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Old 04-19-21, 06:29 AM   #1
Fifi
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Default Environment file question

Hi,

Could someone explain me what is the utility of the 2 files inside the Env folder, the BMP one (whole planet picture) and the .raw one (can’t open it cause i don’t have the codecs)?

What do they do exactly please? Are they different from one mod to an other?

Last edited by Fifi; 04-19-21 at 09:56 AM.
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Old 04-19-21, 09:02 AM   #2
CapZap1970
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You mean the SeaInf file?

Never knew what are they for...
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Old 04-19-21, 09:56 AM   #3
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Yes
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Old 04-20-21, 10:02 AM   #4
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Nobody knows?...
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Old 04-20-21, 10:54 AM   #5
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Quote:
Originally Posted by Fifi View Post
Nobody knows?...
Iirc, the files are used to show where each zone/area (arctic, med, etc.) applies on the map.
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Old 04-20-21, 01:05 PM   #6
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Quote:
Originally Posted by John Pancoast View Post
Iirc, the files are used to show where each zone/area (arctic, med, etc.) applies on the map.
Ok John, but i see only 2 zones, atlantic & Mediterranean...
Not easy to make difference though
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Old 04-20-21, 01:20 PM   #7
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Quote:
Originally Posted by Fifi View Post
Ok John, but i see only 2 zones, atlantic & Mediterranean...
Not easy to make difference though
Also iirc, those are the only two simulated in the game. I.e., the "arctic" files are just atlantic files for use in the arctic.
Maybe someone else can correct me if wrong. I recall it being discussed many years ago.
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Old 04-20-21, 01:24 PM   #8
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Fifi, fwiw opening up the stock .bmp file shows three zones; arctic, atlantic, med.
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Old 04-24-21, 05:15 AM   #9
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Default Raw File

If I remember correctly when I did the coloured map that is used in LSH (under my old name IFRT-WHUFC) I opened the raw file in photoshop then imported the palette file terrain.pal which defines the colours on the map, each individual colour represents a land height or sea depth. The height & depth I think is hardcorded within the raw file & cannot be altered without throwing out the game engine.

Hope this helps

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