SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 08-23-05, 06:11 AM   #1
2019
Engineer
 
Join Date: Dec 2004
Location: Berlin
Posts: 202
Downloads: 2
Uploads: 0


Default OSA-1 Project 205

If anyone has some good referencial photos about their electronics and equipment, i'll be glad to se it so i can make any improvements.

So far this is finished.

http://www.threedy.com/site/forum/at...id=79558&stc=1
__________________
IMPERIAL U-FLOTILLA 1914-1918

http://www.dreadnoughtproject.org/heinrich/main.htm
Current stage: 2 - Pre Alpha
Status: 27%
2019 is offline   Reply With Quote
Old 08-23-05, 06:45 AM   #2
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

Very cool 2019

Can you tell me what material you use to get that shine coming off the corners.

Also I like the CIWS. I'll be borrowing them for any other Russian model I make if you don't mind.
__________________
XabbaRus is offline   Reply With Quote
Old 08-23-05, 06:50 AM   #3
2019
Engineer
 
Join Date: Dec 2004
Location: Berlin
Posts: 202
Downloads: 2
Uploads: 0


Default

Thanks,

The shine coming of the corners is called color bleeding and is calculated during the renderer, you can use any material but you will need 'Brazil r/s' to let it render. It's actually a Global Illumination render which takes a lot of time, but looks nice

No problems about the masts, you can use them they have also a sepperated texture map so you wont have to re-skin them.
__________________
IMPERIAL U-FLOTILLA 1914-1918

http://www.dreadnoughtproject.org/heinrich/main.htm
Current stage: 2 - Pre Alpha
Status: 27%
2019 is offline   Reply With Quote
Old 08-23-05, 06:57 AM   #4
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

Cool.
__________________
XabbaRus is offline   Reply With Quote
Old 08-23-05, 12:02 PM   #5
SquidB
Engineer
 
Join Date: Apr 2005
Location: Lytham UK
Posts: 217
Downloads: 167
Uploads: 0
Default

Thats crazy, when i first saw the screenshot i thought it was of a scale model you had built.

Nice work indeed
SquidB is offline   Reply With Quote
Old 08-23-05, 06:01 PM   #6
Pigfish
Engineer
 
Join Date: May 2003
Location: Alberta, Canada
Posts: 207
Downloads: 0
Uploads: 0
Default

Fantastic.
__________________
Pigfish is offline   Reply With Quote
Old 08-24-05, 04:10 AM   #7
2019
Engineer
 
Join Date: Dec 2004
Location: Berlin
Posts: 202
Downloads: 2
Uploads: 0


Default

Thanks guys
__________________
IMPERIAL U-FLOTILLA 1914-1918

http://www.dreadnoughtproject.org/heinrich/main.htm
Current stage: 2 - Pre Alpha
Status: 27%
2019 is offline   Reply With Quote
Old 08-24-05, 04:14 AM   #8
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by SquidB
Thats crazy, when i first saw the screenshot i thought it was of a scale model you had built.

Nice work indeed
They aren't scale models? :hmm:
Fish is offline   Reply With Quote
Old 08-28-05, 03:51 AM   #9
Bellman
Sea Lord
 
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
Default

Very cool 2019. :|\
__________________

Liberty, Equality, Fraternity
Bellman is offline   Reply With Quote
Old 08-28-05, 05:25 AM   #10
2019
Engineer
 
Join Date: Dec 2004
Location: Berlin
Posts: 202
Downloads: 2
Uploads: 0


Default

Thanks Fish and Bellman
__________________
IMPERIAL U-FLOTILLA 1914-1918

http://www.dreadnoughtproject.org/heinrich/main.htm
Current stage: 2 - Pre Alpha
Status: 27%
2019 is offline   Reply With Quote
Old 08-28-05, 07:40 AM   #11
Sulikate
Grey Wolf
 
Join Date: May 2004
Location: South Korea
Posts: 834
Downloads: 32
Uploads: 0


Default

looks really interesting, but it look like it has some materials, if I'm right, it won't work in DW... but I like it
__________________
Se flutua e não fala quack, afunde-o!








Sulikate is offline   Reply With Quote
Old 08-28-05, 07:47 AM   #12
2019
Engineer
 
Join Date: Dec 2004
Location: Berlin
Posts: 202
Downloads: 2
Uploads: 0


Default

Thanks!

how do you mean materials?
__________________
IMPERIAL U-FLOTILLA 1914-1918

http://www.dreadnoughtproject.org/heinrich/main.htm
Current stage: 2 - Pre Alpha
Status: 27%
2019 is offline   Reply With Quote
Old 08-28-05, 07:55 AM   #13
Sulikate
Grey Wolf
 
Join Date: May 2004
Location: South Korea
Posts: 834
Downloads: 32
Uploads: 0


Default

these specular lights in the corners... they seem to be 3dsmax materials, not only bitmap textures...
__________________
Se flutua e não fala quack, afunde-o!








Sulikate is offline   Reply With Quote
Old 08-28-05, 08:23 AM   #14
2019
Engineer
 
Join Date: Dec 2004
Location: Berlin
Posts: 202
Downloads: 2
Uploads: 0


Default

Quote:
Originally Posted by Sulikate
these specular lights in the corners... they seem to be 3dsmax materials, not only bitmap textures...
All is "blinn" shader with color bitmaps.
Specular in the corners? Yes that's part of the shading, you need materials to being able to aply a texture, you know that a bitmap is just only a part of the material.

Notice that on DW models there is also shading which comes from the material. Although i dunno if my shading settings will be used or overriden by pre-defined shaders in the engine.

BTW, can somebody tell me if DW is supporting bump maps?
cose no matter how nice you paint there are lots of detials that look too flat when you look at the angle of specular.
__________________
IMPERIAL U-FLOTILLA 1914-1918

http://www.dreadnoughtproject.org/heinrich/main.htm
Current stage: 2 - Pre Alpha
Status: 27%
2019 is offline   Reply With Quote
Old 08-28-05, 09:09 AM   #15
Sulikate
Grey Wolf
 
Join Date: May 2004
Location: South Korea
Posts: 834
Downloads: 32
Uploads: 0


Default

thanks for the info anyway, I haven't seen any bump maps in DW, I don't think they are supported
__________________
Se flutua e não fala quack, afunde-o!








Sulikate is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:06 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.