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10-02-07, 01:46 PM | #16 |
Sonar Guy
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anti poll bump
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10-03-07, 10:20 AM | #17 |
Grey Wolf
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Well here's what I think:
DDs should sink with 1. CLs should sink with only 1 or 2 hits. Most sunk in the war were hit by only 1. CAs should take 1-3. CVs in the Pacific should take min 2. The Ark Royal sank from one, but it was smaller and less well protected than most CVs in Pacific. BBs...well, it's tricky as it depends on age/class. Sink a Yamato with 6? Unlikely (if not impossible). Even Shinano took 4 (I think) and sank slowly, and that was with poor crew training and incomplete fit out. Most BBs hit by 2 would shrug them off with a reduction of speed and requiring some serious repairs, but wouldn't sink. As for merchants, most of 5000t or less would take 1, and sink pretty quickly. Tankers will sink with 1 in the stern, as the engine spaces are the only reliable way of sinking a tanker with a single hit. In fact a single hit in the engine spaces should be enough to sink any merchant up to about 8000t, and most merchants weren't that big. I think torp damage - certainly stock - is way out of kilter, and even modded I think it still has issues. |
10-03-07, 10:46 AM | #18 | |
Rear Admiral
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Minor thing really but just wanted to mention that its not really a part of the 'magic' solution. |
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10-03-07, 12:12 PM | #19 | ||
Ace of the Deep
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10-03-07, 12:17 PM | #20 |
Commodore
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I dont think a torpedo would actually get the magazine to go up. The magazines are located not against the side of the hull but in the middle of the ship. For just that reason (ok and because the guns are on the centre line of the ship too). Plus a torpedo's explosion doesn't cause much damage to a ship. It's the pressure of the water rushing back into the gap caused by the explosion that does the damage. That is what make the under the keel shot so deadly. The explosion makes a gap in the water (because water cant be compressed). Because water is more dence at a greater depth the gap collapses from the bottom up creating a "water hammer" that slams into the bottom of the ship (hopefully breaking the ships keel).
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV |
10-03-07, 12:23 PM | #21 | |
Ace of the Deep
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10-03-07, 01:05 PM | #22 | |
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As to the mag/impact switch, from what I understand it does not work. Perhaps the torpedoes are coded to mag/impact by default. |
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10-03-07, 01:23 PM | #23 | |
Captain
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10-03-07, 01:38 PM | #24 | ||
Commodore
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And yes I know the mag/impact switch does nothing but makes a funky clicking sound I was talking about in real life.
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV |
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10-03-07, 02:20 PM | #25 | |||
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It appears as though the ship lifts up out of the water but it is literally suppported by only the bow and stern. Remeber its miliseconds. But as an example imagine a yardstick with a 20lb weight in the middle sitting on the desk. No problems as the stick is supported by the desk. Now try to pick that yardstick by just the ends... snap. |
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10-03-07, 03:35 PM | #26 |
Commodore
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That video is simply breath taking. That ship was snaped in half like the toys I used to play with in bath tub. The Collins looks more mean than my rubber ducky though.:rotfl:
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV |
10-03-07, 04:19 PM | #27 | |
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09-18-19, 01:14 PM | #28 | |
Nub
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2 torpedos, as described. Bow guns: I sent the first between the two guns and the 2nd below the from gun....wllah...down she went.... |
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09-18-19, 02:12 PM | #29 |
Chief
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Neat video.
Granted its a modern warhead against a 30 year old ship. WWII torpedos did not have nearly as much explosive power to do that, but the concept is the same, even if it is significantly smaller of concussion. |
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