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Old 08-05-13, 10:23 AM   #1
backer
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Default [New version]Wolfpacks relive v0.9H Released

v0.9H
Update List:
• 1, Reduce the attack value of AI submarines.
• 2, After AI submarine is dived , the sink flag will not be show up anymore(It is the flag of sink from last Version);
• 3, Whenever and wherever, AI submarine will try to attack when enemies are found.( Reference by distance and Firing angle).
• 4, Campaign will have some submarine move around, player could try to start Wolfpack.
• 5, After sending contact report , the reinforcement of friendly units is limited to weapons, Therefore, this type of fishing boats who are unarmed are not joined in the fun.
• 6, Can also have an enemy submarine and dive at a certain distance and attack the player and player friendly, players have to be careful.
• 7, ….
• More features ,please players dig in the gaming experience.

Add two more tasks after load mod. “In the hands of enemy” and “ Protection of Bismarck”.
In these two tasks, players could experience antisubmarine war.
For more details, see task Description.

Download URL:
http://pan.baidu.com/share/link?shareid=198979173&uk=1345069205

Programming: 唐门不粘锅, 潇洒哥爱吃肉
Game Analysis: 唐门不粘锅, 潇洒哥爱吃肉

Thank the following people involved in the construction of this MOD:
U-47 Produced campaign files
U-322 Config data of British submarine
U-0 Test performance and ability to avoid attacks of AI submarine

-----------------------------------------
v0.9G
How to Setup:
1, Install SH3 Game at first.
2, Upgrade versions to 1.4
3, Install JSGME
4, Put this software enter MODS folder
5, Use JSGME to set up this software
If the setup is succeeded, you will see the versions number is updated to Backer Fixed0.9G when you get into the game main menu。



How to plan a effective wolfpacks war ?
When you discover enemy, you have to press L key to lock the enemy, and then measure enemy’s course and channel, then press M key to send report。Notice: Wolfpacks report is very important, captain has to take in charge personally, can not let others to do so。Now, you are waiting for telegram reply.
In the game, headquarters will calculate enemy’s navigation route in advance by your report(enemy’s speed , route….), then headquarters will plan some other friendly warship of nearby the sea where we are at, to join this ambush.
In general , will be the friendly forces who can come to this ambush’s area in game time 24 hours. So, when enemy’s naval ships and boats is discovered by you, when their course of ship an speed is changed, at this time, if you want to plan a wolfpacks, you have to give notice to headquarters by telegram immediately for adjust tactics arrange.


Because some sea area have badness climate , and communication technology is limited in the second world war period , so some of the U naval vessels have odds that can not arrive the ambush place, or missing headquarters’s radio message.

Maybe can not arrange wolfpacks attack when Under Harsh conditions.
At this time, headquarters will let you act alone by telegram.
Example:


Under career mode, arrange wolfpacks needs to cost reputation.
But friendly forces military exploits will goes to players, the reputation that cost will count by reinforcements’s quantity, each reinforcement unit cost 100 reputation. So, be careful deal with it.


What friendly forces will do ?
If they are warships, When they reach the ambushing area, they will start attack with no hesitation when they find out there are enemy in the region.
If they are submarines, they will starting dive when they are in the enemy’s region range(about 8km) , and then they will gradually close to enemy, then they will shoot torpedo when enemy’s distance and angle is appropriate. After shooting torpedo, the next round needs to measure and fill again, this process will cost about 20~120 seconds. If find enemy accidental when friendly forces’s submarines haven’t dive , they will use artillery and machine gun to attack enemy like warship do so , if angle and distance are not bad, they will shoot some torpedo occasionally.


After wolfpacks attacking:
Please send a status report, friendly forces’s submarines come-up and go back by the original route .

Demo movie:


oh, no, I havent upload space...
but, you can try it:
http://pan.baidu.com/share/link?shar...&uk=1345069205


The logo design:lxx
The game analysis:唐门不粘锅、 潇洒哥爱吃肉
The program design:潇洒哥爱吃肉 、唐门不粘锅

Last edited by backer; 09-20-13 at 08:12 AM. Reason: new version release
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Old 08-05-13, 10:31 AM   #2
Ligne Maginot
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Sounds great, but is compatible with any Super mod. THE NYGM 3.6C with the h.sie patch works with two wolfpack mods.

Best regards and thanks for sharing your work.
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Old 08-05-13, 11:08 AM   #3
backer
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That is different.
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Old 08-06-13, 02:15 AM   #4
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Quote:
Originally Posted by terryn View Post
Hi There. This is very interesting.

Can you point to exactly what file in your mod files that makes friendly units appear in wolfpacks?

Env is environment is only sea, air textures.

Menu is the menu background.

Library/Cameras.dat is for cameras.

scene.dat is sky adjustments and environment too.

What is Wolf.ini and WolfPack.act files? Is this where the wolfpack adjustments are made?

For this game, your understanding is not enough.

maybe you can try this mod.
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Old 08-06-13, 05:26 AM   #5
makman94
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Default one of the most amazing mods ever made for sh3 !

Congratulations Backer !

Subsimers , we are in front in one of the most serious mods ever made for sh3 !
i am not joking at all...the mod is working like it has been builded by the sh3's devs ! everything is working so smoothly that you will enjoy EVERY MINUTE of it ! you will see ,exactly what you expect to see...
moderators,this mod must be ...STICKED ,it is exactly a completed wolfpacks mod !
it is really so amazing that the last period so many serious and important mods are been released (or are developing) for sh3 . mods like this one here are getting sh3 in a new era of challenging gameplay.

@Backer: you made a GREAT job there with your wolfpack.ACT file !!! just so easy(one file!) to install and everything works as it should!
let me ask you something that i always believe is a big fail in sh3: can you do something at the act files which is controling the ''intelligence'' of enemy and make it more clever ? i mean something like random routines when enemy is detecting the submarine or random routines when enemy is attacked by submarines

some points that i noticed in your mod and will be great if it is possible to fix:
1. the messages from bdu to player have non understandable characters. i believe that you must use english characters instead of...chinese(?)
2. messages from bdu are not coming always to player and whenever are coming are doubled (the one is telling that the friendly uboats are coming and the other is telling to proceed alone)
3. the friendly u-boats of wolfpack when get submerged are appearing at the navmap with the sunk icon (but they are there and active ,ready to shoot)
4. at event camera is not appearing the animation of the tubes opening and the ejection of torpedoes ( at free cameras all works great though)
5. the messages about the u boat that is shooting(at messages bar) are again non understandable characters

@Terryn: the only files that you need (which is the whole mod) are just the wolfpack.ini and the wolfpack.act files (and of course the test mission).
all other files are not necessery ( i think that Backer include them becuase the test mission is designed to work at stock 8km enviro.it was needed to tweak the test mission a little in order to work in the 20km)

the wolfpack story in pics....

message with convoy's data have been send to BDU:

Message from BDU to player:

wolfpack is arriving:

the three friendly subs that appearing close each other at bottom of nav map heading to support you:

when closing to convoy (around 8km) starting submerging:

the party has just began(wolfpack's uboats exept from submerging are throwing torps....isn't it like it has been made by the devs?):

...wolfpack moments:

the situation after the attack (i haven't yet fired even one of my torps):

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Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods

Last edited by makman94; 08-10-13 at 07:52 AM.
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Old 08-06-13, 06:29 AM   #6
Cybermat47
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Woah! This is amazing!
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Old 08-06-13, 06:31 AM   #7
sublynx
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WOW Looks marvelous! Words can't explain the admiration I feel seeing the screenshots.

There is one thing that needs to be fixed badly though. No convoy attack ever has brought that kind of destruction. The efficacy of the wolfpack must be toned down A LOT. Now it seems every U-boat hits with every torpedo they shoot and that the escorts are not able to stop anything.
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Old 08-06-13, 03:31 PM   #8
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@Makman94

I updated new download url, that's English.

Can you use English mod update game pics? thanks!
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Old 08-06-13, 03:34 PM   #9
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@terryn

Yes,my English is no good, I need everyone help me...
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Old 08-06-13, 04:18 PM   #10
complutum
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Anyone knows if this could be implemented in campaign or is it only for single missions?

i havent downloaded it yet as i am in middle of one patrol

if ti could be done it would be great as an add on for h´sie wolfpacks routine.
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Old 08-07-13, 01:25 AM   #11
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@terryn
What friendly forces will do ?
If they are warships, When they reach the ambushing area, they will start attack with no hesitation when they find out there are enemy in the region.
If they are submarines, they will starting dive when they are in the enemy’s region range(about 8km) , and then they will gradually close to enemy, then they will shoot torpedo when enemy’s distance and angle is appropriate. After shooting torpedo, the next round needs to measure and fill again, this process will cost about 20~120 seconds. If find enemy accidental when friendly forces’s submarines haven’t dive , they will use artillery and machine gun to attack enemy like warship do so , if angle and distance are not bad, they will shoot some torpedo occasionally.
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Old 08-07-13, 01:29 AM   #12
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Quote:
Originally Posted by terryn View Post
@becker

Do all friendly ships and subs come to aid in your mod? Or just u-boats?

Also, how far can the u-boats be away in order to come to wolfpack? What is the radius of the wolfpack radio call, for friendly ships to respond?
In general , will be the friendly forces who can come to this ambush’s area in game time 24 hours.
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Old 08-07-13, 01:40 AM   #13
mafansiwo
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oh,man. this is excellent . I used this mod and there are lots of units helping me...
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Old 08-07-13, 01:47 AM   #14
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excellent! What fun! does this have to be written into a mission, or can it work out of the box in a campaign?
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Old 08-07-13, 01:59 AM   #15
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Quote:
Originally Posted by makman94 View Post

2. messages from bdu are not coming always to player and whenever are coming are doubled (the one is telling that the friendly uboats are coming and the other is telling to proceed alone)
3. the friendly u-boats of wolfpack when get submerged are appearing at the navmap with the sunk icon (but they are there and active ,ready to shoot)
the purpose of the contact report reply is to avoid malfunction of the other mods,as sometimes there will be some bizarre replies from BDU working with some mods.

Since the friendly submarine will totally disappear on the map after submerging,I give a sunk mark for you to find she and watch the attack freely
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