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04-19-21, 06:29 AM | #1 |
Navy Seal
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Environment file question
Hi,
Could someone explain me what is the utility of the 2 files inside the Env folder, the BMP one (whole planet picture) and the .raw one (can’t open it cause i don’t have the codecs)? What do they do exactly please? Are they different from one mod to an other?
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Last edited by Fifi; 04-19-21 at 09:56 AM. |
04-19-21, 09:02 AM | #2 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
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You mean the SeaInf file?
Never knew what are they for...
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04-19-21, 09:56 AM | #3 |
Navy Seal
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Yes
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04-20-21, 10:02 AM | #4 |
Navy Seal
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Nobody knows?...
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04-20-21, 10:54 AM | #5 |
Ocean Warrior
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Iirc, the files are used to show where each zone/area (arctic, med, etc.) applies on the map.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
04-20-21, 01:05 PM | #6 | |
Navy Seal
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Quote:
Not easy to make difference though
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04-20-21, 01:20 PM | #7 | |
Ocean Warrior
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Quote:
Maybe someone else can correct me if wrong. I recall it being discussed many years ago.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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04-20-21, 01:24 PM | #8 |
Ocean Warrior
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Fifi, fwiw opening up the stock .bmp file shows three zones; arctic, atlantic, med.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
04-24-21, 05:15 AM | #9 |
A-ganger
Join Date: Nov 2012
Posts: 79
Downloads: 50
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Raw File
If I remember correctly when I did the coloured map that is used in LSH (under my old name IFRT-WHUFC) I opened the raw file in photoshop then imported the palette file terrain.pal which defines the colours on the map, each individual colour represents a land height or sea depth. The height & depth I think is hardcorded within the raw file & cannot be altered without throwing out the game engine.
Hope this helps Rick |
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