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Old 12-23-12, 06:01 PM   #61
TorpX
Silent Hunter
 
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Do we need the fix if we are using RFB?
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Old 12-24-12, 07:51 AM   #62
torpedobait
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Quote:
Originally Posted by razark View Post
Perfect! Thanks guys - you came through again.

Merry Christmas and a Joyous, Happy New Year to all the Captaims, past and present.

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Old 01-21-13, 01:28 AM   #63
Obelix
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Can somebody put this mod to another hosting? Gamefront does not work for me.
Thank's
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Old 01-21-13, 02:36 AM   #64
Klaus
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Here
http://www.mediafire.com/?u54o7qxaqlfu47s
For gamefront use Spotflux, from www.spotflux.com, for me works every time
restart browser after you start program
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Old 01-21-13, 05:18 AM   #65
Obelix
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Thank you Klaus!
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 01-21-13, 02:24 PM   #66
jldjs
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Do you need to install both .dat files for TMO or just the one fix .dat file?
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Old 01-21-13, 05:36 PM   #67
Obelix
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Quote:
Originally Posted by jldjs View Post
Do you need to install both .dat files for TMO or just the one fix .dat file?
. dat files for TMO, I downloaded the link razark. I had to have the original, which gave me Klaus. I'm interested in something else: someone has a problem with CTD when using this mod?
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Old 01-22-13, 12:21 PM   #68
jldjs
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Quote:
Originally Posted by Obelix View Post
. dat files for TMO, I downloaded the link razark. I had to have the original, which gave me Klaus. I'm interested in something else: someone has a problem with CTD when using this mod?
The fix .dat file TMO fixed the CTDs
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Old 01-22-13, 12:35 PM   #69
Armistead
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Have no problem with it running TMO 2.5, RSRD, and about 15 other mods.
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Old 07-28-13, 07:33 PM   #70
Bubblehead1980
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Should this overwrite any files? I get no overwrite message when i activate(no for the fire damage mod but it seems to work) and I wonder if it in fact is working at times. I sometimes think it is, then I see no difference. Perhaps need to adjust the settings?
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Old 03-17-21, 01:01 PM   #71
Torpex77
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Default Depth Charge water mod

Quote:
Originally Posted by John Channing View Post
I just tried the link in the first post and it still works for me. If you still can't get it to work send me a pm with your e-mail address and I will flip it to you.

JCC
Hey John, sorry to dig up an old thread but do you know anything about this mod? I download it but all I get is a .dat file and no folders. Thanks for any help you can give.
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Old 03-18-21, 12:25 AM   #72
Bubblehead1980
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Quote:
Originally Posted by Torpex77 View Post
Hey John, sorry to dig up an old thread but do you know anything about this mod? I download it but all I get is a .dat file and no folders. Thanks for any help you can give.
Same here. I have been wondering. ..
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Old 03-18-21, 09:04 AM   #73
Captain Dave
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There should be Data,(click to open) Library, (click to open) revealing 2 Dat. files.
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Old 03-18-21, 01:24 PM   #74
Bubblehead1980
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Quote:
Originally Posted by Captain Dave View Post
There should be Data,(click to open) Library, (click to open) revealing 2 Dat. files.
Correct. My folder is structured that way. I opened it up and the disturbance per charge is set to duration of just 0.75 sec. May ne why it seems so ineffective. I actually believe I once upped it a while back and it basically made things far too easy after dropped a pattern or two.
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Old 04-13-21, 02:22 AM   #75
FireDragon76
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I am still experimenting with this mod with the stock game, Operation Monsun, and the Japanese sub campaign. In the stock game I use it combined with the Japanese radar fix, and the Japanese escorts feel more nerfed. The destroyers seem to get lost more often, they no longer feel like they have some magical sixth sense, and there's more room to move after a depth charge attack (like varying your speed to throw off the destroyer). A good destroyer occasionally does zero in on me and isn't fooled by the water disturbance, however.


I don't get any crashes, it runs fine.
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