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Old 03-13-2021, 04:07 AM   #586
kojac
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Nemám data. Jinak jsem covid vězněm.
Jsem bývalý grafický workoholik.
Teď si neužívám důchod.
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Old 03-14-2021, 07:42 PM   #587
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Quote:
Originally Posted by Onkel Neal View Post
We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....



My CO on the Pasadena was a Buck Ensign on the USS Seawolf SSN 575. This boat was built identical to a Balao class but much bigger to house the Reactor equipment and a few other spaces. Anyhow, He and I got into a discussion about how much more responsive those boats, the one with the controls AFT of the screws were over the Modern Nuke boats. There is a pivot effect that the sims dont model very well at all. Hopefully someday someone will get it, as it helps the subs maneuver better.
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Old 03-19-2021, 02:15 PM   #588
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Hello everyone!

This week I've continued working on the U-boat's new compartments, focusing on UV mapping and preparing for texturing.
The engine room, crew accommodation compartment and the galley are now unwrapped. Koji is modeling new merchant ships. Axel is working on the netcode. Here are some work in progress screenshots of the engine room and the crew accommodation area with a basic texture applied.





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Old 03-19-2021, 06:48 PM   #589
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Nice! I haven't bought Wolfpack yet, but once the whole boat is accessible, then I'll definitely be very tempted.
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Old 03-19-2021, 11:25 PM   #590
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Icon14 Love it!

Quote:
Originally Posted by Usurpator View Post
Hello everyone!

This week I've continued working on the U-boat's new compartments, focusing on UV mapping and preparing for texturing.
The engine room, crew accommodation compartment and the galley are now unwrapped. Koji is modeling new merchant ships. Axel is working on the netcode. Here are some work in progress screenshots of the engine room and the crew accommodation area with a basic texture applied.





You know the way your doing this , your work is absolutely One of a Kind!! Absolutely awesome.
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Old 03-26-2021, 01:32 PM   #591
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Hello everyone!
This week I've started texturing some of the new compartments.
Koji is modeling new merchant ships. Axel is working on the netcode.
Here are some screenshots of the crew accommodation area and the galley with a few textures applied. The materials and textures are still work in progress.







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Old 03-26-2021, 02:23 PM   #592
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Coming along very nicely
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Old 03-27-2021, 09:01 AM   #593
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Super work!
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Old 03-27-2021, 10:17 AM   #594
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Just Wow! Historically corrrect as far as i know, and the interior looks so real
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Old 03-27-2021, 10:27 AM   #595
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Default welcome aboard!

KOJAK!
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Old 03-30-2021, 04:06 PM   #596
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Quote:
Originally Posted by Usurpator View Post
Hello everyone!

This week I've continued working on the U-boat's new compartments, focusing on UV mapping and preparing for texturing.
The engine room, crew accommodation compartment and the galley are now unwrapped. Koji is modeling new merchant ships. Axel is working on the netcode. Here are some work in progress screenshots of the engine room and the crew accommodation area with a basic texture applied.





All of these pictures look absolutely incredible. The best part of this U-boat is definitely the engine room.
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Old 03-30-2021, 04:19 PM   #597
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Old 04-02-2021, 05:38 AM   #598
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Happy Easter everyone!
I am still working on texturing the new compartments. Koji is working on the merchant ships and Axel is working on the netcode. Next week, Oscar will return and continue working on the new water asset. Here are some work in progress screenshots of the officers accommodation area with a basic texture applied.



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Old 04-02-2021, 06:04 AM   #599
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Could we have a sneak peak of Koji's ships please
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Old 04-09-2021, 01:37 PM   #600
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Quote:
Originally Posted by blackswan40 View Post
Could we have a sneak peak of Koji's ships please
Yes! Check out the latest development update on Steam: https://store.steampowered.com/news/...73656378969501
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