Silent Hunter 3 GWX3.0 X Toyotagt86 Enhanced Version2.2
This Mod is based on the SH3 GWX3.0 and I combined the highlight from other MODS. Also I modified some file by myself to enhance again.
Here is the Mod l combined

Campaign:
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 merged with WB's .mis file for VonDos' addon ships.
1. (Checked and fixed the Roster, Campaign .mis, Equip, Cfg and speed file by using the “mySH3-TooL_v2_0”).
2. Fix the Loadout error of the AI U-Boats
3. Remove some useless Naval Base for stable running
4. Remove the ship lock door in the Kiel, Wilhemshafen and St Naz Port
5. Fix the Radio Message errors


U-boat mod
TKSS18 German U-Boats Compilation
1. For this Mod I modified the Node position to fix the Fumo 29 Radar install position issue with all coning towers for Type 7C and TYPE IX U-Boat.
2. Add the Crew on deck for the U-boats (Shift+D / Ctrl+D) except some special U-BOAT Type.: VIIC/41, VIIC/42, IXC/40 and ARB Gui version IID.
3. Combine the Water splashes effects from WAC 5.2, GWX Reworked, GWX Onealex Edition Mega mod and “100_59_German U-Boats Comp - Bow Spray Mod (Meldric)” mod
4. Fix the UZO Animation Bug for Type VIIC/41 42 U-boat.
5. Fix the Battery equip configuration for IID U-boat to avoid CTD when enter the Damage Control UI
6. Delete the IXC/1 and IXC/2 Conning Tower for the IXC/40 U-boat for better eye candy effect
7. Delete the Snokel upgrade selection for Type VIIB U-boat
8. The Snokel RWR antenna will be equipped automatically by the SH3 Commander after the Oct. of 1944.
9. Fix the emblems for all U-boat Conning Towers.
10. Fix the default Sonar Decoys type equipped for the Type XXI U-Boat in 1944.
11. Thanks to Fifi, he points out the “float” Sub Deck Gun problem and I adjust the Coordinate data then fixed it.
12. Change the Rewon system back to GWX 3.0 Original version in the Basic.cfg file which changed by the TKSS18 German U-Boats Compilation mod.
13. Make special Snokel Masks for the AI U-boat, due to the original one was changed by the TKSS18 German U-Boats Compilation mod. And they are not match with the AI U-boats.
14. Remove the 505 texture on the Type IXC/40 Conning tower.
15. Adjust the .sim file of the Type IXD2 U-boat for more stable sail in the storm weather.
16. Rework the Conning tower for all Type IX U-boat. Combine the Cable 3D model with the conning tower and use the SH3 Commander to replace the correct conning tower according to the U-Boat type
selected by players.
17. Add the installation node for the Snorkel side pipe lacked conning tower.

UI Mod:
WAC MaGui for GWXv3 - 1366x768
1. I changed the Stopwatch to a bigger one to read the number clearly, also combined the Functional Draggable Chronometern MOD.
2. ADD the Mils Chart for distance measurement.
3. ADD the tactics information in help page.
4. ADD the Hydrophone chart from the CAWS 1.61 mod.
5. ADD the GirdXXXX Mod.
6. Fix the birth location error when select the St.Nazaire Port.
7. ADD the AOB Chart.
8. ADD the Torpedo safety depth chart from the CAWS 1.61 mod.
9. ADD the Grid map and patrol area of the Black Sea.
10. ADD the route chart of the Indian Ocean.
11. ADD the AI Hydrophone crew sense range chart in the Help Page.
12. Adjust the Camera parameter of the Conning Deck.
13. Adjust the description of the Slow, Medium and Fast on the Hour/Minute Table.
14. Change the torpedo 3D model and pictures from the Torpedo_HAHD_512_GWX Mod.
15. Adjust the Cameras.dat file to adapt for the full interior mod.


ARB WideGui 1920x1080:
1. ADD the Hydrophone chart CAWS 1.61 mod.
2. ADD the tactics information in help page.
3. Modify the layer of the GirdXXXX Chart. The Players can draw directly through the layer on the navigation map. That will be more convenient to mark the area.
4. Fix the Torpedo speed display bug on the UZO and Observation Periscope TDC panel.
5. Fix the bearing 10th dial bug on the Observation Periscope TDC panel.
6. Modify the layer of the Nomograph. The Players can draw the line directly.
7. Fix the Bearing Ring of the Attack disk.
8. ADD the Torpedo safety depth chart from the CAWS 1.61 mod.
9. Fix the Map when selecting the Flotilla at career beginning
10. Merge the Recon book fix for ARB WideGui 1920x1080 Mod made by Yoyo
11. ADD the AI Hydrophone crew sense range chart in the Help Page.
12. Adjust the description of the Slow, Medium and Fast on the Hour/Minute Table.
13. Use the Ahnenerbe WideGui 1920x1080 RAOBF Speed Marker Fix Mod to update the Speed Mark.
14. Change the torpedo 3D model and pictures from the Torpedo_HAHD_512_GWX Mod
15. Remove some useless chart for stable running.
16. Adjust the Cameras.dat file.

Control command
1. Hold the “Ctrl “button and rotate the Mouse wheel to adjust the volume of the Hydrophone
2. Others that merged with the Full Interior Mod such as the Open Hatch ,Crew on deck, Raise the Observation Periscope, etc. are written in the Help page

Patches:
H.Sie V16B1 and Stiebler4C V16C
MultiSH3 to allow different save files
TychoSh3Patch

Ships models
1. Rework the German and Italian Warships From “VonDos & Co" shipyard.
2. Add the Ships made by moder “the Frog”.
3. Combined with the “Multi depth chargers mod” for the ailed Destroyers.
4. Combined with the TMT v2 with EFS mod.
5. Combined with the ANZAMICKS DAMGE IMMERSION mod.
6. 6. Combine the ships from GWX community units 2.1 Ready Mod as an optional mod.
7. Adjust the roster files for more stable running.
8. Combined ship pictures from Mornar Brane’s Dgui Update Mod for the Recognition Manual.
9. Remeasure 3D models of the new added ships and rework data of the ship Recognition Manual
10. Update the new 3D model of the NBC Hood which used in the previous version to get the SH5 effect.
11. Fix the 3D model of the NAMM class ship by using the .dat file from the CCOM mod.

Torpedo
1. Use the Torpedo_HAHD_512_GWX Mod

Interior
Wac 5.0 Full interior Mod
1. I reworked almost all the details and connection areas of each cabin for all the type of U-boat
Please refer to the WAC 5.0 Full Interior Mod Evolution Log.pdf after unzip the MOD for more details.

2. Due to the WAC 5.0 Full interior Mod link the conning tower to the command room they are now a whole mass in the game. I adjust the Commands_en.cfg file to avoid the camera jump out of the U-boat by using the previous camera command when standing on the conning deck and attack periscope view.

DD_OH_V3.09 Mod
1. Due to the WAC 5.0 Full interior Mod almost uses the same 3D models for the Command and Radio Room of the Type VII to Type IX U-boat as the DD_OH_V3.09 Mod. I apply the same details rework job to the DD_OH_V3.09 Mod.
2. Similar with the command room and radio room, the dials in the conning tower use the same 3D models for both of these 2 interior Mod. And I apply the same details rework job to the DD_OH_V3.09 Mod Conning tower
Please refer to the Conning Tower, Command Room and Radio Room chapters in the WAC 5.0 Full Interior Mod Evolution Log.pdf for more details.

Postalbyke’s Type II Interior Mod
I download and disassemble his mod as the material to fix the Type II Interior bugs for the Wac 5.0 Full interior Mod.



Environment mod:
M.E.P v6 Mod
Flat Sun fix Mod for the M.E.P v6 Mod

Effect Mod
Rbs1_SH4_Effects_GWX_30_71
LifeBoatsDebris_v4 JH
New Seafloor 4 SHIII

Gameplay MOD
Add the New _hydrophone _layers for SH3 v2.0_GWX
Add the JFO!_Mod as an optional mod.

Hardware Requirement
CPU: 3-4GHz CPU –more high frequency is better
RAM: 4GB free RAM – more can avoid stuttering
GPU: AMD 7750 and higher or Nvidia GTX660 and higher with 2GB RAM
Monitor: Support the 1366x768 or 1920x1080 Resolution
Recommended: Solid state disk

Stability test log
I have started a new Career at all the playable Naval Base and Load the Save 1 time, without CTD and Interior load bug on my computer.
Long time 3D Render with 32X time compression for each U-boat attach with different conning tower, without CTD.

Run the game with administrator rights and Win7 Compatibility mode.

What’s New for the 2.1 Version?
1. Remove the SH5 and WoW ships for the stable running with the full interior mod.
2. Delete the useless node for the playable U-boat in the .dat file.
3. Simplify the IID U-boat water splash effect for the ARB Gui by using the .dat file of the U-Boat Compilation Waterstream Fix mod for the stable running
4. Use the 1500m Pato instead the 3000m Pato which used in the previous version for ARB Gui, for the stable running.
5. Remove the Crew On deck for IID U-boat in ARB Gui version for the stable running
6. Merge the Kriegsmarine - Lutzow heavy cruiser Mod made by VonDos

What’s New for the 2.2 Version?
1. Use the Modified DD_OH_V3.09 Mod as the default Interior Mod.
2. Due to the Full Interior Mod now is an optional mod for better expandability; I use some ships from the GWX community units 2.1 Ready Mod to make a more ship optional mod. The players can enable the” More ships” optional mod then sink them in the game.
3. ADD the No UMark Optional Mod.
4. ADD the JFO!_Mod as an Optional Mod.
5. ADD the Negative buoyancy Mod as an Optional Mod.
6. Rework the details for the Full Interior Mod and DD_OH_V3.09 Mod.
7. Update the CA_StGior, CL_Barbiano , DD_Soldati and KM CA Hipper class ships made by VonDos.
8. Fix the Funnel Smoke of the CA_Baltimore Ship.
9. Fix the default Sonar Decoys type equipped for the Type XXI U-Boat in 1944.
10. Fix the crew position when enable the crew on deck mod, also add the crew on deck effect for the type VIIC41, VIIC42, IID and IXC/40 U-boat.
11. Fix the float Sub Deck Gun.
12. Fix the Crew Uniform problem when select the realistic crew in the SH3 Commander.
13. Enhance water splash effect for the Type IID U-boat even enable the full interior mod.
14. ADD the AI Hydrophone crew sense range chart in the Help Page.
15. Change the Rewon system back to GWX 3.0 Original version in the Basic.cfg file which changed by the TKSS18 German U-Boats Compilation mod. The players won’t get the rewon after reached or finished 24 hours patrol in the assigned grid.
16. ADD more key command instructions in the help page.
17. Adjust the Camera parameter of the Conning Deck for MaGui version.
18. Combine the Torpedo_HAHD_512_GWX Mod.
19. Fix the emblems for all U-boat Conning Towers.
20. Modify the Campaign SCR, RND and Land files.
21. Fix the Radio message files
22. Fix the name cfg file in the Sea, Air and Submarine Folders
23. Match the Max Speed in the cfg file with .sim file for every unit.
24. Adjust the description of the Slow, Medium and Fast on the Hour/Minute Table for both ARB and MaGui Version.
25. Modify the AA guns for the AI docked U-boat, The no crew guns won’t shoot the enemy aircraft any more.
26. Modify the loadout for the AI-Uboat, now all the moving AI U-boat will have the watch crew on the conning deck.
27. Adjust the roster files for more stable running.
28. Modify the Commands_en.cfg file for the full interior to avoid the camera jump out of the U-boat.
29. Remove the ship lock door in the Kiel, Wilhemshafen and St Naz Port
30. Fix the side emblem of the AI U-Flank Conning tower
31. Modify the Main.cfg file to tick the Synchronized” in options->video menu automatically when first boot up.
32. Combined ship pictures from Mornar Brane’s Dgui Update Mod for the Recognition Manual.
33. Remove the 505 texture on the Type IXC/40 Conning tower.
34. Adjust the .sim file of the Type IXD2 U-boat for more stable sail in the storm weather.
35. Remeasure 3D models of the new added ships and rework data of the ship Recognition Manual.
36. Fix the flat sun
37. Update the new 3D model of the NBC Hood which used in the previous version to get the SH5 effect.
38. Fix the 3D model of the NAMM class ship by using the .dat file from the CCOM mod.
39. Remove the Depth Noise Mod to avoid CTD when load a game save.
40. Adjust the Cameras.dat file of the ARB UI mod to move freely in the hydrophone view.


Known Issue
1. Because I do not understand German and French My enhanced Mod just changed the English Parts. Please chose the English text Language and keyboard settings in Option menu

2. The diesel engine animation will stopped after submerged even you raise the Snokel

3. Can’t access the cameras located in the conning tower when enable the Full interior mod (except by moving camera up the ladder by using the free interior Camera).

4. The valve stem animation only related to the telegraph command. If you draw a route on the Navigation map and the U-Boat ahead automatically at the standard speed from docked status, the valve stem will still at the idle speed. Also every time you load the saved game, the valve stem animation will back to the idle speed regardless what speed you saved before.
Just click the telegraph again with the wanted speed to refresh the valve stem animation to fix

For the Install guide and Optional mod introduction, please read the read me file after unzipping.

Thanks list for the Moders. I combined their mods as the Material for this enhanced mod

Anvar1061, OneAlex, Fifi, Makman94, Ahnenerbe, HanSolo78, VonDos, Stiebler, H.sie, the_frog, Tycho, Alfred Keitzer, GlobalExplorer, Dagoth_Ur, Prometheus, sublynx, Rubini, TOY, Racerboy, Hebe Vollmaus, Wreford-Brown, iambecomelife,Brodaga222, Schlechter pfennig, Jimbuna, sublynx, LGN1, YoYo, Postalbyke, Alex.B, rudewarrior, Diving Duck, Flakmonkey, JAFO, Mornar Brane, Hans Witteman,Dagoth_Ur

Suggester thank list
Kal_Maximus_U669, kyle9154


Tester thank list
kyle9154

DownLoad Links
Add the canal locks back mod: https://www.mediafire.com/file/px53a...ersion.7z/file

ARB Gui Version:https://www.mediafire.com/file/9wlcs....2_ARB.7z/file

MaGui Version:https://www.mediafire.com/file/np9j1..._MaGui.7z/file

Game Document Update download Link
The players can download the latest game document files via the link below:

Read me: https://www.mediafire.com/file/ufz7t...ad_me.pdf/file
Add more description about the modification I applied to the TKSS18 German U-Boats Compilation Mod for the conning tower of all the Type IX U-boat
Add more Credits

WAC 5.0 Full Interior Mod Evolution Log V1.2: https://www.mediafire.com/file/ahdog..._V1.2.pdf/file
Add More description about the Interior detail fix for the Type II U-boat Diesel engine room and Stern Quarters
Add More description about the Interior detail fix for the Type VII U-boat Stern Quarters
Add More description about the Interior detail fix for the Type IX U-boat Bow sailor Quarters, Electric Engine Room and Stern Torpedo Room

Enjoying

Best Regards
Toyotagt86

Last edited by Toyotagt86; 02-20-23 at 07:37 AM. Reason: New version release
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Old 08-15-21, 04:19 AM   #2
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Where are the CREDITS ?
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Old 08-15-21, 04:25 AM   #3
Toyotagt86
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Default Loans?

Quote:
Originally Posted by Anvar1061 View Post
Where are the loans?
You mean the download link?
ARB Gui version:
https://www.mediafire.com/file/2f8m0...hanced.7z/file

MaGui Version:
https://www.mediafire.com/file/gepk5...+MaGui.7z/file
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Old 08-15-21, 04:45 AM   #4
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Where is the gratitude? I don't remember asking permission from me and OneAlex.
This must be the best Mod in SH3 history.
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Old 08-15-21, 06:22 AM   #5
Kal_Maximus_U669
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Default Toyotagt86's Enhanced mod for GWX3.0

I just saw ... from what I read ... it definitely promises GwX is the most 'normal platinum' modder
already in download ...
I can't wait to get my hands on it ...
Hey Andrey thank you for the update ... I will see this .. I have a good one I resuscitated my laptop yesterday ... I can not believe it .. motherboard 4 minutes in the oven at 200 degrees Celsius pack in some greaseproof paper paw change it goes without saying .. elsewhere I slammed a good SSD in his mouth now the transfer speed will deposit the proc will melt maybe ... go Tchuss ...
Motherbord



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Old 08-15-21, 06:28 AM   #6
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Old 08-15-21, 06:29 AM   #7
Anvar1061
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@Toyotagt86
Ask me how and I will do better!













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Old 08-15-21, 07:03 AM   #8
Toyotagt86
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Default

Quote:
Originally Posted by Anvar1061 View Post
Where is the gratitude? I don't remember asking permission from me and OneAlex.
This must be the best Mod in SH3 history.
Added
I am so sorry about this , it is my first time to upload such a complex mod.

Best Regards
Toyotagt86
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Old 08-15-21, 07:03 AM   #9
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Default

Any Screenshots?

KUrtz
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Old 08-15-21, 07:04 AM   #10
Toyotagt86
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Default gratitude

Quote:
Originally Posted by Anvar1061 View Post
Where is the gratitude? I don't remember asking permission from me and OneAlex.
This must be the best Mod in SH3 history.
Added
I am so sorry about this , it is my first time to upload such a complex mod.

Best Regards
Toyotagt86
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Old 08-15-21, 07:22 AM   #11
Anvar1061
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Default

Quote:
Originally Posted by U301 View Post
Any Screenshots?

KUrtz

https://www.subsim.com/radioroom/sho...07&postcount=7
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Old 08-15-21, 08:07 AM   #12
Toyotagt86
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Default screenshots

Quote:
Originally Posted by U301 View Post
Any Screenshots?

KUrtz
SC2.jpg
https://www.mediafire.com/view/mlwkk...v/SC1.png/file

Reworked the details of the coning tower when you are in the U-boat for Type VII and Type IX
rwct.jpg
https://www.mediafire.com/view/58x7g.../rwct.png/file

Periscope
fix the Attack disk , combine the recognize manual fix MOD, fix the Torpedo speed dials
Periscope.jpg
https://www.mediafire.com/view/94qj7...scope.png/file

Tactical info in help page
tactical info.jpg
https://www.mediafire.com/view/zy753..._info.png/file

Best Regards
Toyotagt86

Last edited by Toyotagt86; 08-15-21 at 10:41 AM.
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Old 08-15-21, 08:42 AM   #13
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Default

we have the same bug in the GWX21 one



I just set up an impecable career start
_the engine sound is very good
_the interiors rework which are prettier no more shadow bug
non-conforming texture super my friends good job
_the functional engine room excellent ...
_suggestion the cook in white not nice to change him .. these clothes because c
is frankly too white ... its contrast too much with the rest ...
_the port with these locks I like ..
I want to thank you for your work which required a lot of design effort to get this mods I say bravo

I just started so but for the moment everything is going not too badly
I saw the post on "turms" elsewhere yesterday I wanted to tackle this theme ... it is true that Andrey's are better ..
GwR21 mod




But that said I really like your work to continue I wanted a mod built with the interior functional as well as ARB besides I did not finish all settling as I wish ... but I say that your job will please me I feel it ...
best regards KM_669

Last edited by Kal_Maximus_U669; 08-15-21 at 08:50 AM.
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Old 08-15-21, 10:03 AM   #14
Kal_Maximus_U669
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Default Patch hSie

How to configure your HSie patch? where is he i found ini but where is he ??
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Old 08-15-21, 10:28 AM   #15
Toyotagt86
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Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
How to configure your HSie patch? where is he i found ini but where is he ??
Hi Kal_Maximus_U669
I am very happy to know you like this mod
For the Cook I need some time to Research how to modify it
0815232659.jpg
The Hsie.ini file is in the root folder
https://www.mediafire.com/view/td575...32659.png/file

Best Regards
Toyotagt86

Last edited by Toyotagt86; 08-15-21 at 10:37 AM.
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