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Old 03-16-15, 09:13 PM   #16
merc4ulfate
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GUIDES AND TRAINING

SUB SKIPPERS BAG OF TRICKS AND OTHER USEFUL GUIDES FOR GAME PLAY

CLEAN REINSTALL ARE A MUST IF YOU RUN VARYING MOD TYPES
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Old 03-17-15, 06:23 PM   #17
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Good of you to come on board m4u
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Old 05-08-15, 02:42 AM   #18
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Hallo Berbster!

This thread is very good work. A very good compilation.
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Old 05-10-15, 05:54 AM   #19
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Only one polite "complaint" though: You are using many, many empty lines. This makes it much harder to keep overview and it is difficult to see which line belongs to which portion as this example here shows:

Quote:
Originally Posted by THEBERBSTER View Post
Last updated December 31st 2014

Game Fixes Only Mod v1.1

Download link

http://www.subsim.com/radioroom//dow...o=file&id=1196

New Orders Bar Menu

Download link

http://www.subsim.com/radioroom//dow...o=file&id=1192

Webster's No Crew Fatigue

Download link

http://www.subsim.com/radioroom//dow...do=file&id=519
It is just that one has to scroll so much. But aside of that it is a good collection. Thanks again.
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Old 05-10-15, 04:03 PM   #20
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Hi TheShark

Your wish is my command.

Post's checked and upgraded where necessary.

Hope it meets with your approval.

Peter
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Old 06-28-15, 06:22 PM   #21
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Thank you for all these links and tutorials sir.
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Old 10-23-15, 11:26 AM   #22
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Quote:
Originally Posted by THEBERBSTER View Post
Last updated 10th May 2015

When trying to find a popular suitable mod list that is interesting and challenging to a gaming level of expertise then I would place TMOwTw 2.50 at the level below.

1. Stock/Vanilla
2. Webster’s GFO
3. TMOwTw 2.50 = RFB 2.0
4. TMO v2.5
5. Traveller Mod v2.6 Final for TMO 2.5

At level 4 TMO v2.5 will be a challenge to far for many but the level 3 interface mods offer a variety of a good selection of accompanying mods.

Correct Mod Order


TMOwTw 2.50

wTw 2.50 Max Optics with Crosshair (Found in the 5th Folder)

Webster's Eliminate Floating Plankton

Eye Patch for TMO v1.7 (Found in 3rd Folder)

Bigger Better Protractors

Convoy Routes TMO+RSRD

Pacific Sound Mod

Stop The Shouting

wTw 2.50 Stock Sub Underwater Marker (Found in the 7th Folder)

Note

TMOwTw 2.50 contains a number of add on mods that are included in the Documentation Folder

just wondering which is first and last? top to bottom or bottom up? guess ill try both and see which way works. Thanks for the list by the way!!
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Old 10-23-15, 03:28 PM   #23
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Hi DjDrj

Not quite sure what you mean't?
1-2-3-4-5 are the mod difficulty levels with 1 being the easiest.

RFB2.0 is very popular but you have to keep moving the crew about but TMOwtw2.50 you do not and is comparable as far as the difficulties go.

If you are just starting SH4 then Webster's GFO is a good way to learn how SH4 works and takes the stock game to the next level.

Peter
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Old 06-17-16, 08:08 PM   #24
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Quote:
Originally Posted by THEBERBSTER View Post
Last updated 10th April 2016

When trying to find a popular suitable mod list that is interesting and challenging to a gaming level of expertise then I would place TMOwTw 2.50 at the level below.

1. Stock/Vanilla
2. Webster’s GFO
3. TMOwTw 2.50 = RFB 2.0
4. TMO v2.5
5. Traveller Mod v2.6 Final for TMO 2.5

At level 4 TMO v2.5 will be a challenge to far for many but the level 3 interface mods offer a variety of a good selection of accompanying mods.

Correct Mod Order


TMOwTw 2.50

wTw 2.50 Max Optics with Crosshair (Found in the 5th Folder)

Webster's Eliminate Floating Plankton

Eye Patch for TMO v1.7 (Found in 3rd Folder)

Bigger Better Protractors

Convoy Routes TMO

Pacific Sound Mod

Stop The Shouting

wTw 2.50 Stock Sub Underwater Marker (Found in the 7th Folder)

Note

TMOwTw 2.50 contains a number of add on mods that are included in the Documentation Folder

Hi, back to Silent Hunter 4 after a few years. Your tutorials will surely get me back on track. However, reading the info here I get confused and do not understand exactly what mods should be installed in what order.

At the top of the post you mention the five mods, each representing a level of difficulty. Further down you mention 'Correct Mod Order' with additional mods. My goal is to play with TMO. Should I install all of the five mods? If so, where do I put the additional mods?

Sorry if this sounds noobish, can you clear this up for me?
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Old 06-18-16, 04:58 AM   #25
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Hi rainiere
Code:
1. Stock/Vanilla
2. Webster’s GFO
3. TMOwTw 2.50 = RFB 2.0
4. TMO v2.5
5. Traveller Mod v2.6 Final for TMO 2.5
Only select 1 from the 5 depending on how difficult you want to play.

As you may have noticed I do not play the full TMO version but the lighter 'wtw' (with training wheels).
This is a very playable version and is a bit easier.
Gamers playing the full version of TMO usually add additional mods to make the game difficulty even harder, but its not for me!

My current mod list looks like this.
TMOwTw 2.50 < additional mods are in the documents folder
wTw 2.50 Max Optics with Crosshair
Webster's Eliminate Floating Plankton
Eye Patch for TMO v1.7 < 4 versions in mod
Bigger Better Protractors
Convoy Routes TMO+RSRD < optional just a map
Pacific Sound Mod
Stop The Shouting
wTw 2.50 Stock Sub Underwater Marker

The full 'Read me text document' from wtw.
This is not a new MOD, but rather a simplified version of Trigger Maru Overhauled 2.5
It is meant for the younger or casual player and was intended as a middle step between the stock game and TMO 2.5. It is only intended for use with Silent Hunter IV patched to 1.5 or the Gold edition. As many as possible of the features of TMO have been left in place, the improved graphics, the command structure and all of the fun changes made by TMO over the stock game.
Here are some of the ways it differs from TMO:
The boxes, tails and ship outlines on the navigation map are like stock.
The Nomograph is gone.
The Next/Previous Unit keys, < > are enabled.
The enemy sensors are toned down a bit. Watch it, they are still very dangerous.
The Thermal Layer is very strong. If you are under the layer you can run right under an escort at 1/3 ahead on Silent Running and they may detect something, but they will not be able to locate you well enough to attack. The Thermal Layer is your best friend.
The Gramophone icon has been replaced by a ship draft chart. The buttons to work the Gramophone are on the bottom right corner of the chart.
The clock is a gold 1939 Hamilton, because I like it.
The deck gun loads in 4 seconds.
The torpedoes are very reliable during the early war years and get even better after mid 1943. If you want to change back to the poorly performing torpedoes that were in use during the early war years, you can enable the Historic Torpedoes MOD in the Support Folder/Optonal MODs.
The Sub underwater marker is back, sort of. It has been replaced by the wTw logo. There are MODs to remove the marker or change it back to stock in the Support Folder/Optional MODs
The Captains desk photo is the iconic Betty Grable pin-up pic, again becuase I like it.

Enable order.
TMOwTw 2.50
Any Optional MOD, the order does not matter.
RSRD, maybe.

Credits:
Firts and formost, Ducimus Rapax for his incredible piece of work. This MOD is mostly TMO with a few things hacked out.
This MOD is a joint effort of Yooperbacker and dgrayson.
Thank you Capt. Scurvy for your MAX Optics MOD
This MOD is dedicated to an Old Jarhead who guilted me into doing it, so that he would have something to do while recovering from service related injuries. Get well soon Squid. Semper Fi!

Peter
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Old 06-18-16, 06:37 PM   #26
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Very clear explanation, thanks. I am 'unconfused' now!
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Old 08-10-17, 04:31 PM   #27
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Thank you Berbster for all the work you have done to help us new guys and returnees get our feet wet in Silent Hunter again

After several days of RTFM and dinkin around with Win10 and this hotrod computer I finally got the game and mods I wanted installed and *working*

Coupla bits I had to do due to quirks of the OS and machine I run on that aren't mentioned or are different than noted:

JSGME.exe properties/compatibility: had to tell Win10 to run it compatible with Vista or mods just plain failed to work.

Setting attributes for Silent Hunter folder (properties tab for the folder itself): Unchecking 'read only' doesn't 'stick' ..anytime I want to add a mod I have to uncheck it again for that folder.

And just to be mean, I run JSGME and Silent Hunter in administrator mode ..cause I like to hammer this OS as hard as I can. Take THAT you Win based POS!!

(I still miss my Amiga 500 ...windows still has some catching up to do, IMHO)

Thanks again ... runnin my S-boat into harbors and laying *waste* to everything there with that killer gun mod, using the 'milder' version even. What FUN!!
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Old 08-10-17, 05:28 PM   #28
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A Warm Welcome To The Subsim Community > Gray Eagle
Subsim <> How To Donate <> See The Benefits <> Support The Community


Glad your enjoying SH4.
Surprised to hear about JSGME as usually this is trouble free and should run without any compatibility.
Peter
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Old 08-10-17, 05:38 PM   #29
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Gray Eagle, if you're installed into the "Program Files (x86)" directory - er, folder, that's the issue. Windows is protecting its help-desk people and itself from you...

Ditto on the accolades to THEBERBSTER!
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Old 08-14-17, 05:44 AM   #30
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Propbeanie:
I read the bit about installing SH4 in its own folder under a central 'games' folder out from under any windows directories and did that.. it's path is C:\games\Silent Hunter Wolves of the Pacific.

Quirks of the OS (Win10 c1703, 64-bit) seem to dictate the attribute 'read only' does not remain unchecked even tho SH4 is in a seperate path from any windows related folder.

-shrug- .. I have learned over the years that Windoes invariably forgets bits at random or just plain screws up on occasion. It's a wonder it works at all.

I built this machine runnin on Z-gamer mb, Nvidia video card w/4g of its very own ram, Intel i5-4690k processor and 8g of very fast ram to handle Star Citizen . . kinda loafs along runnin SH4 with all the sliders maxed. -just sayin
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