SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-09-19, 11:04 AM   #1
skirich
Chief
 
Join Date: Aug 2019
Location: Patroling the south pacific
Posts: 321
Downloads: 75
Uploads: 0
Support Destroyed and sunk but still floating

I made a run at a convoy and destroyed 3 of the 6 merchants.
The game gave me credit for 3.
The Nav Map showed three ship wrecks.
However the last merchant I 'sunk' was still floating. It was 3/4 submerged but still floating about.
I saw the life rafts leave with survivors.
I watched for a while but it never sunk.
So I surfaced and told my gunner to finish it.
He refused to shoot at it.
I had to take the gun and finish it. Two shots and it went down.


Weird, anyone see something like that?
skirich is offline   Reply With Quote
Old 09-09-19, 12:38 PM   #2
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,723
Downloads: 452
Uploads: 0


Default

What mods please?
Fifi is offline   Reply With Quote
Old 09-09-19, 02:08 PM   #3
skirich
Chief
 
Join Date: Aug 2019
Location: Patroling the south pacific
Posts: 321
Downloads: 75
Uploads: 0
Default

Generic Mod Enabler - v2.6.0.157
[E:\SteamLibrary\steamapps\common\Silent Hunters Wolves of the Pacific\MODS]

TMO19_interior3d_GATO_overhaul
Optical Targeting Correction
OTC for 16 to 9 Aspect Ratio
OTC_US Radar from Start
Historical Prop Rotation
3000 Yard Bearing Tool (1920x)
6 Bigger Better Protractors
SMALLER SEABED ROCKS
SMALLER SEA PLANTS SMALL
Webster's Smaller Rain for v1.5
Webster's 100' Underwater Visability for v1.5
Webster's New Orders Bar Menu for v1.5
Webster's Ship Manuvering Fix for v1.4 and v1.5
PacificLocationMaps
CSL Custom Map Colors
TMO water
Webster's New Desk Photo
Webster's Better Mouse Arrow v2
Better Sand
STOCK_different_smoke_Websters_Maneuver
3D TDC and Radar Range Unit v1.02


The only two new mods since I noticed this effect

I suspect the SMOKE mod, since this never happened before I added it.


Checking the 3D TDC mod but I dont think it changes boat dynamics.
skirich is offline   Reply With Quote
Old 09-09-19, 08:20 PM   #4
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Did it look something like this?



Hee-hee, happens all the time with tankers - that's actually realistic, they're called tankers because they have lots of tanks. If it doesn't blow up or catch fire, empty/partially filled tanks will keep it afloat, if it's in ballast (empty tanks) you have to let the air out of a lot of tanks before it will actually sink. Next time it happens check if the superfloaters are tankers, good bet they are.
Sniper297 is offline   Reply With Quote
Old 09-09-19, 10:59 PM   #5
skirich
Chief
 
Join Date: Aug 2019
Location: Patroling the south pacific
Posts: 321
Downloads: 75
Uploads: 0
Default

Yeah thats the one. Makes sense, it was disabled from a torpedo to the engines and the second shot I spun around and hit it with a cutie. Thats when it "sunk"
But floated.
I gues not enough bang for the buck in the cuties, but thats the only one I had left.


It was fun to shoot at though manually.
skirich is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.