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Old 11-03-08, 03:53 PM   #1
Onkel Neal
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Default Mystery Subsim #8

Here is the initial shot of Mystery Subsim #8



If you guess, and you are wrong, then you have only two wrong guesses left in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! You can only guess incorrectly three times in the contest.

You cannot EDIT your post in this contest.

Remember the rules!!

If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.

Good hunting!
Neal

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Mystery Subsim winners
The following people have won a Mystery Subsim challenge and have had their name added to the prize pool.

11/1 MS#1 - Mikekiller16 - Sub Battle
11/1 MS#2 - Fincuan - Wolfpack
11/1 MS#3 - Nisgeis - 688 Attack Sub
11/1 MS#4 - Mookie - Silent Service II
11/2 MS#5 - Contact - Steel Tide
11/2 MS#6 - To be - Destroyer Command
11/3 MS#7 - Fincuan - Enigma: Rising Tide




Wrong Guess Count
Herr_Pete 1
Phoenix3000 1
Fincuan 1
Mikekiller16 1
Captain Vlad 1
Graf Paper 1
Molon Labe 1
TLAM Strike 1
SteamWake 1






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Old 11-03-08, 05:09 PM   #2
Linton
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Eight sims.of which I have only played one(DC) and that was barely a couple of hours.I have missed so much and therefore I will excuse myself until we either get Age of Sail 2 or SCX.
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Old 11-03-08, 05:20 PM   #3
Onkel Neal
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Think of all the great fun that awaits you--there are whole worlds out there to experience.
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Old 11-03-08, 06:16 PM   #4
Molon Labe
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Eh, I don't mind maybe going to two.

Looks like a missile about to hit a Warehouse in Sub Command. (could just as easily be DW, same graphics, but I guess I gotta choose one)
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Old 11-03-08, 06:26 PM   #5
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Pac man
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Old 11-03-08, 06:47 PM   #6
Onkel Neal
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Quote:
Originally Posted by Molon Labe
Eh, I don't mind maybe going to two.

Looks like a missile about to hit a Warehouse in Sub Command. (could just as easily be DW, same graphics, but I guess I gotta choose one)
He who dares, wins.

It is Sub Command, good call, Molon. I'm impressed.


From the review:

Quote:
When players of 688(I) argued that the campaign was too rigidly scripted, Sonalysts listened. Sub Command missions are scripted but they offer a wide range of randomness and variety. Producer Kim Castro says that a campaign needs direction to be something more than a series of "go hunt" missions. There's no way to accomplish that without some prepared mission design. But scripted does not have to mean playing the same mission with the same ships in the same places. A big part of a nuke subsim is detecting and performing Target Motion Analysis (TMA) on contacts. Sub Command scenario design allows for dynamic groups, probability of inclusion, and random placement. So the mission you play once could have a whole new set of ships and subs, each with different goals and ROE, in vastly different starting locations. You won't know where, who, or what as you replay the mission.
Sounds like it will be time for Mystery Subsim #9, soon.

Neal

Last edited by Onkel Neal; 11-03-08 at 06:48 PM.
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Old 11-03-08, 07:47 PM   #7
Molon Labe
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Eh, got the building wrong.
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Old 11-03-08, 11:24 PM   #8
Onkel Neal
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Nah, it's the drug warehouse.
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